Soldato
Does every item you pick up come with a booklet
LOL now i have visions of all drops coming in a nice presentation case with pamphlet, damn you!!
Does every item you pick up come with a booklet
You really must install a graphical mod
A couple of questions for those that have played this a fair bit:
- Is it worth investing in armour upgrades? I've got a decent set up to +5, which has increased my defence stats by a load but I'm still taking a load of damage.
- Is melee viable later in the game or should I start adding stats to Int/Faith? Is casting OP?
A couple of questions for those that have played this a fair bit:
- Is it worth investing in armour upgrades? I've got a decent set up to +5, which has increased my defence stats by a load but I'm still taking a load of damage.
- Is melee viable later in the game or should I start adding stats to Int/Faith? Is casting OP?
A couple of questions for those that have played this a fair bit:
- Is it worth investing in armour upgrades? I've got a decent set up to +5, which has increased my defence stats by a load but I'm still taking a load of damage.
- Is melee viable later in the game or should I start adding stats to Int/Faith? Is casting OP?
The reason I asked whether armour is worth it is because I invested a lot of souls in vitality to increase my carry weight plus the souls and mats to upgrade. It sounds like I may have been better investing souls in another stat or in my weapon. I might respec tonight.
A couple of questions for those that have played this a fair bit:
- Is it worth investing in armour upgrades? I've got a decent set up to +5, which has increased my defence stats by a load but I'm still taking a load of damage.
- Is melee viable later in the game or should I start adding stats to Int/Faith? Is casting OP?
Why wouldn't I use something that gives me an advantage?
Getting fed up of Dark Souls fans meeting any criticism with pre-prepared terms like 'spoon-fed' 'hand-fed' etc. Dark Souls has very interesting lore, which is told through poor mechanisms such as Item descriptions and Wikipedia. I don't want loads of cutscenes, or even the story made clearer necessarily, but their method of portraying the lore is poor, and is a step backwards in terms of story telling in games, which has improved massively over the years.
The Souls series tells its story in the way it does to make it more interesting, what would you propose they do instead?