What is everyone talking a bout? Can someone explain?
They never intended to have one!!! It was only until the feminist joined the development team that they announced it.
Even in the kickstarter there was never a mention of it.
It is a fact that they employed a community manager who thought a female character would be a good idea. The idea that a respected and experienced development team would bow down in fear and be forced into re-designing their game to appease a CM is a ridiculous fantasy, even before you consider that they sacked her. Obviously they really cared about her input![]()
Do you expect the Kickstarter to list every single character who is going to be in the game?
A community manager for Comcept, developer of Mighty Number 9, dared to suggest that a female playable character might be cool.
The 'SJW-haters' brigade somehow turned this into evidence of developers being forced to pander to feminazi hate mobs.
... Right, so developers add female character to play as, it's not like we have had any playable female characters in video games before?
This has nothing to do about 'pandering to feminazi's' and everything to do with about opening a game up to a wider audience (women do play games) on a cynical level and an interesting development in terms of character, story and game play otherwise.
How is this even an issue? Seriously. It's not like women don't play games, or have not been in them before.
I'm going to assume that any website/blog called 'themalesofgames' is going to be fairly biased and/or have an agenda.
Maybe so, but that doesn't preclude them from having a valid point. Are you going to let yourself be caught up with disregarding information on the basis of you think you know what they're saying already?
You have a really bad habit of putting words in people's mouths.I've read it, complete non issue
I'm quoting from the blog now:
Comcept released a statement saying that none of Dina's views actually effect the game in any way. Their statement can be viewed on Gameranx -- more on that site later -- but here's the important part:
"Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.
The good news is that the answer, in all cases, is no."
I've never played a Mega Man game but personally, I think the backers who want a refund are completely justified, even with Comcept's clarification (and as clarifications go, it hits all the right notes).
There's a good reason why companies keep their business and personal lives separate -- in fact, in InternetAristocrat's video, it's stated that Dina deleted her tweets about never being a Mega Man player for that exact reason -- and the backers donated to this project in good faith. I don't want to sound overdramatic but Dina is an unknown quantity in this situation. It's fine to have feminists on development teams -- in fact, it'd be pretty hard to avoid and ridiculous not to -- and it's even fine to have people on a development team who are not fans of previous games in the series. Lord knows that having developers who are fans of the series doesn't always work; look at the Ninja Theory's DmC. However, that's not what the backers paid for. The Kickstarter page itself says the following [emphasis theirs]:
"Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself!"
End quote.
So what's the feminist agenda that massively changed this game again?
The trouble is that Dina being appointed raised a whole host of questions amongst the many, many backers of Mighty No. 9. Firstly, Dina presented a piece of fan art of a gender-flipped version of Beck -- the male protagonist of MN9 -- and stated:
"As someone who cares about gender representation in games, please make Call [the game's female character] a playable character, or even better, make Beck a female bot alltogether [sic]! It shouldn't and won't affect gameplay! I started on some Mighty No. 9 Fan Art myself as a way to promote this Kickstarter/express my wish:"
There is the famous case of the Mighty Number 9, Mega Man spin off which was funded by kickstarter and destroyed by a feminazi because the main character was a man.
Ummm, that guy did?
I didn't take that to mean that the game is ruined, but to mean that in terms of traditions, it's been "destroyed". He'll have to clarify.
Until ~50% of games contain realistic portrayals of female characters, there's still progress to be made.
Equality isn't a fad movement.
so as part of this "realistic" portrayal there should be no female characters in most war/action games as they just arnt allowed in those roles by most militaries and if there are they should run slower than the male characters and not be able to carry as much?
I'll just requote the study then:
Ergo, they can't have only tested 24 RPG's.
so as part of this "realistic" portrayal there should be no female characters in most war/action games as they just arnt allowed in those roles by most militaries and if there are they should run slower than the male characters and not be able to carry as much?