Soldato
Looking forward to getting stuck in to this over the weekend!
First stop for dlc has to be a few more companions after act one imo. Like the first game when they released two new companions for free.
So I've gone with witch, knight, rogue, ranger to begin with and already thinking I should swap out the ranger for an int based character? The problem I have is that 3 of those 4 characters are dealing physical damage including the bloated corpse from the witch. This leaves chloroforms sleep being blocked as I've a lack of damage to magic armor bar that and the wand. Do most people either focus damage on one of the two armor types i.e all four characters on physical say, or go 2 on each. Right now I've got 3 physical and 1 half and half making attacking magic armor fairly useless? Also got the black cat killed, thinking of a restart?
Lowest boat floor has a mirror where you can change everything for every character. There is a bug where portraits become ugly thoughIf I recruit a mercenary character on the boat, does anyone know if I can completely respec them, stats and all?... I am in need of an elf character, but not one of the class they have.
at what point do your party get their neck shackles taken off? Im out in the marsh now wandering around, there is one shrieker blocking the way into a ruined fort to meet up with a quest npc and im working out how to take that out since it one shots anything that gets close! But it would help if the other party members could do some source things too.
at what point do your party get their neck shackles taken off? Im out in the marsh now wandering around, there is one shrieker blocking the way into a ruined fort to meet up with a quest npc and im working out how to take that out since it one shots anything that gets close! But it would help if the other party members could do some source things too.
You've hit one the biggest stumbling blocks of the game, and one of great contention with the player base. There are some battles where the enemy has much less of one protection & masses of the other, but it is generally more difficult to make your party balanced enough to tackle both, as it'll take longer to whittle enemies' protections down so you can apply debuffs. It is most efficient to focus on one or the other with the current system. However, I will say that there are a surprising number of spells that attack physical armour, namely in the Geomancer, Necromancer and Polymorph schools.So I've gone with witch, knight, rogue, ranger to begin with and already thinking I should swap out the ranger for an int based character? The problem I have is that 3 of those 4 characters are dealing physical damage including the bloated corpse from the witch. This leaves chloroforms sleep being blocked as I've a lack of damage to magic armor bar that and the wand. Do most people either focus damage on one of the two armor types i.e all four characters on physical say, or go 2 on each. Right now I've got 3 physical and 1 half and half making attacking magic armor fairly useless? Also got the black cat killed, thinking of a restart?
You've hit one the biggest stumbling blocks of the game, and one of great contention with the player base. There are some battles where the enemy has much less of one protection & masses of the other, but it is generally more difficult to make your party balanced enough to tackle both, as it'll take longer to whittle enemies' protections down so you can apply debuffs. It is most efficient to focus on one or the other with the current system. However, I will say that there are a surprising number of spells that attack physical armour, namely in the Geomancer, Necromancer and Polymorph schools.
I listed one in the spoiler. At the moment I'm only testing Lone Wolf combos for Tactician. I've noted that as a spellcaster with Lone Wolf you can put a couple of points into every school of magic and pump Intelligence to have two characters that cover all elements; Earth, Water, Wind and Fire. Also, instead of placing additional points into each individual school of magic to increase their damage, put it in Polymorph and spend the attribute point on Intelligence to boost all schools' damage by 10% (unless you need to unlock certain skills in a school of magic). Necromancer is great for regaining vitality, but the general rule of thumb is that if they've broken through your defenses, they're going to incapacitate you. Also, the Leadership skill cannot be underestimated for the resistances and dodge it provides, which is doubled for Lone Wolf characters. It'll probably all be nerfed at some point.What class combos do you recommend trying out?
I want to play as a a two handed Human/Warrior, do I have to play as custom? Or is there an 'origin' related character?