IL-2 Sturmovik: Cliffs of Dover Anounnced with 128 player multiplayer

The whole point in binaural sound is that you use headphones.

It replicates the folds in your ear so you can tell whether noise is coming from infront, left, right or behind.
If we jus had holes for ears we could not sense direction of noise.
 
Lots of new stuff coming this week as it's being shown at the Russian Igromir games show.

Oleg got slightly stiffed with his demo machines and they're running out of memory over land as evidenced in the vids.

Core i5's, Geforce 760's and a massive 2GB ram :rolleyes:

It's very clear that the game is paging heavily over land but otherwise looks ok to me.




 
Hey guys, new here I have an apple 13 inch macbook pro with Geforce 320m videos card. I plan on getting SOW, but was curious at how high you guys think I can put the settings while still getting good FPS.

I've read all the speculation about the system requirements and was wondering what you guys think. It would be on windows 7 64.

I've been debating on getting an iMac anyway.

Thanks guys!
 
Hey guys, new here I have an apple 13 inch macbook pro with Geforce 320m videos card. I plan on getting SOW, but was curious at how high you guys think I can put the settings while still getting good FPS.

I've read all the speculation about the system requirements and was wondering what you guys think. It would be on windows 7 64.

I've been debating on getting an iMac anyway.

Thanks guys!

Nobody knows how it'll run yet as it's still in beta testing so things are subject to change, other than that I agree with the two posts above, spend your money on a more powerful pc.
 
Oleg Maddox said:
Dear friends,

As promised, here's the Igromir 2010 demonstration video with all Russian texts translated into English.

Please note that the video was made with some decreased plane texture settings, lower light scatter rendering and reflections. Many visual and sound effects are from last month's deprecated beta.

We had to decrease some setting in order to get a consistent frame rate for video capture. However we now have a new method of converting video directly from an in-game track, so this problem is also solved and we can use maxed out settings for recording smooth high-definition video.

So I'll also give you an example of a direct render from game into your preferred codec. Some effects are especially slightly enlarged for only this short presentation so you can see them better in comparison to reality:

There are a lot of videos around from the show now if you care to trawl through the relevant threads over at the official 1C forum here: http://forum.1cpublishing.eu/forumdisplay.php?f=98
Igromir 2010 video:
 
If it played it,the game would run badly.As for spending on a iMac a PC for the same money would make more sense to play games.

This is the only game I plan on using windows for. My 2006 iMac with pretty low specs ran 1946 with everything on high and that was with a radeon x1600

I can't go pc. When I want to be productive I switch to OSX.
 
Do we know for definite what it is being called yet? I note the Russian publishers are keeping the "IL2" Brand.

Nate

Not yet, there's been an ongoing discussion at 1C over what it should be called, but this 'Cliffs of Dover' thing is a new moniker from Oleg, not sure if he's hinting at the name or just the area of the promotional video though.
 
Back
Top Bottom