i hate it how the film companys try and compare downloading films to stealing a car, or mugging someone, or breaking into homes... stuff like that its stupid
http://www.youtube.com/watch?v=MTbX1aMajow
Bringing the subject over to video game piracy, in many cases the publishers are bringing it on themselves. They are bringing into force increasingly intrusive anti-piracy methods to stop their stuff being pirated. Recent examples include Bioshock, where originally you could only install it on 3 PCs. Not uninstalling it properly, or uninstalling it while offline used up one of these installs. There was such an outcry they changed it (to 5, I believe?). SecuROM is another example.
In 95% of cases, these will delay the pirating of a game by what, a week? Then it'll be out on the newsgroups.
After that week, the only people who will be hurt are the people who go and legally buy it. They have to put up with a program that may break their DVD drive, or that a hard drive failure could prevent them reinstalling a game. The pirates don't have to worry about this, since the security has been removed for them.
Same with DVDs. The 'piracy is stealing' message at the beginning of DVDs is pointless. As soon as the DVD is released (If not before) it'll have been posted somewhere, with all that junk removed. Only people who have no plans to pirate it will see the ads, and they have to sit through them. I'd much rather download a movie and not have to watch them. Sure, its only around 30 seconds, but its still pointless.
Relevant reading:
http://forums.introversion.co.uk/introversion/viewtopic.php?t=1046
A blog from Introversion software. An indy team who made Uplink, Darwinia and Defcon. Uplink had a weird paper based anti-piracy method that meant digging it out each time you installed. Darwinia had none, Defcon is online, so needs a CD-key to connect to the server. No anti-piracy for single player, and a legit key needed for online.