"Our audio director is Chris Sweetman, who was audio director on Black and Burnout Paradise," Stern tells us by way of explanation. "He's a maniac – and I say that with love – but he's an absolute maniac. Already the audio's better on this than it's been on our last two games."
He's not the only high-profile hire behind the game; the resumés of Brink's staff read like a list of the great and good of the past few years. "Our lead level designer is Neil Alphonso from Killzone 2 – and also we've got pretty hardcore level design department including Dave Johnson who did Dust [a revered Counter Strike map], which you may have played at some point – our art director Olivier Leonardi worked on the first Prince of Persia, lead character artist Tim Applebly did Shepherd for Mass Effect and our lead coder, Dean Calver, did Heavenly Sword…"