Soldato
Could have just been in my head to be honest.Better with DLSS off? :/
Thats thrown me. V-sync issue maybe?
Could have just been in my head to be honest.Better with DLSS off? :/
Thats thrown me. V-sync issue maybe?
Cyberpunk has him now boys.Could have just been in my head to be honest.
Frametime is relevant to FPS - what FPS cap did you set?Right so this is the video I watched this morning: https://www.youtube.com/watch?v=oh6hamdxlN0 - interestingly the video shows Witcher 3, which is another CDPR game.
I've installed MSI Afterburner and my frametime graph replicated what his did in the video. High FPS, but frametime graphh was all over the place, a visual representation of the stutters. I followed his advice and set a FPS cap through Riva Tuner, this completely flattened out the frametime graph and got rid of the stutters. AMAZING.
But.....the frametime was 16ms, and there is noticeable input delay when moving the mouse, so much so it's unplayable for me.
Very frustrating. I cannot believe this is a problem when I'm getting such high FPS. I've tried capping at 60FPS and 80FPS, but the frametime remains at 16ms. I don't know enough about this sort of thing to know how I can get that down to the playable number. It seems ridiculous that I'm even having to do this.
Any ideas?
Edit: I've tried loads of different settings on and off, weirdly if I turn DLSS off, the FPS is not great and the frametime is all over the place again. I've turned reflex+boost on and the frametime has come down to 14ms, which is nearly playable but the slight input delay doesn't make me feel in control during fast paced combat.
I tried 60, 72 and 80 I think.Frametime is relevant to FPS - what FPS cap did you set?
For example mine is set to 100 which cannot be lower than 10ms frametime see below
I tried 60, 72 and 80 I think.
Need to know the PC spec and settings being used inc res, monitor refresh rate, vsync settings used in NVCP and in game,
60 fps = 16.6 ms
72 fps = 13.8 ms
80 fps = 12.5 ms
i will give that a go tonight, the latest dlls caused some massive ghosting for me
Are you sure this is what you are seeingpath tracing causes ghosting and worse image quality though.
You would be amazed how many times i have been asked that question!Are you sure this is what you are seeing
RR is fine now, path tracing causes ghosting and worse image quality though.
Right so this is the video I watched this morning: https://www.youtube.com/watch?v=oh6hamdxlN0 - interestingly the video shows Witcher 3, which is another CDPR game.
I've installed MSI Afterburner and my frametime graph replicated what his did in the video. High FPS, but frametime graphh was all over the place, a visual representation of the stutters. I followed his advice and set a FPS cap through Riva Tuner, this completely flattened out the frametime graph and got rid of the stutters. AMAZING.
But.....the frametime was 16ms, and there is noticeable input delay when moving the mouse, so much so it's unplayable for me.
Very frustrating. I cannot believe this is a problem when I'm getting such high FPS. I've tried capping at 60FPS and 80FPS, but the frametime remains at 16ms. I don't know enough about this sort of thing to know how I can get that down to the playable number. It seems ridiculous that I'm even having to do this.
Any ideas?
Edit: I've tried loads of different settings on and off, weirdly if I turn DLSS off, the FPS is not great and the frametime is all over the place again. I've turned reflex+boost on and the frametime has come down to 14ms, which is nearly playable but the slight input delay doesn't make me feel in control during fast paced combat.
For me it was a result of lower res + lower presets of DLSS + RR + areas with indirect lighting (so the rays bounced a bit). This could also result in a "oil painting" look at times, especially with rain. I think latest versions of DLSS fixed/improved on that. Moreover, is not that present (if any) at high resolutions.It's the other way around for me - I can have PT on, but not RR.
@mrk looked back at your videos, and while it's not as obvious as on mine (3080 @ 1440p) fuzziness around faces as they walk towards the camera.
https://www.youtube.com/watch?v=K9F405yH3tY
Unless it's a 3000 vs 4000 series issue?