Results, hitting 95%+ more frequently with vsync off, but tearing is too bad to use it. I don't understand why it drops and gets stuck at 30 fps so often without pushing the gpu harder with vsync on
Max mem usage during the benchmark was 2800MB so a little room still.
Frames Per Second (Higher is better) Min, Max, Avg
Pass 0, 7.005664, 93.773613, 73.789368
Pass 1, 22.884998, 84.436012, 59.552677
Pass 2, 42.670399, 127.556023, 67.678757
Pass 3, 15.703613, 110.712440, 79.099976
Pass 4, 32.951698, 118.947975, 72.087608
Time in milliseconds(ms). (Lower is better). Min, Max, Avg
Pass 0, 10.663980, 142.741653, 13.552088
Pass 1, 11.843287, 43.696747, 16.791857
Pass 2, 7.839693, 23.435450, 14.775685
Pass 3, 9.032409, 63.679611, 12.642229
Pass 4, 8.407037, 30.347450, 13.872009
Frames under 16ms (for 60fps):
Pass 0: 609/672 frames (90.63%)
Pass 1: 187/544 frames (34.38%)
Pass 2: 407/627 frames (64.91%)
Pass 3: 681/725 frames (93.93%)
Pass 4: 6170/8147 frames (75.73%)
Frames under 33ms (for 30fps):
Pass 0: 663/672 frames (98.66%)
Pass 1: 530/544 frames (97.43%)
Pass 2: 627/627 frames (100.00%)
Pass 3: 722/725 frames (99.59%)
Pass 4: 8147/8147 frames (100.00%)
=== SYSTEM ===
Windows 8.1 Pro with Media Center 64-bit (6.2, Build 9200)
DX Feature Level: 11.0
Intel(R) Xeon(R) CPU X5670 @ 2.93GHz (12 CPUs), ~4.2GHz
12288MB RAM
NVIDIA GeForce GTX 780 Ti , 3135MB, Driver Version 350.12
Graphics Card Vendor Id 0x10de with Device ID 0x100a
=== SETTINGS ===
Display: 1920x1200 (FullScreen) @ 59Hz VSync OFF
Tessellation: 3
LodScale: 1.000000
PedLodBias: 0.200000
VehicleLodBias: 0.000000
ShadowQuality: 2
ReflectionQuality: 2
ReflectionMSAA: 0
SSAO: 2
AnisotropicFiltering: 16
MSAA: 2
MSAAFragments: 0
MSAAQuality: 0
TextureQuality: 2
ParticleQuality: 2
WaterQuality: 2
GrassQuality: 2
ShaderQuality: 2
Shadow_SoftShadows: 1
UltraShadows_Enabled: true
Shadow_ParticleShadows: true
Shadow_Distance: 1.000000
Shadow_LongShadows: true
Shadow_SplitZStart: 0.930000
Shadow_SplitZEnd: 0.890000
Shadow_aircraftExpWeight: 0.990000
Shadow_DisableScreenSizeCheck: false
Reflection_MipBlur: true
FXAA_Enabled: true
TXAA_Enabled: true
Lighting_FogVolumes: true
Shader_SSA: true
DX_Version: 2
CityDensity: 1.000000
PedVarietyMultiplier: 1.000000
VehicleVarietyMultiplier: 1.000000
PostFX: 2
DoF: false
HdStreamingInFlight: true
MaxLodScale: 0.500000
MotionBlurStrength: 0.000000