So we had fake pixels, then fake frames and now fake light rays - none of these came from game engine but were instead added by AI algorithms. You can say it's better but it's as true as AI generated images - they are what AI thinks they should be and not what would really be there if it was actually calculated properly. But then again, current GPUs are still way way too slow for true calculations and such shortcuts are necessary for real time graphics in games.
Nah it's my bad I worded it incorrectly, after doing more reading on how it works I realised it's not adding new detail into the images
Dlss 3.5 isn't adding detail that didn't exist, it's not adding detail the game engine didn't render. When you do ray tracing, some pixel detail is lost due to the denoiser - ray tracing naturally creates images that have a super thick layer of film grain (applies to games, movies etc) and no one likes that much film grain so they run an aggressive denoiser process to remove the film grain, but a side effect is that it also removes some details. Dlss 3.5 attempts to mitigate that with this so less detail is lost, but it's not adding new detail into the game, the game is just losing less detail in the denoising process after the game engine rendered those details with Ray Tracing. So AMD should be able to do the same thing with FSR if they want to
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