Depend what part it is Microsoft's fault. Is it whole Microsoft's fault? No. Is it Microsoft's DirectX 12 fault? No. Is it Microsoft's Xbox division fault? Yes. The Xbox division designed and developed Xbox consoles.
Developers been explored everyday for the last 12 years since 2005 to find ways to fully harness PS3's 8 core Cell CPU, Xbox One, Xbox One S, Xbox One X, PS4 and PS4 Pro's AMD Jaguar 8 core APU with no success, they never managed to maxed out 8 threads in games. The same thing happened to PC too with 6+ core CPUs since Bloomfield and Bulldozer.
Until now developers may finally got answer why they cant harness powerful CPUs like Threadripper with up to 32 threads.
http://www.abc.net.au/news/2017-07-...phics-in-nano-technology-breakthrough/8724546
http://science.anu.edu.au/research/...-promises-ultra-fast-graphics-gaming-consoles
Copper wires on consoles, graphic cards and motherboards PCB are bottlenecked by GPU and CPU, copper wires need to be replace with nano optical wires so developers can finally harness CPU properly with lots of threads to push GPU frames higher to maximum.
Probably will be few years before we see next generation consoles, GPU cards and motherboards start to use nano optical wires.
I can't see anywhere in those articles that say optical wires can help with multi threading.
Using copper or optical, a faster CPU is a faster CPU, interconnects wont change that.
When you see a GPU being utilised at 100%, are optical interconnects going to allow it to be utilised at 150%?
PCIe 3.0 isn't saturated so I'd like to see in what situations this technology could help.
“Our invention can be used to connect these processors with optical wires that will transmit data between processers thousands of times faster than metal wires. This will enable smooth rendering and large-scale parallel computation needed for a good gaming experience.”
To me this is talking about multi cpu workstations etc, not single CPU's .
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