Dumb question but does upgrading your seal increase the amount of damage/the amount you healing you do from incantations?
In Caria Manor currently, God I hate those hands!!
Or on the action for a lever as well - so annoying. There should be no message zones around stuff like that.Oh I agree wholeheartedly with this, another thing they do is put messages right at the base of a ladder so that when you run up to the ladder being chased by a mob, you cant climb the ladder because it just opens the message instead
I'm in the capital now. It is a great area.... However, I kind of think they've run out of steam a little in terms of encounters. I am walking around and basically been fighting mostly enemies from earlier and tbh there doesn't seem to be the usual thought behind it that From are usually great at. Maybe I'm overthinking it but wandering around the streets it's like "oh there's some rats, there are some marionette knights, there are some of those guys from Volcano Manor, there are some hand monsters from Carian Manor, haven't seen them in a while. One of those tree spirits, why not"
There are some new enemies but most just feel a bit off to me.
I'm in the capital now. It is a great area.... However, I kind of think they've run out of steam a little in terms of encounters. I am walking around and basically been fighting mostly enemies from earlier and tbh there doesn't seem to be the usual thought behind it that From are usually great at. Maybe I'm overthinking it but wandering around the streets it's like "oh there's some rats, there are some marionette knights, there are some of those guys from Volcano Manor, there are some hand monsters from Carian Manor, haven't seen them in a while. One of those tree spirits, why not"
There are some new enemies but most just feel a bit off to me.
I completely missed the underground area in Stormveil. Still not been there. Left it for next playthroughI went right through the capital and completely missed that there was a huge underground area
Finally got round to doing Stormveil, not a lot of gaming time lately.
They managed to put this complex, multi-level legacy "dungeon" with probably more verticality than Sekiro in this already huge open world and it flows so organically with the rest and oozes atmosphere.
From are completely untouchable when it comes to level design, I can only think of a few who are in the ballpark. If this keeps up, then this'll be one of the very rare cases when the reviews were more or less justified, though I'd never rate anything 10/10 myself.
Just quit my game deep in to exploring an area I've not been to before, Shunning Grounds or something. Long way from the last grace(probably half an hour) got 180,000 runes. I already know I've made a mistake and when I boot it up tomorrow I'll be totally disoriented and will probably lose those runes within 5 minutes!
Tbh I was wandering around the capital for about 3 hours not able to work out where I was going. I could tell the direction I needed to go, I just couldn't work out how to get there.
The socalled legacy dungeons are absolutely incredible. Even without the open world there is enough content in them alone for a full souls game. And a very good one!
Imagine say 3 dlcs, each being just a new legacy dungeon. Where do I sign up?!