Cities Skylines 2 is Official!

Guessing they'll be a DLC? That sort of stuff should be in the main game ffs.
To be fair. They are free DLCs. Probably being done this way to give the Mod store a bit of a boost when it is added?

In other news. The amount of demand for low density housing... I seem to spend 50% of my gameplay just adding huge regions of it and not doing any interesting management.
 
I'm making some progress. only uptown 5k population, but my City is a mess :) It's turning into a sprawl. Good learning experience but I think I'll restart soon now that I've learn a few things.

I've watched a few YouTube cities, and some are fantastic.. I've not even thoughts the landscape tool (Other than adding a some trees and bushes), som people seem to spend ages using it to level things, stretch things etc..
 
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In CS1, big industrial areas created huge amounts of traffic - trucks and vans everywhere. Doesn't seem to be the case at all here in CS2. Is this just because things haven't levelled up much for me, or have they just dropped the traffic generation on goods vehicles?
 
Do the signs such as no left turn not actually work at all? I've placed them in a few spots and they've updated the lane markers, there's no wear on the road showing. Yet drivers keep turning left across traffic blocking up the whole intersection :mad:
I don't feel like the traffic inteligence is much better than it seemed to be in CS1 right now.
I believe it was said that your citizens have a bit of a will of their own so for example if you remove a pedestrian crossing the majority will adhere to the change but the bad lads will still cross lol
 
City at 26k population will no longer load, crashes the game. Last save was back when it was 3k population so it's new city time..
And this is before modding

Edit: loaded another save then loaded the most recent save. success :D
 
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Constantly crashes for me. I've dropped settings to what is recommended, performance is ok but it'll randomly crash every 10 - 30 minutes. This is with a 4090. 75k City.
 
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The regional pack was announced on launch day, i mentioned it at the time :P
I guess there was too much blabla from people who probably wouldnt have played it anyway coming in to moan about performance, and people who were playing it saying performance is actually reasonably playable, and nobody noticed.

I've been spending a fair amount of time play this each evening, and putting effort into laying things out nicely, and then at the end of the evening zooming out and just being utterly underwhelmed by it. Its these damn content creators who are to blame :(
I need to stop watching CPP and Infra! Everything they do seems organised and full (in a nice way, not cramped). Mine just seem to be little blocks of city. Ive tried not to min-max and allow grass to exist etc, but typically it ends up looking like a bunch of different people doodling cities in different parts of the same map. It doesnt come together in a cohesive manner. Once the money issues came together, and i could start mass-plopping trees down, and gave them chance to fill out a bit, some areas look much better, but now i need to do this everywhere it seems.
Im kinda tempted to stick one of their videos on from Ep1, and literally copy them, and understand it that way. I wont get much satisfaction from replicating their city, but hopefully you'd understand their decisions and be able to replicate it for yourself.


Anyway, the main reason i've come to the topic is because ive been working on my city, building a water purification area and fixing my full trash dump, and then noticed im sitting on $128m, which is fantastic, but i knew i should have had ~10m! Looking at the saves it goes like this:

19:57 10.0m
19:59 19.7m
20:18 19.4m
20:20 57.6m
20:26 59.8m
20:28 89.5m
20:30 126.9m

I know i hit milestone 12 in this timeframe (3.2m) but thats it. The saves are every 2min, and the ones ive missed out have minimal changes, ive just listed the one before and the one after a windfall comes my way. How the heck do you magically make 15m/min?? I wouldnt mind, but most of that time the game would have been paused!

I also found a 2 exploits while trying to address my garbage issues. As mentioned, my landfill was full, so i destroyed a couple of water pumps i no longer needed and the road they were connected to, and extended the landfill boundary as far as i could take it, up against a river.
Exploit #1: You can expand the boundary into the water. Free land.
Exploit #2: Who needs free land, when you can simply relocate the landfill, and lose all the trash! I think it cost $26k, which isnt that much, and even less when you're somehow making 15m/min.

Still playing on the launch version too. I wouldnt mind, but i noticed the repackers had 1.0.11f available that evening. Gotta love a paid service giving you a worse experience than piracy.
 
Yeah, low Density demand does seem to be a mess. Plenty of people complaining about it on reddit.

My game seems to be straight up broken now, i just cant figure out exactly why :(

I'd read earlier in the week theres an (iirc) interger bug, and you could exploit it, and it looks like the game has thrown that at me.

In earlier saves, my telecoms tax is $0 (11%), as i dont have a telecoms tower (Ive never built one in CS2).
At the 19:59 save, that inexplicably changed, and became -$12m!

I didnt read much into the exploit, but i saw what they did to exploit it. If you change your telecoms tax to -10%, then a negative becomes a positive (presumably telecoms is losing $110m, the game gives me 11% of that, as -$12m. Setting it to -10% tax means im giving them NEGATIVE $11m instead - all very much broken)

The thing is, i havent touched anything. I can load the save, its at 11% (-$12.6m) and my balance goes up almost 1m per tick/update. If i set it to -10%, it goes up $1 per tick (one).

I shouldnt be gaining or losing anything from telecoms, the game decides claims losing $12m, and yet money go big. I cant even negative tax it to take the money away.

:mad:
 
Im about ready to give up on this for a LONG while...

After spending about 2h trying to figure out what the issue was, and determining the only solution was to go back to a save 2h earlier (4h time wasted) ive spent a further 3h trying (and so far failing) to fix a stupid broken water physics issue.

I've got a blob of water which is under some land, and no matter what i do, i cant get rid of it, all i seem to be able to do is make it worse. You can terraform over a spill and more often than not, uncover the land and it'll be better (less/smaller puddle) or gone. If you go a little mental and over terraform (massive mountain) and then uncover it, you can make a moronic mountain of water that'll flood the whole map.

Im trying (and failing) to tame this little bit of water, and all it does is seem to get worse. I've been loading saves every minute or so, trying to make things better and its just horrific. I've already had to destroy my entire downtown area because a this area magically defied gravity and went over my fake quay wall and spilled into the area. In CS1 temporary water disappeared eventually. In CS2 its going nowhere.


If you want to see just how broken water is, try using terraforming to block a strong river, it makes no difference, it just magically passes through and maintains its flow speed and everything.
 
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