E3 2015 - The year the SJW's won?

What is everyone talking a bout? Can someone explain?

A community manager for Comcept, developer of Mighty Number 9, dared to suggest that a female playable character might be cool.

The 'SJW-haters' brigade somehow turned this into evidence of developers being forced to pander to feminazi hate mobs.
 
... Right, so developers add female character to play as, it's not like we have had any playable female characters in video games before?

This has nothing to do about 'pandering to feminazi's' and everything to do with about opening a game up to a wider audience (women do play games) on a cynical level and an interesting development in terms of character, story and game play otherwise.

How is this even an issue? Seriously. It's not like women don't play games, or have not been in them before.
 
It is a fact that they employed a community manager who thought a female character would be a good idea. The idea that a respected and experienced development team would bow down in fear and be forced into re-designing their game to appease a CM is a ridiculous fantasy, even before you consider that they sacked her. Obviously they really cared about her input :rolleyes:

You might want to read this:

http://themalesofgames.blogspot.com/2013/12/mighty-no-9s-feminist-community-manager.html

Explains it all, how she is a stout feminist, in a relationship with one of the devs, posted this:

https://encyclopediadramatica.se/File:MN9_Dina_Original_Fanart.jpg

And this:

https://encyclopediadramatica.se/File:MN9_Dina_Tweet_05.png

Or you could just click here:

https://www.google.com/search?q=mighty+number+9+feminist&oq=might+number+9+feminist
 
A community manager for Comcept, developer of Mighty Number 9, dared to suggest that a female playable character might be cool.

The 'SJW-haters' brigade somehow turned this into evidence of developers being forced to pander to feminazi hate mobs.

Well played.
 
... Right, so developers add female character to play as, it's not like we have had any playable female characters in video games before?

This has nothing to do about 'pandering to feminazi's' and everything to do with about opening a game up to a wider audience (women do play games) on a cynical level and an interesting development in terms of character, story and game play otherwise.

How is this even an issue? Seriously. It's not like women don't play games, or have not been in them before.

This isn't what's actually happening. People are ignoring the parts that they don't like and pretending they're not real.

http://1.bp.blogspot.com/-rOB0aw1DHsY/UrDjB6FwkcI/AAAAAAAAAlM/ix1qUgDlf8s/s1600/sukidaiocomment.PNG

http://www.dailydot.com/entertainment/mighty-no-9-kickstarter-woman-sexism/

http://themalesofgames.blogspot.co.uk/2013/12/mighty-no-9s-feminist-community-manager.html

IF This is all true, then it's exactly what's being said. She went in with a feminist agenda just to change something to suit her views better.

This is the issue with Anita Sarkeesian too, she worms herself in to places she doesn't belong and starts spouting all sorts of rubbish and hate on topics she doesn't understand, and then when people respond she accuses them of all being sexist oppressors.

The issue isn't that there are female characters, or about whether women play games. This is just how people in the thread are trying to spin it, for some bizarre reason.

You're just not allowed to openly criticise these people without being called sexist, it's the same sort of thing as pulling the race card.
 
I'm going to assume that any website/blog called 'themalesofgames' is going to be fairly biased and/or have an agenda.

Maybe so, but that doesn't preclude them from having a valid point. Are you going to let yourself be caught up with disregarding information on the basis of you think you know what they're saying already?
 
Maybe so, but that doesn't preclude them from having a valid point. Are you going to let yourself be caught up with disregarding information on the basis of you think you know what they're saying already?

I've read it, complete non issue

I'm quoting from the blog now:

Comcept released a statement saying that none of Dina's views actually effect the game in any way. Their statement can be viewed on Gameranx -- more on that site later -- but here's the important part:

"Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.

The good news is that the answer, in all cases, is no."

I've never played a Mega Man game but personally, I think the backers who want a refund are completely justified, even with Comcept's clarification (and as clarifications go, it hits all the right notes).

There's a good reason why companies keep their business and personal lives separate -- in fact, in InternetAristocrat's video, it's stated that Dina deleted her tweets about never being a Mega Man player for that exact reason -- and the backers donated to this project in good faith. I don't want to sound overdramatic but Dina is an unknown quantity in this situation. It's fine to have feminists on development teams -- in fact, it'd be pretty hard to avoid and ridiculous not to -- and it's even fine to have people on a development team who are not fans of previous games in the series. Lord knows that having developers who are fans of the series doesn't always work; look at the Ninja Theory's DmC. However, that's not what the backers paid for. The Kickstarter page itself says the following [emphasis theirs]:

"Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself!"

End quote.

So what's the feminist agenda that massively changed this game again?
 
I've read it, complete non issue

I'm quoting from the blog now:

Comcept released a statement saying that none of Dina's views actually effect the game in any way. Their statement can be viewed on Gameranx -- more on that site later -- but here's the important part:

"Will the community manager be skewing things the way they would personally like to see the game? Will the community manager ignore views that don’t match with their own personal ideals? Will the community manager lose the community’s desires due to unfamiliarity with the type of game we are making? Will the community manager be creating their own robots and levels and programming, or changing the game in any way, from what the core creative team wants?! A lot of these or similar questions have been raised.

The good news is that the answer, in all cases, is no."

I've never played a Mega Man game but personally, I think the backers who want a refund are completely justified, even with Comcept's clarification (and as clarifications go, it hits all the right notes).

There's a good reason why companies keep their business and personal lives separate -- in fact, in InternetAristocrat's video, it's stated that Dina deleted her tweets about never being a Mega Man player for that exact reason -- and the backers donated to this project in good faith. I don't want to sound overdramatic but Dina is an unknown quantity in this situation. It's fine to have feminists on development teams -- in fact, it'd be pretty hard to avoid and ridiculous not to -- and it's even fine to have people on a development team who are not fans of previous games in the series. Lord knows that having developers who are fans of the series doesn't always work; look at the Ninja Theory's DmC. However, that's not what the backers paid for. The Kickstarter page itself says the following [emphasis theirs]:

"Every aspect of development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, and with Mega Man in particular, all the way up to and including the project’s leader, Keiji Inafune himself!"

End quote.

So what's the feminist agenda that massively changed this game again?
You have a really bad habit of putting words in people's mouths.

Who said the game has been massively changed? We're talking about people worming their way in to places to express their agendas.

This is the crux that people are ignoring;

The trouble is that Dina being appointed raised a whole host of questions amongst the many, many backers of Mighty No. 9. Firstly, Dina presented a piece of fan art of a gender-flipped version of Beck -- the male protagonist of MN9 -- and stated:

"As someone who cares about gender representation in games, please make Call [the game's female character] a playable character, or even better, make Beck a female bot alltogether [sic]! It shouldn't and won't affect gameplay! I started on some Mighty No. 9 Fan Art myself as a way to promote this Kickstarter/express my wish:"

She had an agenda going in. This is what people are objecting to, not because she wants female representation to be "equal" but that people like her are trying to change things just so that they feel better.

It isn't even being addressed that the main character is a robot, and therefore isn't really male or female anyway, and as such it really doesn't matter on either side. The issue is change for the sake of change to appease people who have no place in such situations. She's already been shown to be a liar, claiming that she's been a big fan of the Megaman games, whilst also saying that she's never played them.

Her involvement is that she had an agenda, and her partner is working for Comcept, which allowed her direct access to achieve that.

Now she went from a community manager, to a designer and up pops a female character.

Again, I have no issue with a female character, my issues start and end with doing things for the wrong reasons.

I'd be equally annoyed if people were trying to pose a change in Metroid, that Samus was to be changed for a man, or given a male counterpart to play as to appease the men who want "gender equality" because that'd be changes being made for stupid reasons.
 
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Ummm, that guy did?

I didn't take that to mean that the game is ruined, but to mean that in terms of traditions, it's been "destroyed". He'll have to clarify.

Are you not going to respond to the rest of what I said though? You're playing quite the game of cherry picking in this thread.
 
Until ~50% of games contain realistic portrayals of female characters, there's still progress to be made.

Equality isn't a fad movement.

so as part of this "realistic" portrayal there should be no female characters in most war/action games as they just arnt allowed in those roles by most militaries and if there are they should run slower than the male characters and not be able to carry as much?
 
so as part of this "realistic" portrayal there should be no female characters in most war/action games as they just arnt allowed in those roles by most militaries and if there are they should run slower than the male characters and not be able to carry as much?

Get out, logic and reasoning isn't welcome in this thread. It's about equality and nothing more! :mad:
 
I'll just requote the study then:



Ergo, they can't have only tested 24 RPG's.

key word there is "female only" most rpgs let you chose to be male or female, so all those games (such as skyrim) would not count as having a female lead character because its a choice.

its pretty obvious skewing of the data
 
so as part of this "realistic" portrayal there should be no female characters in most war/action games as they just arnt allowed in those roles by most militaries and if there are they should run slower than the male characters and not be able to carry as much?

Inb4 "mah soggy knees!" "Pastry achey!"
 
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