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DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now

Soldato
Joined
6 Feb 2019
Posts
17,870
I notice that even if I have the Hogwarts game set to 4k no dlss and RT on and everything set to Ultra my rtx4090 is still not maxed out. It looks like it should be because afterburner report 99% of Cuda cores in use but I noticed the 4090 power draw was nowhere near its theoretical TDP. Pulled up task manager again and yep, task manager shows the 4090 sitting on 85% load, if I enable dlss quality mode then usage in task manager drops to 60%
 
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Soldato
Joined
19 Feb 2007
Posts
14,485
Location
ArcCorp
Yeah the game needed another 6 months in the oven IMO. Sort out the performance issues, Low RT reflection quality, Bodies of water completely missing RT, No RTGI, This could've all been done if they never announced a release date and had out this summer.
 
Soldato
Joined
6 Feb 2019
Posts
17,870
Nah I don't think it needed a delay. The game has been delayed multiple times before and we're just nitpicking here - the game as is still look very good and performs quite well on my system and the gameplay and story is fun, it's one of the most enjoyable rpg's I've played in a while
 
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Associate
Joined
17 Oct 2009
Posts
2,378
Currently you can
  • run DLSS to upscale a game from a lower resolution to native
  • run DLAA to do AA at native resolution
  • run DLDSR to run the game at a higher resolution than native and output at native with better quality that it's DSR equivalent.
Is there a way to use DLSS on the input resolution to output a 'better' native resolution without manually doing it via DLSS and DSR?
 

TNA

TNA

Caporegime
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13 Mar 2008
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28,346
Location
Greater London
Associate
Joined
1 Oct 2020
Posts
1,186
I'd like to see proper ultra widescreen support first, instead of having to use mods/ini tweaks.

I had it rumning OK a couple of years ago, couldn't get it working right on my new system last year.
Ditto - Fallout 4 is a really odd one for me, as I cannot get it to run well for the life of me, even with everything absolutely stock. It keeps stumbling, stuttering and eventually crashing, normally before you even get into the vault.

I'll be interested to see if the updates that include DLSS tweaks end up helping that.
 

TNA

TNA

Caporegime
Joined
13 Mar 2008
Posts
28,346
Location
Greater London
I'd like to see proper ultra widescreen support first, instead of having to use mods/ini tweaks.

I had it rumning OK a couple of years ago, couldn't get it working right on my new system last year.

Yeah, almost certain the update will have ultrawide working. Not much of an update without such a small fix.
 

TNA

TNA

Caporegime
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13 Mar 2008
Posts
28,346
Location
Greater London
Hope so, but ain't holding my breath.

They've had years to fix it, along with Skyrim, and they've never bothered with either, so far.

Wow, thry did not do it in the skyrim special edition update? Madness.

I still think they will. But we will see. Can always use the ultrawide fix.
 
Soldato
Joined
19 Feb 2007
Posts
14,485
Location
ArcCorp
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Caporegime
OP
Joined
4 Jun 2009
Posts
31,359
I thought DLSS was meant to be dead by now since you know there is the open source alternative called FSR…:cry:

Yeah I could have sworn we had a few on here saying that and also because "fsr is free"...... ;) :p Heck, a lot of the press media also had their articles of "dlss is dead" that day fsr was announced, in fact, they had that when fsr 1 was released then also when fsr 2 was released :cry: Wonder if they will same the same when FSR 3 gets released? :D

It would be a real shame though if dlss did show signs of it "dying" as even with the latest versions of FSR 2+, it's still not a patch on dlss in my experience especially with lower presets.
 
Soldato
Joined
19 Feb 2007
Posts
14,485
Location
ArcCorp
Yeah I could have sworn we had a few on here saying that and also because "fsr is free"...... ;) :p Heck, a lot of the press media also had their articles of "dlss is dead" that day fsr was announced, in fact, they had that when fsr 1 was released then also when fsr 2 was released :cry: Wonder if they will same the same when FSR 3 gets released? :D

It would be a real shame though if dlss did show signs of it "dying" as even with the latest versions of FSR 2+, it's still not a patch on dlss in my experience especially with lower presets.

When I played Crysis 3 Remastered, DLSS2 made a hell of a difference in aliasing and pixel crawling while also increasing FPS. While FSR2+ is good I did not see the same level of quality when it came to aliasing/pixel crawling being reduced in the games I tested.
 
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