BRINK

I guess. It depends on what the DLC is really. If it's new costumes or something they can charge away for all I care. If it's new maps (which in all fairness they have more right to charge for) I'd be a bit bleh about it.

It says maps and other content. Which is worrying because paid maps are just stupid for a MP game.
 
Don't think this has been posted already...

First Brink DLC is Free

I don't get why the PC version comes with a code from a shop that tells you:

Thank you for pre-ordering Brink from...... We've teamed up with Bethesda to offer you a code to download free Psycho Pack DLC. Please find your code(s) along with redemption instructions below.

Code(s) = XXXXX-XXXXX-XXXXX-XXXXX-XXXXX



Xbox 360:
You will need an Xbox LIVE Silver or Gold account in order to download the content. If you already have an Xbox LIVE account, skip to step 4.

1) Connect your Xbox 360 console to a broadband internet connection.
2) Press the Xbox Guide button and in the Xbox Dashboard, select Xbox LIVE.
3) Follow the on-screen instructions to create your Xbox LIVE Silver account.
4) Sign in to Xbox LIVE from the Xbox Dashboard.
5) Press the Xbox Guide button and move to the Marketplace section.
5) Select Redeem Code. When prompted enter your code and enjoy!

PlayStation 3:
You will need a PlayStation Network ID in order to download the content.

1) Sign in to your PlayStation Network account.
2) Visit PlayStation Store via your PlayStation 3 system.
3) Select the Redeem Codes icon from the Store Top.
4) Enter your 12 character promotion code and select Continue (Note--promotion codes are case sensitive and must be entered exactly as displayed).
5) Follow the on-screen instructions to redeem the promotion code.

For consoles. :s So if this is the first DLC coming in June what's the Psycho DLC? Wouldn't this be the second DLC pack?
 
Given that it uses a modified version of an already well known engine I wouldn't be so sure.

I believe there was a dev interview and there was mentions of allowing people to make the well known "pro mod" for these types of games. Which is needed.

So I finally got it into a semi playable state and played with 4 friend in a fireteam/skype, it's a good game when it works but sorely needs patching.

- Invisible players, bug or cheat, or both?
- Server performance when the game starts to have micro freezes (for everyone that I was playing with on skype at the same time)
- I thought grenades weren't supposed to kill players, or was that "not instantly?" Because they do. also "No grenade spam" was a bit of a laugh when everyone is just spamming grenades.

It's crazily fast paced, more so than not there's always someone shooting at you, even seconds after spawning, often parts of the map boil down to one hallway and the defending team usually winning. It's a bit claustrophic when you're not used to the maps but once you get the hang of things it gets much better.

I could definitely notice an improvement in my gameplay once I knew where to go/what to do; it's just a shame there are cheaters already (just use your googlefu to see it :( )
 
From what ive seen nades are tied into ur abilities and are on a cooldown timer, so if ur constantly buff other players like you should do then you cant use nades. But from what youve said im guessing that those guys arent team players or has a medic who can resupply the ability bar.
 
From what ive seen nades are tied into ur abilities and are on a cooldown timer, so if ur constantly buff other players like you should do then you cant use nades. But from what youve said im guessing that those guys arent team players or has a medic who can resupply the ability bar.

I mean, if everyone is throwing grenades, which everyone does; it gets spammy. Every game I've played so far is full of it. I rarely need to re-arm people as a soldier but I always do when needed, but even then I have time to throw a grenade&molotov back to back ;)
 
I mean, if everyone is throwing grenades, which everyone does; it gets spammy. Every game I've played so far is full of it. I rarely need to re-arm people as a soldier but I always do when needed, but even then I have time to throw a grenade&molotov back to back ;)

Play medic, and you'll never be able to throw a grenade again :p
Can't wait to unlock the self-revive, FT was using it last night and it seems so broken :p
 
I believe there was a dev interview and there was mentions of allowing people to make the well known "pro mod" for these types of games. Which is needed.

So I finally got it into a semi playable state and played with 4 friend in a fireteam/skype, it's a good game when it works but sorely needs patching.

- Invisible players, bug or cheat, or both?
- Server performance when the game starts to have micro freezes (for everyone that I was playing with on skype at the same time)
- I thought grenades weren't supposed to kill players, or was that "not instantly?" Because they do. also "No grenade spam" was a bit of a laugh when everyone is just spamming grenades.

It's crazily fast paced, more so than not there's always someone shooting at you, even seconds after spawning, often parts of the map boil down to one hallway and the defending team usually winning. It's a bit claustrophic when you're not used to the maps but once you get the hang of things it gets much better.

I could definitely notice an improvement in my gameplay once I knew where to go/what to do; it's just a shame there are cheaters already (just use your googlefu to see it :( )

I can generally deal with the grenade 'spam' though it can get a bit annoying around certain objectives.

The server performance is definitely dodgy on some servers. I'm unsure if this is a listen server problem or simply people misocnfiguring though (or running on ancient boxes I guess). I'm assuming it's a lack of setting exec_maxThreads though

Play medic, and you'll never be able to throw a grenade again :p
Can't wait to unlock the self-revive, FT was using it last night and it seems so broken :p

It's awesome :D The operative cortex bomb looks very nice too though.
 
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