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The only people who communicate in wink smilies are Sarah Palin and Gibbo, otherwise a wink is just a wink!
At the last GDC there was talk that a major game engine developer was in deep trouble. It is sad to say that SemiAccurate saw direct evidence of this at GDC 2014, one of the major players is hurting bad.
Maybe it's DICE's Frostbite engine?
After the shambles that was BF4 maybe nobody (other than the ones EA said had to be EA own their *****) wanted to touch Frostbite 3?
Don't think its them. Reckon it may be one of the engines going for a subscription service, so Unity or Unreal Engine.
Surely it can't be Unreal?
Loads of companies let people go, particular after a game seen as a failure which Thief seems to be. Almost a shame as the game gets significantly better, but it's not great. Chapters 1-3 are basically dog turd vs I think 4 and 5, overall very dodgy though.
Who is in trouble, who knows. I wouldn't suggest a subscription model is anything to worry about. Though having a quick check Unreal 4 is still licensable in the usual older way of one off fee upfront rather than subscription + 5% royalties. It's a good way to get more indie developers using your product who otherwise can't afford an upfront fee which would be too large for a small game anyway.
Crytek though seem to be saying $10 a month per user with no royalty fee's and does seem to indicate that is for all developers not just indies. That does seem a bit, desperate and low. Or did almost no one licence their engine before so this is a way to persuade more people to use it?
Does seem low, it would appear that for instance UE2 cost $350k to licence with royalties on top(no idea how much) or $750k with no royalties due.
There is the free version of UE3 which is... free for non commercial use but if you make a game and sell it then Epic get 25% of all profit or income(not sure which) past $5k, which is a huge cut.
The $10-20 a month and 0-5% royalty fee's seem ridiculously small by comparison. Could make a lot of game devs who make their own engines for only 1-2 games give up and everything centralise on only a few stupid cheap to licence game engines.
At GDC, AMD's Corpus elaborated a little bit on that message. He told me Direct3D 12's arrival won't spell the end of Mantle. D3D12 doesn't get quite as close to the metal of AMD's Graphics Core Next GPUs as Mantle does, he claimed, and Mantle "will do some things faster." Mantle may also be quicker to take advantage of new hardware, since AMD will be able to update the API independently without waiting on Microsoft to release a new version of Direct3D. Finally, AMD is talking to developers about bringing Mantle to Linux, where it would have no competition from Microsoft.
Excellent news for AMD owners but as it came from AMD themselves, I will take it with a massive pinch of salt.