Ah so that's how it is.
If you have no interest in the mechanics, then how about you give it a rest spamming random numbers that have absolutely no meaning? You could also stop whining about how 'easy' or 'hard' things are you really aren't interested in why.
@Rezident - It does step up the enemy level a bit towards the end. Lynchwood can be quite a hard place and the main Hyperion missions start to introduce some hard hitting enemies.
the reason Ultra is so hard is because they've made it too hard on purpose and probably by mistake as well, because it's deffo too hard solo and this they've overlooked
finally, the reason i posted up those numbers is because you and your m8 accused me of lieing and the huge numbers
do have massive meaning, because all the sniper rifles are doing that, it's just far easier to do screenshots for Fire; than it is for Acid/shock.
it's pretty obvious that this improvement to damage is due to me working on the Skill tree/ relics etc ... because the damage has risen from 1500k to 8000k in only three days....but the guns i havent changed.
so dont think that i'm a total Dumbass because i aint, i spend hours a day fooling around with that tree/ testing the guns.
it's all the skill tree on the left, plus increased gun damage when your shield is depleted in the middle tree..nothing on the right, its then the ``Chaotic evil rogue mod`` and finally a shield with a 2.2 sec delay/ 22485 recharge rate.
but also on the left tree is a massive stack up damage skill that only seems to work with Velocity, because i've never noticed it before...most odd !!!..... but i've never used this ``evil rogue mod``before either, so that's maybe why.
the much faster gun rate means that you can target your next Bandit far quicker than before, before the 1st bandit is even dead, but this means that your ammo runs out very quickly.