Well I was playing - and enjoying - Nier:Automata.
On Normal setting it's really stupidly easy. But that's OK, it's a story game, mostly. There's none of the difficulty (or complexity) of the only other Platinum Games game I've played - Metal Gear Rising. Which was hard - but in the hands of a great player on YT it looks like ballet. But Nier:A is not MGR. Nier:A basically just asks you to hit one or two buttons over and over until you win.
Until, that is, the third playthrough. (Did I mention you have to keep restarting to see the different endings?) Now I've reached a point that has absolutely ****ed me off beyond belief.
Basically out of nowhere your character gets "injured" (because, story). You can't fight back. You can't run, jump, or interact with *anything*.
You can only shamble like an extra from the Walking Dead.
And then the game says, "See this point on the other side of the map? Get there in 5 mins. Oh and there will be tons of enemies attacking you and knocking you off ledges and stuff. And you can't run or fly or ride anything. Hope you like seeing the game over screen!"
It's utter balls. Game goes from being **** easy to impossible because they basically stacked the odds completely against you and put in a time limit for good measure. You don't even get told where you're supposed to go until the timer is at 50% (guaranteeing a game over the first time).
At that point I turned the console off and basically said, "**** you, game." Designers who pull this kind of crap aren't auters, they're ass hats.