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Cyberpunk 2077 Ultra performance

Chromatic abrasion is a camera lens defect where all the coloured wave lengths of light don’t quite focus together.

Lens designers try and design it out. It’s a flaw.

Why games designers wish to try and recreate it I don’t know! It’s no different to having a ‘Vaseline smeared over my screen’ option.

There is no such thing as good or bad implementation of chromatic abrasion only chromatic abrasion or no chromatic abrasion. It simply should not be an option.

Devs - cut it out!!!
 
I like CA at lower resolutions in this game, it actually works well to muddy the lack of pixel detail and give it a more 'stylised' look. It's only when I played at 4K that I would disable because it's counter to what I want 4K for (clarity and sharpness).
 
So bought a new car, went for a drive across the map out in the desert, and after taking down some thugs the game started to stutter.
FPS still showed high, but the vram used, had gone above 10GB!
Quit and restarted and the useage went down slightly, and stayed under 10GB.
Rebooted the pc, and replayed, and that took the vram used down by 4GB!

 
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Chromatic abrasion is a camera lens defect where all the coloured wave lengths of light don’t quite focus together.

Lens designers try and design it out. It’s a flaw.

Why games designers wish to try and recreate it I don’t know! It’s no different to having a ‘Vaseline smeared over my screen’ option.

There is no such thing as good or bad implementation of chromatic abrasion only chromatic abrasion or no chromatic abrasion. It simply should not be an option.

Devs - cut it out!!!

I kind of agree there is no such thing as a good or bad implementation of chromatic aberration in a way - but it can stylise a certain setting especially that older TV camera kind of look - some Aliens kind of environments, etc. it can be quite atmospheric and give a quasi-real look - but some games actually apply it properly to try and enhance the look while not overdoing it (even though I would still turn it off) while other games like CP2077 it is just slapped in over the whole scene with no use of underlying content discrimination to get the best effect (if you can call it that).

At least it is an option you can turn off though.
 
So bought a new car, went for a drive across the map out in the desert, and after taking down some thugs the game started to stutter.
FPS still showed high, but the vram used, had gone above 10GB!
Quit and restarted and the useage went down slightly, and stayed under 10GB.
Rebooted the pc, and replayed, and that took the vram used down by 4GB!

10GB is more than enough for a high end GPU, remember. :p
 
Likely Reconciliation Park in central plaza your thinking of, and yeah that area is by far the most taxing, even with G-Sync can feel it slightly at 4k with 3090, everywhere else is as smooth as butter.

Thats the place. DLSS on ultra and it was like a slideshow even on a 3090. That place and the big festival/parade with huge crowds of people was super taxing.
 
Wouldn't help for the vram needed in CP2077, see:

https://www.overclockers.co.uk/forums/posts/34707710

I think the vram 'issue' is a Cyberpunk issue. My take on it seems to be the engines lack of clearing the memory when stuff isn't needed. It looks like the longer you play and the more ground you cover the less memory you're left with for the area you are currently in. And I'll be honest, I've done over a hundred hours in the game, and that was the first time I noticed pushing over 10Gb. Not sure if my newly turned on resizeable bar has anything to do with it :confused:

The dlss reference was just a poke at how poo Ray tracing performance is without it. I'd rather have 10Gb and dlss, than 16Gb and no dlss. Either way it's nothing serious, just a bit of fun. Anyone owning a current gen card is a winner in today's market anyway, from either camp. And I am sort of jealous of the 'raw' grunt of AMD's top cards when Ray tracing isn't on the table. So stay safe, alert etc it's all cool :D
 
I think the vram 'issue' is a Cyberpunk issue. My take on it seems to be the engines lack of clearing the memory when stuff isn't needed. It looks like the longer you play and the more ground you cover the less memory you're left with for the area you are currently in. And I'll be honest, I've done over a hundred hours in the game, and that was the first time I noticed pushing over 10Gb. Not sure if my newly turned on resizeable bar has anything to do with it :confused:

The dlss reference was just a poke at how poo Ray tracing performance is without it. I'd rather have 10Gb and dlss, than 16Gb and no dlss. Either way it's nothing serious, just a bit of fun. Anyone owning a current gen card is a winner in today's market anyway, from either camp. And I am sort of jealous of the 'raw' grunt of AMD's top cards when Ray tracing isn't on the table. So stay safe, alert etc it's all cool :D
yes, rbar definetely uses a bit more vram

i agree you on that part, if these cards can provide ray tracing performance equal to cyberpunk or more (i hope cyberpunk is a bad apple) for 3-3.5 years, i would say it's a good choice
 
Wouldn't help for the vram needed in CP2077, see:

https://www.overclockers.co.uk/forums/posts/34707710

Yup case in point, all the vram in the world isn't going to help if you're lacking the grunt and don't have any kind of DLSS like tech.




Personally can't say I noticed any issues with perf. dropping or VRAM issues at 4k and 3440x1440 but I only play for a hour or 2 at most each time. I play with the below settings as even a 3080 and 3090 with DLSS don't have the grunt for acceptable FPS (to me)

Chromatic, film grain, motion blur etc. etc. processing settings all off

Ray tracing all turned on with lighting set to medium.

DLSS set to quality

Main settings are all on max except for ambient occlusion (set to low), cascaded shadows res. (medium), volumetric cloud quality (medium), screen space reflections quality (high), colour precision (medium)
 
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I think the vram 'issue' is a Cyberpunk issue. My take on it seems to be the engines lack of clearing the memory when stuff isn't needed. It looks like the longer you play and the more ground you cover the less memory you're left with for the area you are currently in. And I'll be honest, I've done over a hundred hours in the game, and that was the first time I noticed pushing over 10Gb. Not sure if my newly turned on resizeable bar has anything to do with it :confused:

The dlss reference was just a poke at how poo Ray tracing performance is without it. I'd rather have 10Gb and dlss, than 16Gb and no dlss. Either way it's nothing serious, just a bit of fun. Anyone owning a current gen card is a winner in today's market anyway, from either camp. And I am sort of jealous of the 'raw' grunt of AMD's top cards when Ray tracing isn't on the table. So stay safe, alert etc it's all cool :D
Fair play sir. :)
 
Yup case in point, all the vram in the world isn't going to help if you're lacking the grunt and don't have any kind of DLSS like tech.
DLSS wouldn't help here for that either, because it's already very low res - any lower than that and you might as well start hand drawing the scenes. For AMD it's simply lacking RT prowess at a hardware level + game is very clearly aimed to be played with Nvidia for that. Difference is I can turn off RT and quadruple my fps while increasing res and boost streaming all at once, an 8 GB card will still choke either way.

But who knows, maybe CDPR will redeem themselves. Too bad it's gonna take another year or more of patches.
 
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