In an ideal world everyone would be on identically specced PC, same settings on a LAN where everyone has the same ping.
...But this isnt communist Russia or a LAN party, so its not
People have the option of fast FTTB and faster hardware or chosing a cheaper connecton and hardware if they wish.
Surely the best way to make the servers fast as possible and whoever has the best internet connection and hardware (or lower settings) has the advantage. That's always been te case. I remember playing Quake with a ping of a few hundred and wondering why players with a lower ping were so much better. Same with Soldier of fortune, MOHAA and every FPS game ive played.
Warzone 2 is a good example, a couple of my friends think they get the drop. Watching and recording them, no they 100% do not get the drop and die first.
The player who pushes first certainly shouldnt get the advantage, it should be fair on either side. Not too sure how an advantage is given to the player who is pushing - how does the server / game know who is being aggressive? What if both players push equally, does it calculate down to microseconds who is the mst aggressive? Id be interested to know how if so