BRINK

Isn't that why you filter the ping to <60-100 and sort by player numbers?

The ability system for the game is so bad its not even funny. They should've scrapped the 'coins' all together and simply unlocked all the abilities for that rank once you reached it. Its ridiculous that they tried to pass the game off as being a team/class based shooter where you could change class to suit the objective, when in reality, you have to basically drop all your ability points into 1 class so attempting to play any other puts you at a serious disadvantage.

As much fun as it is playing Operative (reached lvl17 earlier), if I switch to any of the other 3 classes I'm going to be at a major disadvantage.

@Deific - Doh, never noticed the class symbol. Pretty minimal though, its like putting all TF2 chars with 1 skin and expecting to change your strategy only after they've already made a critical move.

24? Is that it? Seriously? In order to play as a different class effectively I have to actually create a new character and play that for upwards of 20 hours (and unlock the challenges again) which doesn't matter because I can't change mid-game when it actually counts? Words cannot describe how ****ing stupid that is.
 
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I would have rather have had the key class abilities no matter what level you are. Give weapon unlocks through levels and at each rank let me chose a special ability that helps me no matter what class i play (extra pip of health, or faster regen etc). Maybe even let people pick one class defining ability when i change class. So an engineer could take the team kevlar buff or Gatling turret but not both.

I could happily switch classes at any time then, the only disadvantage i'd have is lack of practice with that classes abilities.
 
imo I've also found, objectives aside, soldiers and operatives are pretty much redundant. The weapon buff from the engi makes a substantial difference. That coupled with his command post upgrade, turrets and mines makes engis invaluable - and of course medics for their revives/heals/buffs.

Played operative to start off with and thought it was quite good, but going back to one after playing other classes would seem pointless. Been playing soldier lately and they seem entirely pointless too. Their kevlar is really only comparable to medic extra health and doesn't negate the engi weapon buff, which is superior. They can only really throw some semi-useful grenades and can't buff anyone.

Also found that going from engi back to the other clases, feels like my weapons do sod all damage, as constantly buffed your own wep as engi. Seriously, I can put most of a clip in someone from 2 feet away and they'll still be on half.
 
Also found that going from engi back to the other clases, feels like my weapons do sod all damage, as constantly buffed your own wep as engi. Seriously, I can put most of a clip in someone from 2 feet away and they'll still be on half.

I've been trying to put my finger on why the same smg felt like it does so little damage on my new character tonight. Now i realise it's because my maxed out engi char is totally self buffed. :)
 
You're still punishing people for choosing different things to what the match requires.

Honestly Brink can be an average-good game, but it will never be a great game for as long as it punishes you if you don't dump all points into 1 class (and the global abilities) and play only that class.
Even with what you suggest, if the Gatling Turret isn't much use then you can't start dishing out Kevlar buffs because you had to pass on that option. Just like how you currently can't swap to heavier weapons because the enemies are preventing you moving around and you're being pushed to defend a point, all you can do is continue using SMGs or have joined as a heavy and can no longer help if your team needs to be mobile.

The Engi's buff does 1.167x and 1.333x I read. So an Engi is inflicting 33% more damage if they aren't buffed (which makes all the difference with powerful 1 shot weapons). Soldiers get AP Armour to negate Kevlar (for themselves only) but Kevlar only reduces damage by 20%.

They both have there uses the Soldier and Operative but yeah its not quite the same. The best the Soldier can do is throw out an instant KD molotov but any class gets similar if they use a grenade launcher attachment on an AR. Operatives Comm-Hack is very useful but also very short lived and unless the player died in your base you won't be able to use it safely. Caltrops are quite handy in choke points but cause very little damage. The disguising is really hit n miss, I think I need to be more cautious when I break cover.
 
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I do think soldiers who hand out ammo are a godsend, i'm constantly running out. I had one spare point my on Engi so i took the satchel charges for Solider and they're terrible for a rank 5 class defining ability, you have to attach it to a surface by holding F. Just let me chuck one on the floor and right click to blow it up!

I've played against some good Operatives who cause havoc using the disguises. I have the combat perception ability (the one that gives me an icon on my hud if an enemy is targeting me) and i was so confused when a team mate targeted me and the icon appeared. After he shot me in the back i realised it was an operative! :)
 
It actually tells you if an operative is targetting you while disguised for the purpose of planting a Homing Beacon?

Operatives tend to make a bad, vunerable team even more vunerable in my experience. You can just waltz around (so long as you don't bump into the guy you just disguised as) with Comm-Hack so you know where people are. Shoot some of them in the back (if they don't survive an entire clip somehow...) then Comm-Hack/Disguise and start again.

Difficult to say how useful Comm-Hack is for your team though...
 
i have found the knack of this game recently and have been showing people who's boss... play as a heavy engineer and yes i also agree that turrets do seem a bit useless i think its a case of the opponent has to stand in front of them for a few seconds before they start shooting at them.. of course usually by then the turret has been shot to **** and is disabled. Think you need to have the turret up and also attack them yourself, they cant kill you and the turret before it opens fire :D
 
Yeah I don't think I've bothered to get that ability because it seemed entirely useless. In theory... sneak in behind people, hack the turret, hide somewhere and control it. In reality, sneak in behind people, hack the turret, shoot people in the back and hope the turret joins in.

It does always make me laugh though when I hack a turret and it gets a few kills :p
 
The ability description is a bit misleading, says hack a turrent and control it from anywhere, nope hack a turret and stand out in the open getting shot in the back whilst ur controlling the turret
 
The ability description is a bit misleading, says hack a turrent and control it from anywhere, nope hack a turret and stand out in the open getting shot in the back whilst ur controlling the turret

Thats not true you can hack the turret then run as far as you want to then aim at the turret (thats the hard part) and press F That way you control it out of harms way.

Its tricky to aim at the turret through many many many walls since you should pretty much guess where it is.

What I used to do is to hack it, aim at it then release mouse and walk backwards far far away then press F.

Just to clarify you can control it from as far as you want and through as many obstacles such as walls as you want.
 
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Aim at the torrent? Thats quite a typo :p

Still don't quite see the point in doing that when the turret is probably behind people and so at any moment someone could appear behind you and shoot you. You might as well just ignore the turret and leave it to its business and shoot people yourself.
 
Aim at the torrent? Thats quite a typo :p

Still don't quite see the point in doing that when the turret is probably behind people and so at any moment someone could appear behind you and shoot you. You might as well just ignore the turret and leave it to its business and shoot people yourself.

You can hack the turret, then run back to your spawn and then take control of it. That way there's 0 chance you get killed while controlling it, but yes I don't usually bother with controlling turrets, I hack all of them then start sniping people from the back, that + fire from turrets distracts the enemy and my fellow teammates get a chance to break the line.

Also a tip for operatives, after you capture a command post, throw a sticky bomb close to it, that way if somebody tries to capture it back the sticky bomb will attach itself to the enemy and they will blow up before they will be able to capture the command post.
 
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Well yeah you *could* do that but if you managed to hack a turret and run back to spawn the turret must be in a very, very bad position to go that unnoticed so you won't be achieving anything at all.

Its just 1 of those skills that sounded good but is absolutely useless in reality.
 
It really is beyond a joke that they STILL haven't fixed the corrupted text.

Sorting my number of players... every single server shows the correct max number of players but the current number is corrupted for all of them... i mean seriously...
 
So chaps, what is the general consensus? I can see that the game still has a few issues. but it can be bought now for less than £20.00.

Can anybody see any longevity in it?
 
Not played it for ages and really don't have an incline too. Sometimes I think "Maybe I'll play some Brink" when I have nothing else to do but then I just think "Meh...cba"
 
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