*** Cyberpunk 2077 ***

Had a quick look, couldn't really tell the difference. Maybe a little slower but without looking in the nooks and crannies' of the image couldn't spot any obvious gains or losses.
 
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I've made an important discovery, can anyone else check this? When running at a DLDSR resolution, VRR does not work. Drop back to the display resolution and all is well. This is observed whether DLSS/Frame Gen etc are on or off, so it's specifically something to do with using DLDSR where VRR isn't working.

I checked VRR activity by enabling the refresh rate overlay on my monitor which changes in realtime when VRR is working away.


Anyone using Intels XeSS? The image quality is actually insane
Where there's a claim, there's an IMGsli to verify :p


Claim

IGa0a0t.jpg


XeSS Ultra Quality is softer than DLSS with the same default 0.5 sharpness setting, and it has a 30fps hit! And that was with Frame Gen enabled on both! Also you can't use Ray Reconstruction when using XeSS as it requires DLSS :p
 
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I've made an important discovery, can anyone else check this? When running at a DLDSR resolution, VRR does not work. Drop back to the display resolution and all is well. This is observed whether DLSS/Frame Gen etc are on or off, so it's specifically something to do with using DLDSR where VRR isn't working.

I checked VRR activity by enabling the refresh rate overlay on my monitor which changes in realtime when VRR is working away.


:p

Tested on LG OLED and doesn't work here neither.
 
Not a huge bummer as I use my display's native res and all is well, just curious to see that is all, maybe that's why there's an increase in latency as well when using a DLDSR resolution.
 
I've made an important discovery, can anyone else check this? When running at a DLDSR resolution, VRR does not work. Drop back to the display resolution and all is well. This is observed whether DLSS/Frame Gen etc are on or off, so it's specifically something to do with using DLDSR where VRR isn't working.

I checked VRR activity by enabling the refresh rate overlay on my monitor which changes in realtime when VRR is working away.
Tried to verify this and according to my OSD my monitor is fixed @ 144Hz, yet there is absolutely no screen tearing in any image even when I push my gpu to its limits and it chugging along at 30Hz. Nvidea CP says GSync enabled

Confused
 
That just means it's syncing normally and locked at 144Hz mas refresh - So as long as you don't exceed 144fps, you won't see tearing, even though VRR isn't working with DLDSR enabled as per above else when the fps is lower than 144fps, the display refresh should match it which is where VRR does its magic to remove the perception of smoothness loss and fps drops.
 
The level required now scales with your character level in 2.0. For example being able to push a dumpster out of the way used to require 6 body at any level. Now if you're say level 10 it'll be 6 body but if you're level 11 it'll be 7 body, level 12 and 8 body etc. At level 5 I could fix my own car or talk to someone about theirs. At level 10 though I've forgotten how to repair my car, as the check requires a higher level.
I had started to see that. That makes sense. Thanks. Grabbing that mod too.
 
Oh the game also is really laggy for a short moment when I come out of the menu
I've been having the same problem. After a google it appears to not be a new problem. I've never had it in my previous (multiple) playthroughs.

The googled responses seem to suggest it was to do with cascaging shadows. I changed my settings but it didn't help.
Still looking for the ultimate culprit.
 
I've made an important discovery, can anyone else check this? When running at a DLDSR resolution, VRR does not work. Drop back to the display resolution and all is well. This is observed whether DLSS/Frame Gen etc are on or off, so it's specifically something to do with using DLDSR where VRR isn't working.
Cyberpunk runs in windowed mode, I'm betting it would work if you changed ur desktop res to same as DLDSR and then run the game


Claim

IGa0a0t.jpg


XeSS Ultra Quality is softer than DLSS with the same default 0.5 sharpness setting, and it has a 30fps hit! And that was with Frame Gen enabled on both! Also you can't use Ray Reconstruction when using XeSS as it requires DLSS :p
Calling ******** on this. Not better image quality, and has a 10fps deficit in a like for like test I ran.
No idea if true but am I detecting a hint of nvidia 4090/DLSS defensiveness here chaps? Haha

Everyone's hardware and settings are different and trouble is, on normal rasterisation, DLSS has a shimmering effect during rainy weather that XeSS does not, and for me, on my hardware, XeSS performance looks better than DLSS perf although admittedly slightly more costly but I didn't talk about the performance, only the image quality :P
 
It doesn't run in windowed mode when you set the mode to full screen in game, in windowed mode you cannot choose a DLDSR resolution for starters, only when set to full screen mode does that become available. Also when you alt tab or press winkey, the game minimises instead of staying on screen but in the BG behind the alt tabbed window - Another indicator that confirms that it is or isn't in an exclusive fulscreen mode :cool:

No DLSS bias, just that I have done extensive testing with all of this stuff and gathered the videos and screneshots, many of which have been posted here. There's no debate, DLSS is just better quality and better performance in this game overall in this game. I've not noticed any shimmering since the Update 2.0 landed, and in the past it was here and there at night only on distant light sources like street lights under certain conditions, but with ray reconstruction it is eliminated.

Granted this is only applicable to cards that can run decently with ray reconstruction and thus also path tracing, so the experience is a 50/50 for the rest of the gamer base, either sacrifice a big portion of framerates and not have shimmering because the GPU isn't fast enough to handle path tracing, or leverage better framerates and overall image quality and put up with potentially some shimmering.

Edit* Forgot to say, if you have DLSS set to anything but Quality, then light point shimmering in certain conditions is more obvious, in Quality DLSS it's not so obvious. This was my observation before update 2.0 at 3440x1440 using Ultra RT or path tracing since patch 1.63. But yeah, if using ray reconstruction, then there is no shimmering, it's as clean an image you can get right now.
 
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Its not. Its simply the patch broke mods and it takes a few days for them to be upgraded.

Yup just gone to play - my game is now broken. Uninstalled all mods (only had a couple anyway). Cant launch after update. Also seeing people on xbox saying patch broke their game too, others saying their saves are now corrupted.
 
It doesn't run in windowed mode when you set the mode to full screen in game, in windowed mode you cannot choose a DLDSR resolution for starters, only when set to full screen mode does that become available. Also when you alt tab or press winkey, the game minimises instead of staying on screen but in the BG behind the alt tabbed window - Another indicator that confirms that it is or isn't in an exclusive fulscreen mode :cool:
It's late and I can't be bothered to explain that it does in fact run in windowed mode regardless of in game fullscreen or windowed options. Enable your g sync indicator in NVCP and change your desktop res to same as DLDSR res and watch VRR kick in
 
Yup just gone to play - my game is now broken. Uninstalled all mods (only had a couple anyway). Cant launch after update. Also seeing people on xbox saying patch broke their game too, others saying their saves are now corrupted.
I'm assuming this is your first time playing after this weeks patch?

If so C2077 patches have a tendency to break mods. Some mods require uninstalling precisely. There is a batch file that does a good job of removing them. Though you will need to validate C2077 files afterwards.
 
It's late and I can't be bothered to explain that it does in fact run in windowed mode regardless of in game fullscreen or windowed options. Enable your g sync indicator in NVCP and change your desktop res to same as DLDSR res and watch VRR kick in
Just tried it, it's much faff as you have to change desktop res through NVCP else Windows wants to enforce 60Hz but anyway, you're right the game then triggers VRR in DLDSR. Weird how no other game operates this way.

Still extra input latency noticeable though when path tracing is enabled at DLSS Quality, not really desirable in that regard when using KB and mouse. A 4090 simply isn;t powerful enough to have decent input latency at 5160x2160.
 
Has anyone re-entered Konpeki Plaza after that mission has been done and dusted? I didn't get the Satori katana first time round up on the roof so found a guide that shows how to get back in there, you need a car with normal doors and basically get the distance perfect to the entrance to the hotel and the shuttered door then opens for you.

Didn't realise the Satori is an iconic too, slightly better iconic features than the thermal katana but the same damage etc:

mRK2CME.png


I actually think it looks maybe slightly cooler than the thermal :eek:

VmuSGgH.jpg


Also, I did not know the Charon shows a flames livery when accelerating as long as there's no damage, thought I'd stumbled onto an easter egg or something lol.

GlGGXgH.jpg
 
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