Sorry, Apex, but we're just on different pages here. I won't quote the responses because you conveniently left out parts of my post to make it seem like you have a better point.
Again, there are games/genres that do not have certain options. What's wrong with that? Why can't you just accept a simple fact that there are things in the world that were made with a specific audience in mind? I can and I move on. "Oh, I like this car sim but I'd really like it if the cars controlled like in NFS. The devs should add options to cater to everyone, must be simple and won't affect anyone else". "This roguelike is so cool but why do I have to start from the beginning when I die? They should switch genres and make the game into what it isn't so that I can play it." Seems to me that you want to homogenise every game into a Ubisift title.
And don't get me started with this "enjoyable for you". As Ive said, a vocal MINORITY always asks for easy mode ans they're always ignored for a reason. How do I not want others to enjoy the game? It's From who stick to this formula with each new game. Why do they do it? Because they don't want you to have fun? Or maybe they have their own vision as to how the game was meant to be played? Again, maybe the difficulty is just a part of the core package and has a huge impact on the perception of the gameworld? Maybe it's meant to ellicit a certain reaction from you? We didn't ask for this, yet the vast majority are doing just fine, that's what the guys have been telling you. The games haven't become so popular because only a select group of superhuman players can play them.
Also, how do you know you'd enjoy the game if it was easier? Maybe you'd get bored of it even quicker? Do you really think you'd have so much fun in this with nothing at stake and all those great places you'd work your way through would be just a backdrop and bosses a mere distraction? The game would have to be completely rebalanced for easy mode to give even a semblance of what it feels to play a From title.
I'll ask again, how do you design a world that's supposed to be cryptic, imposing and make you second-guess approaches or be afraid of bosses if a portion of the playerbase can just skip the defining features of the game, something From worked for years to establish?
You said "those of us who have a life" or something like that. It did look like a little stab, as if only people who invest lots of time into Souls can play it, which is just not true. Maybe I'm reading it wrong, not a native English speaker, sorry.
Anyways, all of this is just beating a dead horse. The game won't get easy mode, not because elitists don't want others to enjoy the game but because it's been designed with a certain difficulty curve in mind and a certain identity, something that From apparently doesn't want to give up on and I suspect they have their reasons.