Caporegime
Dutch 2nd announced expansion civilization.
Look very good on paper with abilities also tuned into the loyalty system and strong navy.
Look very good on paper with abilities also tuned into the loyalty system and strong navy.
Pretty impressive but at $30 it's not going to gain much traction with the wider public, doubly so when it jumps to $60 from January 4th.
That's really great, but imagine playing it on the train, it would be just one more stop
I'm not sure why but this version of Civ has failed to draw me in. I doubt that I would pay the asking price for the expansion because of that feeling about the game.
I still only have 21 hours of play time and yet I would have expected to have had hundreds by now.
Back to Cities Skylines......
I'm not sure why but this version of Civ has failed to draw me in. I doubt that I would pay the asking price for the expansion because of that feeling about the game.
I still only have 21 hours of play time and yet I would have expected to have had hundreds by now.
Back to Cities Skylines......
My current tally, according to Steam, is..
Civ 5 = 229 hours
Civ 6 = 278 hours
Now the caveat to that is that I obviously owned Civ 5 for a lot longer than I've owned Civ 6. So far, Civ 6 - despite not feeling like its clicked with me as much as Civ 5 , has in fact turned out to be played more. I never ever play solo on Civ though, I always only play multiplayer on giant marathon maps. I'm really looking forward to the expansion, the return of governors, individual city loyalties and 8 new civs is pretty good content for an expansion imo.
(something really nuts, is that my missus steam says that her tally so far for Civ 6 is 770 hours )
770 hours - simply WOW - I guess that you do the housework at home
Civ VI was released October 21st last year, so about 430 days ago. That's about 1 hour and 50 minutes a day. A lot, sure, but not totally insane.