*****EGOSOFT TNBT (X Rebirth)****

Patch 1.20 has arrived.

• Fixed several more causes of crashes and freezes.
• Fixed mouse controls not working after loading certain savegames.
• Fixed trade ships getting stuck after upgrade.
• Fixed skipping trade menu when going back to it.
• Fixed graphics options not setting correct shaders.
• Fixed missing build notifications from architects in other sectors.
• Fixed player trade ships trying to trade with enemy stations.
• Fixed menus showing out of date info about build progress.
• Fixed trades in another sector taking too long.
• Fixed upkeep mission to deliver architect to builder ship not ending.
• Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
• Improved ship movement in certain situations.
• Improved logic for station owned miners.
• Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
• Various performance improvements (should be most noticeable when shadows are NOT enabled).


Thats the 9th patch in 32 days, makes me wonder how on earth the game made it out the door in the first place
 
God guys, I so considered preordering this and I'm so so so glad that I didnt! I'm playing the Elite Dangerous alpha which sounds more complete!

Stelly
 
Patch 1.20 has arrived.

• Fixed several more causes of crashes and freezes.
• Fixed mouse controls not working after loading certain savegames.
• Fixed trade ships getting stuck after upgrade.
• Fixed skipping trade menu when going back to it.
• Fixed graphics options not setting correct shaders.
• Fixed missing build notifications from architects in other sectors.
• Fixed player trade ships trying to trade with enemy stations.
• Fixed menus showing out of date info about build progress.
• Fixed trades in another sector taking too long.
• Fixed upkeep mission to deliver architect to builder ship not ending.
• Fixed player ships not being returned during plot missions (will not re-create ships already lost, sorry).
• Improved ship movement in certain situations.
• Improved logic for station owned miners.
• Cell Recharge (fuel) stations in Omicron Lyrae now require Bofu instead of Food Rations.
• Various performance improvements (should be most noticeable when shadows are NOT enabled).


Thats the 9th patch in 32 days, makes me wonder how on earth the game made it out the door in the first place

It should never have been released in its state but it is good to see them trying to save/salvage something out of it. I am keeping away from the game until next year when hopefully it may resemble something of the past x games.
 
Well colour me surprised, patch number 10 has arrived, it's only been 4 days since the last patch. :confused:

Patch 1.21 - 2013 -12 - 20
• Added new Refuel order.
• Fixed more causes of crashes.
• Fixed another case where the player could be teleported into the middle of nowhere.
• Fixed problem with NPCs being assigned to multiple locations.
• Fixed scan overlay not being removed when docking.
• Fixed capital ships standing still forever with the boost effect running.
• Fixed trade menu problem (in German only) when trying to sell and the ship doesn't have the requested ware.

10 patches in 36 days is astonishing, ive yet to play the game so didn't know it was that broken. :eek:
 
Might sit down and give this another soon as they seem to be finally getting somewhere with these patches. This should have been delayed a few months so they had time to finish it up, they've really tarnished their reputation.
 
Thought I would post here in case anyone is interested in future mods for this game. Progress has been made in getting models in the game. Starting with this, which I think is the first new model put into it (at least in the proper way):

http://forum.egosoft.com/viewtopic.php?t=360574

Think its quite fitting if I am able to get it fully armed, unlike the ones in the older games thanks to the unlimited(hopefully) number of turrets in the new engine.
 
Thought I would post here in case anyone is interested in future mods for this game. Progress has been made in getting models in the game. Starting with this, which I think is the first new model put into it (at least in the proper way):

http://forum.egosoft.com/viewtopic.php?t=360574

Think its quite fitting if I am able to get it fully armed, unlike the ones in the older games thanks to the unlimited(hopefully) number of turrets in the new engine.

That is good news, also happy to see that work has begun on an Xtended mod. At least there is hope for X Rebirth yet:)
 
wow looking at the games forums again and even the beta patch forum.....

people are still moaning about all the stuff that was broken on release still being broken
 
Well its a new year so that must mean time for yet another patch, so without further ado, say hello to patch number 11.

Patch 1.22 - 2014-01-07

• Fixed more causes of crashes.
• Fixed more causes of negative cargo amounts.
• Fixed several causes of zero-credit trades.
• Fixed incorrect display of station upgrade levels.
• Fixed engineers running wrong scripts.
• Fixed problems with cargo collect mode (mode must be stopped and restarted to take effect).
• Fixed problem with mining ships gathering the wrong resources.
• Added pilot command to stop current task.
• Reduced frequency of station warnings when attacking.
• Helpfulness of NPCs now depends more closely on relations.
• Added trade and welder drones to Canteran home station.
• Added options for borderless window mode and mouse confinement.
• Some small performance improvements.
• Added otherwise-unavailable wares to player station during plot mission.
 
Its better for them to patch the game piecemeal, from my experiences with Rome Total 1 CA would send out few but large updates which meant it fixed lots but ended up breaking things that weren't broken before.

I know what Egosoft has done is wrong releasing a game in this state but at least they are trying to fix it and given their history it will get fixed eventually. Just imagine if this was an EA game the developer would get a month to fix everything and they would be forced to drop further support and move onto the next title.
 
They can patch and patch and patch but it wont fix the design of the game and i highly doubt they will improve the bad models of npcs or their animation quality or the texture quality on stations etc.

Combat is a joke tbh, you can kill cap ships with ease due to the cheapness and power of some of them weapons along with missiles especially hiding in the hanger bays of them lol.

Trading, only trading i have done is finding stuff floating in space selling that and getting a few mill. I dont think i will do other trading like getting a large ship for it and letting them do it themselves as just seems why bother kinda situation to me.

Story, bit boring tbh not enough context per mission/section.

Such a shame. Was hoping for a lot from this one, bugs i could live with but the design and quality is just too low which is shocking considering x3 is far nicer lookin and stuff. I blame the idea they had which they did, was that they intended it to be for the consoles but after so long in development it didnt work out so they fixed it up for pc only again but when half the design and quality is based for old consoles it just couldnt work really for a pure pc release which they have tried to say is what it was.

Still, give it a year maybe a nice total conversion might come along and change a lot and be worth a play then. Hope someone does a b5, st, sw, bsg mod or somit. That would be sweet.
 
Yeh I think everyone knows they will patch the bugs out bit it is whether they fix some of the silly design decisions they made that really matters.

As I am sure you know there's already ideas for an "X4" and Xtended total conversion. And hopefully by the end of next weekend ill have my "Getting an object in game" tut written so we can finally get some big boob mods up and running :P
 
Lol. :)

Love to see a trek mod like, i mean we got phaser effects more or less in just needs a texture change really. Stations if possible have them like trek ones, ds9 anyone? :) Cap ships galore and you can be on a defiant or somit.

Btw badger, if you do a tutorial maybe aim for a youtube tutorial, might be quicker to made than writing it all out and also sometimes visuals help ppl out incase it isnt worded quite right. Just my 2p worth on that score. :)
 
I am doing a pdf for now, easy to edit as the tool is developed. But once its finished(ish) a video tutorial could be a good idea :)

BSG is one of my least favourite scifi's, much prefer Trek and StarGate but as I have a Galactica model laying around made sense to use it to test the tools out. Would love to do or help out on a trek or gate mod at some point tho.

I also really should change my sig here :/
 
If im honest the new BSG was just fancy gfx and sex really. Much prefered the 80s one tho NOT that movie they made when they had that wiz kid and had time travel and all that bull.

About trek mod, if you do one or get in a team for one let me know i might help out here and there tho it really depends on how much can be modded i.e the bad design can that be put right or is it hard coded, etc. If much is hardcoded and cant be changed i dont see much point in trying to save somit that can only be 70% changed. Tho i did hear that a lot of the game is xml files and stuff so who knows. Ive looked at a lot of files and did a quick mod myself the dancing sec guards lol but still.

When i was lookin for how to hack the skunk model to look like a different small ship that could be swapped around when docked in a station so looked like u had a diff ship when docked, the files were hard to navigate around as theres like loads of similar named files or sections and not very clear what was what. Tis why i pm u on the es forums about how you got that model change before badger after i saw ur utube vid of it.

Btw was bored about a few hrs ago so when i saw a topic about voice modding over at ES forums i thought hmm wonder if i can do anything with sony vegas so knocked up a teladi saying which probably would suit a teladi blackmarket guy on a station when you greet him and some random trade voice based on what someone in the thread said. If your bored have a check of em, might be a giggle for ya mate. :D I mean ANYTHING to help change the voices in the game must be a good to try lol.
 
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Yep really do need to see what we can and cant change first. Hoping to use the BSG mod as a test bed for that as it should be quiet simple. Its not unheard of for Ego to make things non-hardcoded on request. Had a copy of things I've asked for done before. So hopefully any thing that cant be can be changed.

Yeh lots of XML files in random places doing randomly things written in different ways. Something I am trying to get my head around at the moment.

I remember seeing that mod appear, very random :P

That could be a laugh. No idea what the Teladis are like, not really played the game since they were added.
 
Yeah the mod i did was just to see how if anything i could mod with the data files as i dont really do xml files that much, had to with st legacy like on occasion but in homeworld where modding for me came from they were simple text files for the data and swapping models were easy with fan made tools like Delphy's hwse. :)

About the mod i did tho. It did open up some good info like npcs can have more than once animation and cycle through them randomly which if someone wanted to pursue a redo of the npcs on the stations they could make them act a bit more random and interesting instead of quite static interactions. Also i believe a lot of parts of one type of npc can be switched with others. Like the sitting or standing npcs that dont move, well we could grab that npc that walks about on stations and make more of them move about like that, thinking of sec guards there like on a patrol. Only issue for that is there's no spotting and fining system for the sec guards. :( So would be pointless and would be just visual enhancements only.

Personally, about the teladi voices. They have changed so much since xbtf and not for the better. Remember XBTF the captain of that cap ship at the start when you jumped in to the sector, his voice was perfect and i miss that style of teladi voices especially compared to the rubbish new ones.

Btw were boron removed from the game cos ive never seen a boron on a station yet lol. Shame cos that was the species i wanted to see how they did with doing interactions with npcs on stations due to their aquatic nature.

Also for your testing of models to insert in the game find out if stations will be any good to swap as im wondering how the modular nature of the stations would interfear with single dedicated stations like ds9 from trek for example. When you have the time of course. ;)
 
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Older games were just text files. This is the first using XML for anything other then the Missions. Where TC used them first (think X3 had some as well but that was for testing the MD system really). So new to me and quite a few modders.

I think they have been for now. I am sure I have seen mention of there being unreleased Boron ships but don't hold me to that.

Guess they can explain them not being there by them being fish, or be being disconnected. Hopefully they will show up at some point cant really get away from the fact that they exist.
 
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