Soldato
- Joined
- 5 Feb 2009
- Posts
- 3,919
This was my first souls game and I just finished Journey 2, played with keyboard and mouse from the start as I’m rubbish with a pad.
First play through was mostly dragon incantations and bleed. Which with rot breath made most things that were susceptible a little trivial.
Second journey I went full 80 points in dex, 60 vigor dual keen katana / Hand of Malenia, all the dex attack bleed trinkets and didn’t cast anything. Was a lot more difficult having to get stuck in melee range all the time but could still melt bosses with combo successive attacks.
I’m now level 230 odd and don’t know if I should start a new character or keep going new journey until it gets really difficult.
Want to try a strength or int build to test out some of the weapons and spells I’ve collected but not equipped yet.
What are others doing?
I started off with strength and using a halberd and then switched to a claymore as soon as I found one. Stuck with that for several hours and then started adding some Int when I found a good staff, and then concentrated primarily on Int and Mind until I could cast some of the more decent spells.
I ended up around Str 40, Int 70. This probably wasn't optimal since I didn't ever actually go back to Str weapons in the end and Dex would have been better for my Moonveil and would also have improved my cast speed a bit. Str did boost my off-hand Meteor Blade somewhat I guess, but as I stuck with dual katanas and magic for the last 70 hours or more it didn't make the most sense. I did upgrade and try out a heavy lance and greatshield combination, which was really good for survivability but not as fun to play.
And that's how I beat the game - dual Int-scaling katanas and spells - but I just could not get the infamous optional boss down with this build. I rebirthed to 50/50 Dex/Arc for that boss, with enough Str to still hold one of the lighter greatshields and mained Rivers of Blood. That turned the tables well enough. Her health bar just melted away when I could get attacks in to the extent I didn't have to worry about the healing through my blocking.
Now undecided what to do for Journey 2: spec back to Str/Int and try a different weapon alongside magic, go to Dex/Int, stick with bleed and RoB, try out Str/Fth. I imagine the playstyles will be different for each.
Sorcery felt cool right throughout, thoughout. I mean, you can throw a moon at enemies! Or conjure giant swords of frost. Or risk the super-slow, super-dangerous but super-damaging lazer of death (which got me killed more often that it killed tbf). But I hear great things about Incantations too, which I never touched.
Or maybe I should hang around in Journey 1 to be summonable by one of my kids, who is currerntly struggling with Godrick.