***Dayz: Stand Alone Thread***

[TFU] Thegoon84;26902024 said:
Guys... Go get a key to Epoch arma 3.... Its how standalone should have been!

I have not played Epoch, but if it is anything like BP, it is a horror survival game with little horror or survival.
You can not compare a mod to a full game. Mods are much easier to build, but are limited to what can be done, as they are restricted by the original engine. DayZ SA is a seperate game, and they have been rewriting a lot of the engine so they can do things which Arma2 (or Arma3) won't allow.


So... what engine and performance improvements have happened over the last 3-4 months that i've not played the game?

Engine and performance improvements are not something they have done a lot on recently, purely because they have been trying to implement some major changes to the game (zombie route finding and loot persistence for example), which until they are working correctly, there is no point in optimising. They have added a few tweaks to improve network performance, and there has not been much rubber banding recently.

I never said my opinion is a fact, I said that it being an alpha is a fact not an excuse, and that people who moan about the alpha status don't understand or appreciate what it means.

So no it isn't "a" opinion ";)"

Spoffle, I wouldn't bother arguing with DG; he seems to not be able to grasp the idea of an Alpha. If you go through the Project Cars thread (another alpha), he spent the first 6-9 months of development moaning about things being broken.
 
dont go there El_Watcher..:rolleyes:

what i said on project cars is 110 percent true. i said it from when issues started . loyal fanboys defended to death and even ben collins put what i did but i was making it up lol.


its even funnier now that even those very hardcore fanboys of pcars are now rubbishing it or saying its still broken :p

what happened to cars is going to happen to SA. assetto did it to cars. got in there made things work looks even better than cars in every angle now is the premier car game.


i understand what alpha means i test games every day and have done for close to 15 years ! :D

people have the right to have different opinions on games. thing is now the whole alpha is in public testing where as years ago it wouldnt of been. all the issues are in view.

weak get out clauses are stated to save from the backlash they know they going to get while the game is developed.


what many dont get is that the hardcore dayz players who sunk all those 1000 of hrs in could tell you whats wrong with SA instantly. yet devs cant see SA is a pos.

people didnt want the majority of what they have done in the alpha and SA lets be honest was just done to cash in on the mods success.

it hasnt moved on. the mod is still more fun in every way and always will be.

other games mods are being done they will surpass the imbecile dev team who have been doing SA .

you dont need 30 million pounds to see even in alpha SA is doomed.


waits for its alpha excuse :p
 
The funniest part about the above few posts is if you page back through this thread a little way it was actually DG at one point in El_Watcher's place arguing that some others just didn't get what alpha meant and making excuses for the devs etc...

And that was getting on for a year ago now when several of us predicted that DayZ SA would never go anywhere and was clearly just a cash-grab by an inept set of developers and an egotistical idiot

Give it time El_Watcher, just like DG you'll get fed up with it eventually when the people you're arguing against are proved correct again and again :p
 
The funniest part about the above few posts is if you page back through this thread a little way it was actually DG at one point in El_Watcher's place arguing that some others just didn't get what alpha meant and making excuses for the devs etc...

And that was getting on for a year ago now when several of us predicted that DayZ SA would never go anywhere and was clearly just a cash-grab by an inept set of developers and an egotistical idiot

Give it time El_Watcher, just like DG you'll get fed up with it eventually when the people you're arguing against are proved correct again and again :p

That was before Rocket removed DG from his steam friends list ;)
 
That was before Rocket removed DG from his steam friends list ;)

☐ Not REKT ☑ REKT ☑ REKTangle ☑ SHREKT ☑ REKT-it Ralph ☑ Total REKTall ☑ The Lord of the REKT ☑ The Usual SusREKTs ☑ North by NorthREKT ☑ REKT to the Future ☑ Once Upon a Time in the REKT ☑ The Good, the Bad, and the REKT ☑ LawREKT of Arabia ☑ Tyrannosaurus REKT ☑ eREKTile dysfunction
 
☐ Not REKT ☑ REKT ☑ REKTangle ☑ SHREKT ☑ REKT-it Ralph ☑ Total REKTall ☑ The Lord of the REKT ☑ The Usual SusREKTs ☑ North by NorthREKT ☑ REKT to the Future ☑ Once Upon a Time in the REKT ☑ The Good, the Bad, and the REKT ☑ LawREKT of Arabia ☑ Tyrannosaurus REKT ☑ eREKTile dysfunction

Oh lawd, delicious. You should have used that last time!
 
Spoffle, I wouldn't bother arguing with DG; he seems to not be able to grasp the idea of an Alpha. If you go through the Project Cars thread (another alpha), he spent the first 6-9 months of development moaning about things being broken.

Yeah, I've concluded the same. :(

Sadly he also seems to think he understands games development too.
 
Anyone tried the new update? Steam updated yesterday, 1.2gb or so.

Yeh so far so good, complete wipe of all characters and servers to get rid of duping stuff. ;)

plus this

Map and spawn changes :

Severograd, and new villages in vicinity

New items :

-Hunting Knife
-Balaclava (different versions)
-Firefighter jacket (different versions)
-Cattle Prod
-Stun Baton
-Telescopic Baton
-MASKA helm
-Medical Thermometer
-RDG-5 Explosive Grenade
-Soviet Officer Hat
-Various spawn table changes

New mechanics :

-New melee hit detection
-Player temperature
-Resuscitation
-Fibrillation
-New events (helicopter crashes, vehicle spawns etc.)
-New door implementation
-Players can now run up and down the stairs
-Zombie variations
-First iteration of central economy.
-Animal navmesh

New animations :

-Digging Animations
-New restrained crouch pose
-New restrained crouch walk
-CPR animations
-New zombie walks, runs, sprints and idle variations
-Ragdoll changes

Fixed :

-Duplication techniques removed
-Shotgun pellets in multiplayer are now working
-Player can no longer take an item in hand while handcuffed
-Various gesture related fixes and polishing
-Raised move with bow in Standing stance and rotations with bow
-Minor polishing for different reloads
-Unintended fishing cancellation by player movement should be reduced
-Wearing raincoat and gorkas now prevents you from soaking from rain
-Clothes drying revisioned
-Berry picking, tree and kindling gathering and worms digging can now be cancelled
-Player gets wet even when only partially submerged in water
-Ruined axe warning message
-Balaclava mask can get wet
-Weather client synchronization
-7.62x39 cartridges have weight
-Rags and sticks are spent when they are in hand before crafting starts
-Allowed swing detection for most melee weapons
-Added sound, music, radio and speech fade in dead state
-Battery licking animation for check battery action
-Various desync issues
-Various server performance issues
-Player can no longer change weapon when in water
-Player collisions adjusted to reduce clipping through walls in various situations
-Fixed an issue where certain gestures would not get called from raised stance
-Fixed footstep sounds in various moves
-Fixed an issue where the player could fall to the ground after performing "Drink All" action
-Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
-Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Issues :

-Persistence (Events do not get loaded properly after server restart)
-Persistence (Server state can become corrupted due to grenades stored in containers)
-Melee (When using rapid left click there is a high chance that melee weapon will get switched)
-Broken shadows in some cases
-Zombies are unable to get into some of the buildings.
-Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
 
Nope I just had a play, zombies are a joke as per normal.

-Zombies are unable to get into some of the buildings.

Think that means they don't use doors, they still can get in via the wall ;)
 
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Think that means they don't use doors, they still can get in via the wall ;)

Yeah I had a go on it this morning for the first time in months, zombies are basically identical to how they were in the early mod glitching through walls, in the floors in the barns, clunky animations etc. The pathfinding is the only thing that has improved, although that just means they are psychic and know where you are even if you've run through several houses shutting all doors behind you:rolleyes:
 
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