***Dayz: Stand Alone Thread***

Glad to see the high standards of development and prioritisation are still alive and well in this gleaming beacon of quality in gaming ;)

and before anyone says it, I get what an "alpha" is - but with every passing update and the general comments from the devs and their patch notes I get the distinct feeling that they don't understand what exactly the problem is or how to fix the game

If they did know how to stop the zombies glitching about all over the place, through floors and walls, they would have done it right away - given that they are a core part of the game and so frequently cited as a justification of the terrible state it's in

and before anyone says "it's not that simple you don't understand game development blah blah waaaah my precious £20 wasn't wasted!" - having enemies in an online game that move around and navigate the world geometry properly isn't exactly pushing the boundaries of cutting edge game development, its a road that's been trodden successfully by many other developers many times.

Are they really that incompetent over at BI? Or has Dean Hall's self-importance rubbed off on them to the point that they won't admit that perhaps they should just bring in someone who knows how to implement this stuff? Or as has been suggested is the engine really just such a poor fit to the vision for the game that it'll never work?
 
Yeah I have to agree. Nothing worse than you are bleeding run in a house go upstairs to heal only to be beaten more by a zombie from the ground below.

They have improved it. But there are still massive issues with zombies and walls
 
having enemies in an online game that move around and navigate the world geometry properly isn't exactly pushing the boundaries of cutting edge game development, its a road that's been trodden successfully by many other developers many times.

Please name me some large open world games that have multiple NPCs that have to navigate multi-level buildings, stairs and objects without any pre-scripting?
 
Please name me some large open world games that have multiple NPCs that have to navigate multi-level buildings, stairs and objects without any pre-scripting?

Looks like numerous other people beat me to it... and their answers are pretty much what I was getting at

I mean even Minecraft managed to have multiple NPCs in a huge procedurally generated world that could navigate the terrain which isn't even fixed itself. Sure they weren't exactly super intelligent in terms of path-finding but they (generally) didn't walk through walls and floors constantly, they could climb up levels and recognise long drops so as not to fall off cliffs and do some basic tracking of other entities and the player... Not much different to what the DayZ zombies would have to do

Not trying to hold up Minecraft as the pinnacle of quality either, but it goes to show that even working in a relatively restricted environment developers who know what they are doing probably don't even think twice about getting something so basic working
 
Mobs in Minecraft don't move or do anything outside of about 18 blocks radius. Zombies in DayZ will chase you over hundreds of metres if you're indiscrete, not to mention the world not neatly quantised like Minecraft's.

They still have a ton of work to do on them to get them working properly but they're well aware that the current zombies are not fit for purpose. Getting hit through a wall when you've narrowly survived a gunfight is unpleasant and frustrating. Infact I'd say dying to zombies in the current builds is just an exercise in annoyance. Getting hit and immediately bleeding / having your gear ruined is equally offputting.

I haven't bothered logging on for this latest stable patch. The only thing I'm interested in at the moment is the Rossi lever-action magnum ammo rifle which hasn't been added yet as far as I know.

I was playing quite a lot but having only 40 people on a server basically meant going to either Berezino Deathmatch or NWAF / Vybor slaughterhouse for some action. Getting an enounter outside of these areas was difficult. I'm hoping for 100 player servers sooner rather than later.
 
Mobs in Minecraft don't move or do anything outside of about 18 blocks radius. Zombies in DayZ will chase you over hundreds of metres if you're indiscrete, not to mention the world not neatly quantised like Minecraft's.

I don't see that this explains why the "feature" of enemies that don't glitch out all over the place and walk through walls, hit you through floors etc. appears to be so much harder for the DayZ devs to get right

They still have a ton of work to do on them to get them working properly but they're well aware that the current zombies are not fit for purpose. Getting hit through a wall when you've narrowly survived a gunfight is unpleasant and frustrating. Infact I'd say dying to zombies in the current builds is just an exercise in annoyance. Getting hit and immediately bleeding / having your gear ruined is equally offputting.

So given that they've been "well aware" that a key part of their game hasn't been working properly since the beginning (or even before that I guess as the zombies glitched about all over the place in the mod too) - why do they seemingly still almost a year later not have the issue sorted?

I haven't bothered logging on for this latest stable patch. The only thing I'm interested in at the moment is the Rossi lever-action magnum ammo rifle which hasn't been added yet as far as I know.

Well you're probably in luck because as far as I can tell the only thing the devs really do know how to do is to clone, reskin and tweak weapons/clothing/areas of the map, so you can have your 5 new colours of baseball caps and a new tin of pineapple chunks in juice and your Rossi magnum rifle while you continue to be unpleasantly annoyed by zombies glitching out all over you
 
Fallout 3.

That's some good AI.




Far cry 2.

Yep, Far Cry 2 had perfect AI




S.T.A.L.K.E.R

Some great AI here as well




7 Days to Die

Nope, no problems here



Bearing in mind you say all of the above had brilliant AI, and all are fully released games (except 7 days to die), the state of DayZ as an alpha still has time to be fixed.

Oh and for Rufus who thinks nothing has changed in the last year with regards AI, actually the current AI has only been around for a couple of months since they completely rewrote the pathfinding code.
 
Bearing in mind you say all of the above had brilliant AI, and all are fully released games (except 7 days to die), the state of DayZ as an alpha still has time to be fixed.

Oh and for Rufus who thinks nothing has changed in the last year with regards AI, actually the current AI has only been around for a couple of months since they completely rewrote the pathfinding code.

Every single game will have dodgy AI doing something dodgy at some point during a game, SA has "constant" dodgy AI and has done since release. You could post a video of every single game made where the AI will bug occasionally but not on the grand scale of clipping through walls/floors "all" the time. But yeah all the above games have AI where they can climb stairs etc and most of the time the AI will not bug for a entire playthrough.
 
Last edited:
So I've been checking on this for ages since SA was announced as I'd rather have a full game than a mod, however everytime I check this thread it seems like the game is going to be stuck in 'alpha' for so many years it seems pointless to think I'll ever buy it...

Realistically when is this game expected to reach a playable stage? I'm not interested in the game as it is now looking at other people play, zombies are ridiculous and behave exactly the same as the mod clunky and broken...
 
Bearing in mind you say all of the above had brilliant AI, and all are fully released games (except 7 days to die), the state of DayZ as an alpha still has time to be fixed.

Oh and for Rufus who thinks nothing has changed in the last year with regards AI, actually the current AI has only been around for a couple of months since they completely rewrote the pathfinding code.

That makes it even worse! They rewrote it and it's still seemingly not good enough, brings us back to the fact that they don't know what they are doing...

But that's besides the point because I didn't think we were really talking about AI in the sense of behaving like intelligent enemies - especially not in the case of DayZ where if anything the developer has the golden ticket, the get-out-of-jail-free card that zombies aren't supposed to be super smart in the first place... The "AI" in DayZ's zombies should pretty much boil down to:

* Shamble around the place in a "random" way
* If a noise source is detected head towards it
* If a player is close to you attack and follow

(and I guess the one thing we were actually talking about)

* Don't magically teleport about the place and clip through walls and other obstacles

It's not like they need to execute complex flanking behaviours and recognise when they're the last enemy standing in an area so they can react and retreat, they're zombies
 
hi i was thinking about getting this is it worth it yet or shall i wait till its out of alpha stage??? also keep getting told of different ways to get ie straight from steam or through the armor package any input appreciated...
 
hi i was thinking about getting this is it worth it yet or shall i wait till its out of alpha stage??? also keep getting told of different ways to get ie straight from steam or through the armor package any input appreciated...

No, just no. Do not give over your hard earned cash to these clowns. Development since it went live on Steam has been a joke.

There's just too many things wrong with this game to list. Don't fall for the 'but its in Alpha' nonsense. Yes it's in Alpha, but it has to be one of the worst games I've ever played, and this from someone who's played the game that was previously called WarZ.
 
Back
Top Bottom