nope not out yet
It is. 19.3MB.
nope not out yet
Also as was already noted the fact that they pulled brink from steam sales did hurt the game quite a bit...why did they do it and when is it going to be back on steam?
I think this patch and return to steam ought to boost active players quite a bit, it is a fantastic game.
I opened steam and it didnt automatically start downloading the patch?
And its only today I found out that tattoos are permanent after being applied...sad panda and should try to read more.
What gets me is why they stripped away half the basic functions or made them pointlessly long-winded. Theres no numerical measure of ping as far as I can tell. You can't change body type mid-game probably because of the damn customisation feature preventing it. You can't choose load-outs and have to go through each time selecting your new gear. You can't choose new guns while dead so you can spawn with them, nor can you change class.
The latest game update for the PC version of Brink is now available on Steam, containing several fixes and improvements. Among other things, this update addresses the sound dropping out on certain maps when playing networked games and adds the ability to filter servers by player numbers. As before, all you have to do to get the update is sign into your Steam client (and make sure it's not in offline mode).
If you're running a Brink server, there's also an improved version of the Standalone Dedicated Server to go with the update. You can grab the new server via your Steam client's Tools tab.
Full changelog follows below:
General:
Fixed sound dropping out when playing networked games
Improved graphical performance, especially when using Ambient Occlusion
Fixed voice packs being reset to default when you delete another character
Removed ability to use certain cheat protected commands in challenges
Fixed memory leak/crash when alt-tabbed out
User Interface:
Full servers are no longer filtered out of the browser
Added support for entering a range of numbers (i.e. 10-12) in server filters
Reduced font size in the server browser
Exiting Head customization returns to the correct menu
Fixed being unable to bind KP_Enter in the UI
Increased font size of in-game text chat
'Enter' now closes text chat prompt if empty
Fixed challenge in menu flashing even after completion
Dedicated Servers:
Improved dedicated server CPU performance
Fixed NPC not spawning for escort objectives online on servers using unsupported cvars
Tbh, I'm glad they they stopped you choosing load outs mid-game. Not so much for the other points though, I agree with them.
If you had people stopping to change load outs in the middle of a game, you'd forever find yourself a man down in a fast paced game. Or come the start of a round where speed can be essential to a quick victory on the first point, everyone would charge to change up to some thing more appropriate for that round.
I'm sure they could have fitted it in somewhere, in the warm-up mode or something, but loosing a game due to being a man down because of somebody fannying around trying to pick between which kind of red dot they want would be very annoying I think.
Yet another 20 minutes spent on that ****ing ridiculous aquarium map. {snip}
right up until you get to the final area upstairs, then it becomes impossible to proceed and turns into your team getting destroyed for 10-15 minutes because they respawn so close to it.