*** Destiny Raid & PvP discussion thread ***

Anyone up for a run of the weekly nightfall??. ive posted up on 100.io but not sure if anyone will join up so if that doesnt happen then ill be around later tonight for a run if any of you kind souls would like to join me.

Looking at around 8pm if possible.

Will update in case I get it done before then but if there are a few that want to run it then im more than happy to run it again.

Happy to run this later in between Halo sessions. Need to level up that new gear I got.
 
For the HM team tonight, here are both strategies below. Get familiar with them before we start later please:

Knight Watcher Strategy:


No Knight Strategy:


As I said, I feel like the Knight Watcher strat limits the amount of randomness that can happen. I feel like you need a bit of luck on your side with the No Knight strat. We can all decide later once we get in there.
 
That strat is almost the method we tried with you, Corey and OweO on platforms. Moe running the relic leaving Staley and I floating for Ogre's and Knights. When we tried though we both were on the floor but the above hybrid strat sounds like it will work out better due as it saves running around the map and into some of the ads.

Anyone up for a HM raid Thursday night ~8PM and/or over the weekend? Getting to Oryx on my main and alt isn't too difficult but I would like to run it twice to try to get drops so at least my main is a better level for giving Oryx a go.

The method also calls for your strongest (highest level) players to be support (they being the ones doing the most damage to Ogres). The idea being the plate guys can then focus on not dying on the plates / add control / Ogre stagger

For us this would mean Drunzer & Corey (or myself, we were all 311) on support, Moe on Relic and the rest of us on plates.

EDIT: I am happy to try whichever method.
 
I'd like to do the nightfall but I won't be back till around 9pm :(

Shouldn't be a problem, even though I may have done it but if not happy to wait for u.

Happy to run this later in between Halo sessions. Need to level up that new gear I got.

Ok no probs, like I said unless I do it before I'll run it with u and hairy. If I have, more than happy to run it again with u guys.
 
That strat is almost the method we tried with you, Corey and OweO on platforms. Moe running the relic leaving Staley and I floating for Ogre's and Knights. When we tried though we both were on the floor but the above hybrid strat sounds like it will work out better due as it saves running around the map and into some of the ads.

Anyone up for a HM raid Thursday night ~8PM and/or over the weekend? Getting to Oryx on my main and alt isn't too difficult but I would like to run it twice to try to get drops so at least my main is a better level for giving Oryx a go.

Indeed. Being up on that platform gives you so much more freedom, I've seen some people do 1 up on the platform and 1 on the ground or both up top. Basically the first 2 ogres should die almost instantly because they will be getting hit by 3 people, it's the last 2 that require a bit more execution as it's two people hitting them (support and 3rd plate holder).

EDIT - OweO is right though, in hindsight it should have been me and Corey up on those platforms. We were both Titans so that would've meant constant blessings of light as well.
 
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We tried this with an LFG group on Monday night (myself and Moe) and there are 2 major problems I can see with the strategy:

1 - The Ogres are absolutely deadly when they are left to roam around, if you happen to be in mid air and one turns on you... it's game over. This is especially difficult for the relic runner, Moe died quite a lot between taking the relic and getting to the vessel because of Ogres.

2 - Again because the Ogres are allowed to roam, sometimes they tend to walk pretty far away from 'middle'. We had a lot of deaths where people didn't get back to the aura in time, you're talking a step or 2 outside the aura. Anybody who has done normal mode Oryx will tell you, the bombs are weird... sometimes they will detonate after 2 seconds and there's other times where they take considerably longer. It's when they take a little longer to detonate where the problems happen with people getting back in time.

We had 3 people in our group who had already beaten Oryx on hard using this strategy and they admitted themselves there's a certain element of luck in the strat and it appeared we had none on Monday because they said we were doing the strat perfectly it just wasn't happening for us.

There is another strat that I liked the look of, it takes a little more precision to pull off but it limits the randomness of the fight. 3 plate holders, 1 support, 1 knight watcher and 1 relic runner. You have your 3 plate holders and a relic runner as normal, your support and knight watcher are up top on the sisters platform opposite Oryx. The support focus solely on dpsing Ogres along with the plate holders and has easy access to all of them because of where he/she is positioned. The knight watcher's sole responsibility is taking out the knights as they spawn, they need to be pretty handy with a sniper rifle.

As long as the relic runner gets around in a timely manner and the knight watcher drops the knights quickly, the people on the plates and the support person should be in no danger.

Thoughts?

If the guys on platforms only do damage when they Ogres spawn in and the floaters do the rest they should only be firing at the floaters. You can keep an eye on your ogre and if it's shooting at the platform opposite you can put a couple of shots in to distract.

The relic runner normally has the relic before or when the 4th ogre appears and everyone can be on top at that point you have enough time to get it down before you have to stagger Oryx.

Most of our wipes came from the relic runner dying trying to get the brand, but we realised he can wait a moment for the vessel to get past the ogres before taking the brand and we had zero relic runner deaths after that.

After the stagger, someone does a 5 second countdown. The aim to be on your bomb at 0. That way you know if your ogre is a bit further away or really close if you need to leave sooner/later and everyone is detonating around the same time and gets back to the centre safely.
 
If the guys on platforms only do damage when they Ogres spawn in and the floaters do the rest they should only be firing at the floaters. You can keep an eye on your ogre and if it's shooting at the platform opposite you can put a couple of shots in to distract.

The relic runner normally has the relic before or when the 4th ogre appears and everyone can be on top at that point you have enough time to get it down before you have to stagger Oryx.

Most of our wipes came from the relic runner dying trying to get the brand, but we realised he can wait a moment for the vessel to get past the ogres before taking the brand and we had zero relic runner deaths after that.

After the stagger, someone does a 5 second countdown. The aim to be on your bomb at 0. That way you know if your ogre is a bit further away or really close if you need to leave sooner/later and everyone is detonating around the same time and gets back to the centre safely.

We pretty much did everything you said there with the exception of the relic runner waiting on the vessel to clear the ogres, that's something we probably could've done better. The deaths because of people not getting back to the aura in time didn't have anything to do with distance or detonating at the same it's just sometimes the bombs seem to take a little longer than anticipated and when you're that far away, it can make getting back in time difficult.
 
For the HM team tonight, here are both strategies below. Get familiar with them before we start later please:

Knight Watcher Strategy:

No Knight Strategy:

As I said, I feel like the Knight Watcher strat limits the amount of randomness that can happen. I feel like you need a bit of luck on your side with the No Knight strat. We can all decide later once we get in there.

Both seem pretty sound. I should be hitting 311 or higher by the time we get there with any luck.
 
Indeed. Being up on that platform gives you so much more freedom, I've seen some people do 1 up on the platform and 1 on the ground or both up top. Basically the first 2 ogres should die almost instantly because they will be getting hit by 3 people, it's the last 2 that require a bit more execution as it's two people hitting them (support and 3rd plate holder).

EDIT - OweO is right though, in hindsight it should have been me and Corey up on those platforms. We were both Titans so that would've meant constant blessings of light as well.

Originally I was on the platform but for some reason Oryx took a dislike to me and kept killing me on the platform. For some reason when we swapped Oryx seemed to focus more on Moe and leave you guys on the platforms alone.

As for raids;
Thursday 29 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 -
3 -
4 -
5 -
6 -

Saturday 31 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 -
3 -
4 -
5 -
6 -

Depending on who signs up for which day depends which character I will bring. I know I can get my titan to Oryx but if we give Oryx a go I can switch to my Warlock is necessary. Hopefully I get enough drops that my Warlock can be 311 or higher when we get to Oryx.
 
Hmm, I would prefer Saturday's run over Thursday but it's Halloween and I haven't finalized my plans yet =( Put me down for Thursday, if anything changes later in the week I'll let you know.
 
For the HM team tonight, here are both strategies below. Get familiar with them before we start later please:

Knight Watcher Strategy:

No Knight Strategy:

As I said, I feel like the Knight Watcher strat limits the amount of randomness that can happen. I feel like you need a bit of luck on your side with the No Knight strat. We can all decide later once we get in there.

Interesting watch, they seemed to be a bit lucky on the no knight strat a couple of times, I'm sure the health bar was no existing a few times. I would hope that by the time we got to Oryx I'd be up at 311/12, but then this is destiny's rng I'm relying on :p

Originally I was on the platform but for some reason Oryx took a dislike to me and kept killing me on the platform. For some reason when we swapped Oryx seemed to focus more on Moe and leave you guys on the platforms alone.

As for raids;
Thursday 29 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 -Turbo_Nuter (308+ Hunter)
3 -
4 -
5 -
6 -

Saturday 31 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 -
3 -
4 -
5 -
6 -

Depending on who signs up for which day depends which character I will bring. I know I can get my titan to Oryx but if we give Oryx a go I can switch to my Warlock is necessary. Hopefully I get enough drops that my Warlock can be 311 or higher when we get to Oryx.

Put me done for the Thursday run, depending on what weapons drop from tonight run, hunter should be 309-310 with raid load out :D before any HM armor.
 
2 - Again because the Ogres are allowed to roam, sometimes they tend to walk pretty far away from 'middle'. We had a lot of deaths where people didn't get back to the aura in time, you're talking a step or 2 outside the aura. Anybody who has done normal mode Oryx will tell you, the bombs are weird... sometimes they will detonate after 2 seconds and there's other times where they take considerably longer. It's when they take a little longer to detonate where the problems happen with people getting back in time.

Its a real danger if they catch you when your falling down, my hunter was also a bit low on armour/recovery since I was running higher agi built. Towards the end I was dying a lot less, I used a helm that would gene health on orb pick up and I was just getting an orb as I hit the ground to heal me, it seems too keep me alive so much more. Still a pain, if I can get raid boots I'll be 311 and I can drop some agi for armour/recovery.
 
Greboth - put me down for Sat please :)

I will be running Moody so that is our Tether / Golden Gun sorted. I assume Moe will also be running the same if he joins thus we can rotate as required.

Assuming I get a better ghost I will hopefully be either 311 with my SoM or 312 with my ToM (I would prefer to not use ToM at Oryx for fear of killing myself - I currently only have two options to stay at 311, ToM or Supercell).

310 is not a problem and opens up more options.
 
I was considering doing a sneaky plan of infusing my Red Death up as high as possible (I think like 307 or some such) for the relic running duties, so I can pop an acolyte if I'm getting hit hard then cheekily hotswap back to malice using the app. I've not tested whether you can actually swap in-game active weapons through the app though? Otherwise it only takes me 3/4 seconds to swap in the menu. But that might be valuable DPS time lost... who knows.

I've seen that Red Death can be very effective though (and it'll help in upcoming trials runs this weekend).
 
The loadouts app on ios gives you the option to transfer+equip, seems to work fine. I find the menu is getting a bit slow since TTK, a bit nerve-wracking popping a synth, really hope they implement a joypad shortcut for it soon.
 
If the guys on platforms only do damage when they Ogres spawn in and the floaters do the rest they should only be firing at the floaters. You can keep an eye on your ogre and if it's shooting at the platform opposite you can put a couple of shots in to distract.

The relic runner normally has the relic before or when the 4th ogre appears and everyone can be on top at that point you have enough time to get it down before you have to stagger Oryx.

Most of our wipes came from the relic runner dying trying to get the brand, but we realised he can wait a moment for the vessel to get past the ogres before taking the brand and we had zero relic runner deaths after that.

After the stagger, someone does a 5 second countdown. The aim to be on your bomb at 0. That way you know if your ogre is a bit further away or really close if you need to leave sooner/later and everyone is detonating around the same time and gets back to the centre safely.

I don't rate the "leave the Ogres" strat.

The way I have cleared it:

3 on plats. 2 on the top of daughters platforms (ideally highest light + sniper level)

> Team shoot all ogres. Floaters leave the platform holder to tidy up their ogres, so that they are ready to get the 4th Ogre down quickly (I saved my tether here). 1/2/3 platform holders kill their own Knight before leaving the plate.
> Everyone gets into the brand for safety and then kills the brand knight/adds. One person is responsible for killing the last light eater knight as he runs across the pathway to the 4th bomb.
> Stagger Oryx as normal, but take an extra 5/10 seconds to stay in mid and clear out most/all of the adds.
> Run to bombs and call out the timing to step in.
> Detonate, and run back to mid.
 
The loadouts app on ios gives you the option to transfer+equip, seems to work fine. I find the menu is getting a bit slow since TTK, a bit nerve-wracking popping a synth, really hope they implement a joypad shortcut for it soon.

Yeah I can transfer + equip but not 100% sure if that works for an active weapon though (ie if you actually can use it for hotswapping). Indeed may be still be quicker to do it in-game anyway but was going to give it a test. My thinking was that if I had it open on the phone with the Red Death selected I could just hit the button and then at least I could keep playing whilst it swapped.
 
It would probably take 2-4 seconds doing it either way (there is a delay when moving stuff around using the app for example).

What light level do you end up being with a Red Death at 307? As Relic runner you aren't the primary source of DPS anyway so switching away from ToM shouldn't be a massive problem to the team as a whole.

Of course if switching to Red Death drops your light level a few notches then you are then that little bit weaker when trying to get the brand.

If my Red Death was higher than 303 I would be using it more often in HM (The next 310 exotic primary I get will be going into it!).
 
As for raids;
Thursday 29 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 -Turbo_Nuter (308+ Hunter)
3 -
4 -
5 -
6 -

Saturday 31 October HM Kings Fall PS4 8PM
1 - Greboth (310 Warlock or 303 Titan)
2 - OweO (31X Hunter)
3 -
4 -
5 -
6 -

Depending on who signs up for which day depends which character I will bring. I know I can get my titan to Oryx but if we give Oryx a go I can switch to my Warlock is necessary. Hopefully I get enough drops that my Warlock can be 311 or higher when we get to Oryx.

Greboth - put me down for Sat please :)

I will be running Moody so that is our Tether / Golden Gun sorted. I assume Moe will also be running the same if he joins thus we can rotate as required.

Assuming I get a better ghost I will hopefully be either 311 with my SoM or 312 with my ToM (I would prefer to not use ToM at Oryx for fear of killing myself - I currently only have two options to stay at 311, ToM or Supercell).

310 is not a problem and opens up more options.

Added.

Interesting that you are worried about ToM at Oryx. As far as I know you haven't killed yourself with it yet so would have thought you would be fine using it.
 
I would prefer to not use ToM at Oryx for fear of killing myself -

Surely, 95% of the time, you're going to be using ToM inside the Aura :confused:

100% sniper/heavy for Ogres and Light Eater Knights. ToM for Oryx. ToM is invaluable due to the ammo management. I.e if you're not using it to stagger Oryx, I take it you'll use a sniper. In turn that means you're going to be using more special and might struggle with ammo later in the fight / risk having to pop a synth mid fight etc.
 
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