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GTAV performance thread.

You should always have a pagefile. Even if you had 128GB ram certain programs are coded to use it.

Only issue is if you are using an SSD. Hosting a 128gb page file would mean you would need at least 256gb SSD just as your Windows boot drive.

I've got an 80gb SSD and have been on Windows 8 since it was first launched and I have about 74gb of my 80gb used now with 16gb ram.

I've just ordered a 256gb PCIE SSD just to be safe.

Some people are exaggerating I think...

I run TitanX SLI and have not had any lockups/crashes with the game.

Mine does do a weird thing when you exit the game though. I can't even really describe it. Blank screens all my monitors, I have to yank out one of the display cables to get a picture. Then I can at least see the windows desktop and my mouse moves around but I can't select anything and Ctrl+alt+del doesn't bring up Task manager.

I have to reboot the PC.

I've had absolutely no crashes. The only complaint I have is that I could swear the game was much faster pre patch.
 
There possibly is a memory leak or related issue as this is the first game to take my memory usage above 8GB, though as I have 32GB it's not been an issue thus far.
 
Only issue is if you are using an SSD. Hosting a 128gb page file would mean you would need at least 256gb SSD just as your Windows boot drive.

I've got an 80gb SSD and have been on Windows 8 since it was first launched and I have about 74gb of my 80gb used now with 16gb ram.

I've just ordered a 256gb PCIE SSD just to be safe.



I've had absolutely no crashes. The only complaint I have is that I could swear the game was much faster pre patch.

I never said you need a 128GB pagefile! Just make sure you let Windows manage it even if you think you have enough RAM not to need one.
 
So, having some performance issues with very high settings with a 780ti what utilisation are other people getting (shown with GPU-Z) when it's busy? Mine always seems to max out at 90% and then start dropping to 30 fps with v-sync enabled.

CPU never seems to go above 60% on any of the cores.
 
Yeh, at 1080P all maxed except grass on high and extended distance scaling at 70% rather than 100% with 2x MSAA i am getting a pretty constant 3400mb used.
 
Results, hitting 95%+ more frequently with vsync off, but tearing is too bad to use it. I don't understand why it drops and gets stuck at 30 fps so often without pushing the gpu harder with vsync on

Max mem usage during the benchmark was 2800MB so a little room still.


Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 7.005664, 93.773613, 73.789368
Pass 1, 22.884998, 84.436012, 59.552677
Pass 2, 42.670399, 127.556023, 67.678757
Pass 3, 15.703613, 110.712440, 79.099976
Pass 4, 32.951698, 118.947975, 72.087608

Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 10.663980, 142.741653, 13.552088
Pass 1, 11.843287, 43.696747, 16.791857
Pass 2, 7.839693, 23.435450, 14.775685
Pass 3, 9.032409, 63.679611, 12.642229
Pass 4, 8.407037, 30.347450, 13.872009

Frames under 16ms (for 60fps):
Pass 0: 609/672 frames (90.63%)
Pass 1: 187/544 frames (34.38%)
Pass 2: 407/627 frames (64.91%)
Pass 3: 681/725 frames (93.93%)
Pass 4: 6170/8147 frames (75.73%)

Frames under 33ms (for 30fps):
Pass 0: 663/672 frames (98.66%)
Pass 1: 530/544 frames (97.43%)
Pass 2: 627/627 frames (100.00%)
Pass 3: 722/725 frames (99.59%)
Pass 4: 8147/8147 frames (100.00%)


=== SYSTEM ===
Windows 8.1 Pro with Media Center 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Xeon(R) CPU X5670 @ 2.93GHz (12 CPUs), ~4.2GHz
12288MB RAM
NVIDIA GeForce GTX 780 Ti , 3135MB, Driver Version 350.12
Graphics Card Vendor Id 0x10de with Device ID 0x100a

=== SETTINGS ===
Display: 1920x1200 (FullScreen) @ 59Hz VSync OFF
Tessellation: 3
LodScale: 1.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 2
ReflectionQuality: 2
ReflectionMSAA: 0
SSAO: 2
AnisotropicFiltering: 16
MSAA: 2
MSAAFragments: 0
MSAAQuality: 0
TextureQuality: 2
ParticleQuality: 2
WaterQuality: 2
GrassQuality: 2
ShaderQuality: 2
Shadow_SoftShadows: 1
UltraShadows_Enabled: true
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: true
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: true
Lighting_FogVolumes: true
Shader_SSA: true
DX_Version: 2
CityDensity: 1.000000
PedVarietyMultiplier: 1.000000
VehicleVarietyMultiplier: 1.000000
PostFX: 2
DoF: false
HdStreamingInFlight: true
MaxLodScale: 0.500000
MotionBlurStrength: 0.000000
 
Results, hitting 95%+ more frequently with vsync off, but tearing is too bad to use it. I don't understand why it drops and gets stuck at 30 fps so often without pushing the gpu harder with vsync on

Max mem usage during the benchmark was 2800MB so a little room still.

Use Nvidia Control Panel Vsync with in-game Vsync OFF.
 
I have found that on my dual 780s in a 4930k system (as per sig) GPU utilisation is quite erratic (varies from 70-98% - often inexplicably lower when it seems to be needed). What seems to have fixed it is turning on MSAA to x2 and NVIDIA TXAA (despite the fact that my video memory has gone to 6518/6142 MB. Now GPU utilisation is in the 90% virtually all the time and no stutter.

Alex are you able to run this on an FX system?
 
upload to a hosting site, then paste the link within
tags.

Though please post huge res ones within spoiler tags as well
 
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