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DirectX 12

I had a long chat with an old friend of mine last night who showed me some interesting stuff :D (albeit on the hush hush). DX12 is written from scratch in some if not most instances, so for those saying it's all noise (Humbug), you're way off base ;).

Basically in a nutshell it does still need a lot of work. Most of the 'stuff' he has been working on is all primarily on the PC with it. All the tools are equally as available for both platforms, so the nonsense about it being primarily for XBONE is garbage.

As I said yesterday, consoles aren't as close to the metal as with previous iterations, but only because it's all still very new, the last x86 platform was the original XBox. Microsoft are trying to escalate XBOne tool integration priority in an attempt to provide developers with the low-level hooks to 'boost' the performance of the system (obviously in terms of improving GPU utilisation mainly). DX12 is helping with this, but from what he was saying it's still a long way off. Back to the PC side of things, devs will finally get access to memory paging/allocation and other utilisations that were previously controlled by the DX hidden magic factory. So basically, it is doing much if not everything that Mantle is doing. So the competition should hot up next year and beyond if AMD continue to plough money into Mantle and it's partners. If we were being realistic however, and lets face it history has a habit of repeating itself, I know which I'd put my money on.
 
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Google what pegging is then delete that post dude :eek:

:eek:

I am old and that is so wrong :o:p

fix (a price, rate, or amount) at a particular level.
"the dividend was pegged at 23.59p"
synonyms: hold down, keep down

That is my definition of pegged but good to know there is another variant :D

Ohhh and Matt, I have a Jen Hsun mask for you to pop on before we get started :D
 
The old definition you know is in some part correct Greg, at least I presume some hold down, keep down action is part of it....like....

"the old man was pegged at 23.59pm"
synonyms: hold down, keep down

:p
 
Stardock CEO Compares DirectX 12 to Mantle

Stardock CEO Compares DirectX 12 to Mantle API

One fan turned the conversation towards AMD’s Mantle API saying: “I think he meant development. But also DX12 is doing some things that Mantle is doing.” Wardell said in reply to this tweet: “My general impression is that Mantle is higher perf but DX12 is slightly “safer”.”

DX12 Won't Be A 'Massive Change' For The Console

In all the fuss about the DirectX 12 and Xbox One performance boost, Phil Spencer, the boss at Xbox, felt the need to express his thoughts on the topic and clear out some things regarding the claims about DirectX 12 being a game changer for the Xbox One. Pouring out some realistic estimation of what can be expected from the upcoming low-level gaming API for the company’s console, Spencer stated on twitter that the Xbox One will definitely bring more power to the developers, but it will not be a “massive change” for the console.

Source
http://wccftech.com/stardock-ceo-compares-directx-12-mantle-api-comments-spencers-claim-dx-12-xbox/
 
Interesting indeed, so mantle could still be the go to api for the devs wanting more.

Said it before and I'll say it again, Mantle is going nowhere any time soon.
 
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