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Intel demos XeSS super resolution -open-AI-AMD/Nvidia can use it

Everyone releasing this feature because of a lack performance.


Yup, which again points to the fact that ray tracing was brought about several years too early. All this upscaling caper is just trading off image quality to get ray tracing effects to a decent level of performance. It really is ass backwards when you think about it, decreasing the overall image quality just so you can have some reflections etc rendered correctly, but at a lower quality than native res because the grunt just isn't there to do it at acceptable performance.
 
Yup, which again points to the fact that ray tracing was brought about several years too early. All this upscaling caper is just trading off image quality to get ray tracing effects to a decent level of performance. It really is ass backwards when you think about it, decreasing the overall image quality just so you can have some reflections etc rendered correctly, but at a lower quality than native res because the grunt just isn't there to do it at acceptable performance.


At least with AMD it doesn't matter, they run rayvtracing on the shaders so whether you use RT or not you're still able to use the full card you paid for. But Nvidia and Intel allocate a significant portion of the die to AI and RT cores - die space that could have been used for rasterisation
 
At least with AMD it doesn't matter, they run rayvtracing on the shaders so whether you use RT or not you're still able to use the full card you paid for. But Nvidia and Intel allocate a significant portion of the die to AI and RT cores - die space that could have been used for rasterisation

Which allows AMD to be significantly cheaper... Oh, wait :cry:

The whole upscaling thing is fine by me, RT or not and the more options the better. Have the Nvidia pixel peepers been out to trash this yet?
 
Yup, which again points to the fact that ray tracing was brought about several years too early. All this upscaling caper is just trading off image quality to get ray tracing effects to a decent level of performance. It really is ass backwards when you think about it, decreasing the overall image quality just so you can have some reflections etc rendered correctly, but at a lower quality than native res because the grunt just isn't there to do it at acceptable performance.

Reflections, shadows, global illuminations, there is more to it than reflections.
A 1080p move will look more belieavable than a 4k (or more) not rt game.
 
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Reflections, shadows, global illuminations, there is more to it than reflections.
A 1080p move will look more belieavable than an 4k (or more) not rt game.

I know there's more to it than reflections but that's usually the one brought up in articles as it's more noticable for the most part.

As for it looking more believable that's a matter of opinion, the differences can be pretty negligible and hard to spot
 
Yup, which again points to the fact that ray tracing was brought about several years too early. All this upscaling caper is just trading off image quality to get ray tracing effects to a decent level of performance. It really is ass backwards when you think about it, decreasing the overall image quality just so you can have some reflections etc rendered correctly, but at a lower quality than native res because the grunt just isn't there to do it at acceptable performance.
Putting us in a position of accepting lower quality gradually over time.
 
Artistic direction trumps any amount of ray traced indirect lighting and mirror finished bathroom tiles.

As a tool it can be great in great hands. Otherwise its another tick on the box and drop in frame rate


Yup, plenty of games where a realistic lighting setup would look "meh" vs the artistic interpretation. A mesh of both is probably the way forward but that really depends on the look the developer is going for.
 
Artistic direction trumps any amount of ray traced indirect lighting and mirror finished bathroom tiles.

As a tool it can be great in great hands. Otherwise its another tick on the box and drop in frame rate
Bingo.

Also in general, artistic direction tends to age better than ulta realism.
 
Yup, plenty of games where a realistic lighting setup would look "meh" vs the artistic interpretation. A mesh of both is probably the way forward but that really depends on the look the developer is going for.

Well, movies have the "OG" path tracing and can look as the vision of the artist dictates through color grading/post processing. Same goes here.

Plenty of hate for Ray Tracing or DLSS stuff existis because nVIDIA promoted such technics. If it was AMD everyone would have been on board.
 
Plenty of hate for Ray Tracing or DLSS stuff existis because nVIDIA promoted such technics. If it was AMD, everyone would have been on board.

If amd had promoted it first, odds are it wouldn't have went anywhere as they've introduced some stuff in the past, it gets used in a game or 2 then vanishes, tru audio being one good example. The only "hate" for ray tracing is the performance hit and the current gimmicks in place to upscale lower res images to make ray tracing usable at all. Especially considering the end result in a lot of cases barely looks any different from raster methods.
 
I remember seeing a digital foundry video where they were wetting themselves over global illumination and contact shadows in a game that's 99.5% static objects. That's not ray tracing brilliance, it's lazy artistry for the non-RT render method :cry:

Also remember when hardware transform and lighting became a must have and instantly obsoleted most of the current graphics cards out at the time...
 
Which allows AMD to be significantly cheaper... Oh, wait :cry:

The whole upscaling thing is fine by me, RT or not and the more options the better. Have the Nvidia pixel peepers been out to trash this yet?

Well, the narrative is getting a bit hard to follow at this stage. Have we always been at war with the nation of Upscalerers was it the nation of PerfWatt?

I though upscaling was only for console peasants except it appears if the upscaler is DLSS 2.0 when it's be best thing since, well, eyes I suppose.

Perf/Watt has been another victim of the narrative this gen. Extra watts and spiky boosting behaviour is okay as long it has DLSS otherwise it's a Hawaii volcano!

Putting us in a position of accepting lower quality gradually over time.

The ultimate cool-aid is to have motion-blurring eye implants so that you can really see how goo the GPU Emperor's clothes look.
 
Just because devs don't care about implementing the stuff as best as the hardware would allow it, it doesn't mean the tech is not great.
Same can be said about Nvidia pushing developers to not implement better non-RT techniques in games to make RT look better in comparison.
 
I though upscaling was only for console peasants except it appears if the upscaler is DLSS 2.0 when it's be best thing since, well, eyes I suppose.


Yup, funny that. Used to be a console feature and it was frowned upon, now because a company claims their upscaling is superior to the source image it's circle jerk time. Static images seem fine for the most part but in motion it seems to not hold up as well.

Honestly couldn't give a monkeys about it one way or the other, it's simply a crutch for hardware not having the required grunt for a feature that came out a few years earlier than it should have. Don't care who the vendor is pushing it, their "better than native" pish is just that, pish.
 
Yup, funny that. Used to be a console feature and it was frowned upon, now because a company claims their upscaling is superior to the source image it's circle jerk time. Static images seem fine for the most part but in motion it seems to not hold up as well.

Honestly couldn't give a monkeys about it one way or the other, it's simply a crutch for hardware not having the required grunt for a feature that came out a few years earlier than it should have. Don't care who the vendor is pushing it, their "better than native" pish is just that, pish.

What they really mean to say is that people prefer over-sharpened images, so better than native which had too much TSAA applied to it is probably more a accurate description devoid of marketeers.
 
Artistic direction trumps any amount of ray traced indirect lighting and mirror finished bathroom tiles.

As a tool it can be great in great hands. Otherwise its another tick on the box and drop in frame rate


Crysis 3 remastered now runs on the Nintendo switch at stable 30fps.

it's amazing what can actually be done with a full year of optimisation. But unfortunately it's rare for developers to put in the effort, most want to brute force graphics so if their AAA game doesn't run from a simple port that's it's call it a day.

And maybe we can get great rayvtraced performance if someone puts in the effort to optimise but if no one wants to do it then you're stuck buying ever bigger graphics cards to brute force graphical effects
 
Artistic direction trumps any amount of ray traced indirect lighting and mirror finished bathroom tiles.

As a tool it can be great in great hands. Otherwise its another tick on the box and drop in frame rate

True.
But that can be said for any new render the technique.
Tesselation..AA. .physics.

Give me raytracing AND good artistic impression and it more than a tick in the box, it's next lvl.
 
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