Need for Speed: Shift 2: Unleashed

Had a little play around - Liking it much more than shift 1 so far. Dropped trying to use the helmet cam thingy and started doing ok.

Races seem really enjoyable once you get used to handling. As mentioned its rubbish at first but you get used to it quickly.
 
well i have been trying do the first event gor a good 20 minutes. My mate uses a pad and he said that the cars felt weigtless and drifty.

Plugged in my DFGT and downloaded drivers.

My god what a pile of turd. There is no option to change sensitivity or stuff for the first race. I have never played a game that feels this bad with FFB. The car literaly tank slaps side to side.

Ill try another hour and change the steering settings


EDIT. that look to apex in helmet cam is terrible :D

:rolleyes:

first race is there to sort of introduce to you to the game.. and of course it'll feel awful i think thats the idea.. after that you can set it up and it feels great.. for me.. FFB is good too i can feel the tires the road everything.. :/ can't see a problem with this game..

huge improvement over the shift as it should be with a 2nd version..
 
well i progressed a little further and to be honest it hardly feels different to shift 1. I have had to tweak the settings a million times and i now have something that feels "driveable" its still not good enough really, there are corners i know i should be takcing full throttle but i just cant with these cars as the weight transfer just puts the cars in a tank slapping motion.

My copy is getting sent back i think. The first race is horrendus what a terrible way to introduce the game to people. Although it getts better it feels sluggish and heavy.

Im not a sim racing nut but i have played the stuff like i racing and rfactor and also GT5 and Forza and i much prefer the later style games and this just feels all wrong.

Also i cant even test the game in a quick race with better cars as you have to purchase them with your in carear credits!! brilliant idea that :D the only cars i have driven are

GTR in first race (terrible)
Megane (understeers like a complete cow)
8C (not bad but heavy tank slapping


i want to try it with better cars but i cant.
 
This news of the game being bad as a 'simulator' is pretty disappointing as I was hoping this would be something to rival the Forza series, which I have been missing terribly over the last 2 years of having no Xbox 360. :(
 
GTR in first race (terrible)
Megane (understeers like a complete cow)
8C (not bad but heavy tank slapping

.

Megane needs a bit of tuning work. FWD will always understeer, you need to change driving style to suit.

The game looks stunning, but the physics are lacking some fundamental laws.
 
Megane needs a bit of tuning work. FWD will always understeer, you need to change driving style to suit.

The game looks stunning, but the physics are lacking some fundamental laws.

the physics are much better than shift 1 though and modders did amazing things with that so im expecting a lot from the modding comunity this time around
 
its a shame that the game didnt live up to expectations of most.
i must admit the more i played it last night, and more so after giving shift 1 a quick bash, the game did start to feel better.
once you get to grips with the handling then you adapt to suit, but it is annoying to start with.
visually, it is actually quite stunning, and im sure with some updates/patches the handling will get better.
i had GT5 when it first came out, and after the 2years of delays (maybe longer cant remember now) i felt that just wasnt right either. it looked ok, but just lacked something. maybe the publishers are building up peoples expectations too much with all their hype, and the failure to deliver these titles as promised, will only lead to dissapointment and returns.
im gutted i paid for it on pre-order and didnt wait for it to go into a sale, its just not worth the money at the stage it is right now, with a few patches and tweaks then yeh, it could be a good game, but until then, avoid.
 
maybe the publishers are building up peoples expectations too much with all their hype, and the failure to deliver these titles as promised, will only lead to dissapointment and returns

This. Although our willingness to believe the hype is part of the problem too.

Look at Flashpoint - Dragons Rising, Crysis 2, F1 2010 to an extent, Dragons Age 2 & even the first Shift.

All examples of clever marketing that was vague enough to let our imagination fill in the blanks, but those blanks never really existed in the first place.

Problem is we all want games to live up to our expectations but they very rarely do, and I doubt that developers have the time & money to make a game that could.

Hell, even GT5 left a few feeling let down, etc... and how long did that take / how much did it cost to develop ?

With consoles being the main focus in the majority of games being developed these days, realism isn't a priority when you're using a dual analogue controller sat 10ft from the tv on a couch.

Other than iRacing, the pc's best hope for decent sim racing in the future is probably rFactor 2, and maybe GTR 3 if Simbin ever bring it out.

Sorry, rant over :o
 
I just wanted to drop my 2 pence worth in, I have played Shift 2 now a few hours over a couple of days and I must say I strangely disagree with most of the comments about the handling. I say strangely because I hated Shift 1 with a passion, due to the complete arcade handling. I had high hopes that Shift 2 was going to be fixed and so far I am pleasantly surprised. Its not perfect (Yet) but I am really enjoying it.

I say this as a amateur sim racer, having dabbled with iRacing for a while (Don't get the time to play to warrant paying subscription charges anymore) and a long time racer of rFactor. So I do not say this with no sim racing experience. I am no pro but I do ok.

Yes the physics are different from iRacing etc. There feels like much more grip in Shift 2 but not too much that its unrealisitc. I always felt like iRacing had too little grip. Too much like 1 mph over the perfect corner speed and you were under steering off into the gravel, Shift 2 is a little more forgiving while still having understeer when you get a corner wrong.

I can however only comment on Elite Mode as that's all I have used since the 2nd race. All aids off, no best line, manual H-Box gears & manual clutch using a G25.

I am in the process of tweaking the FFB setting to try and get a better feel as I do think the FFB is lacking quite a lot. Rumble strips feel good but the direct feedback from the wheels during corners and loss of traction under acceleration & braking is poor at the moment.

I am also using the Helmet cam without any major complaints except that with the wheel setup that I have I can not manually move the camera left or right to see whats around me, like on the Xbox 360 controller. I can set it up to use the buttons on the G25 shifter but its not something you want to be reaching for during a race. I am hoping that the game will get Track IR support at some point, but EA seem to be determined not to as they think it will reduce the effect that the default helmet cam has. Either that or I am hoping someone could develop some kind of head tracking using the Xbox Kinect sensor, that would be cool.

a lot of people seem to be still complaining about the cars feeling light and floaty and I am struggling to agree. Unless this is a game pad issue or silly people trying to use the keyboard to drive. Using the wheel the car feels good, now its good but not perfect and I can only comment on the very few cars I have driven so far, so no super cars or GT1 etc (except the GTR in the first race but that doesn't count hehe)

The AI so far are amazing, they seem to race reasonably fair from my experience so far, they move over to block the inside line when you are looking to make an out braking move before a corner, but they do not try to take you off, if you have a nose down the side they will look to block then back off, not saying they will do this 100% of the time but it feels like you are racing a real person in a way, they also make more natural mistakes rather than being perfect throughout the race.

A few disappointments I have found, when using the manual clutch you can not stall the car & therefor there is no ignition on/off & engine start sequence. Again not a deal breaker for me but extra touches like this could have made a big difference. Another issue is no qualify and no pitting, which could be a deal breaker for many sim racers out there, especially when the game includes FIA GT1 racing. I would have probably said this was a deal breaker for me but after playing it, I'm kind of seeing the game differently as to what I iRacing is etc. Its hard to explain really. My last annoyance so far is the silly American voices at the beginning and end of the races, its way over the top, Oh and it would have been nice to have some decent radio chatter during the race to tell you if you get a problem or puncture etc. As you can see there are quite a few problems but some how I still love it. Don't ask me how!

Without going on too much, I would like to finish by saying if you drive the car right, brake right, steer smoothly, accelerate smoothly and respect racing etiquette. I think you will be pleasantly surprised at how good this game can be. Drive like an arcade racer and this game can feel like its lacking in physics but you would never drive a real race car like an arcade racer so why would you do it in the game.

And the other thing that bugs me is 99% of us will have never driven a car or race car around a track at full tilt. How do we really know what it feels like? I don't think we do? We just guess what you think it should feel like!
Would be nice to get some unbiased review from real racing drivers.

Final words to Sim Racers - Stick it in Elite mode, get a decent wheel, tweak FFB, drive smoothly!

Final words to NFS Underground/Hot Pursuit gamers - Don't bother with shift 2 if you do, don't moan when you can't control the car! Hopefully you won't have a real driving license to terrorize real motorists, hehe
 
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I agree Richard. :)

2nded.

i know i have moaned about the game, but i do believe that the more you play it the more you adapt to it. but i still stand by my views that it is still somewhat of a let down from the game that was promised.
its not an arcade game by any stretch of the imagination, but i dont feel its a simulator either, its feels kind of like a halfway house.
i have never driven an audi s3 so no, i dont know how it should handle, so maybe it is realistic. and i use a 360 controller, so again, maybe this is some o the reason for the problems (if so i feel sorry for console owners). i am starting to get to like the game, im just struggling to justify why i bought it on pre-order and didnt just wait.
 
I wish I'd waited too :(

It's Shift 1 but a little prettier. I'm also using a 360 pad, need to find some decent settings for it as so far the driving experience has been wholly underwhelming.
 
2nded.

i know i have moaned about the game, but i do believe that the more you play it the more you adapt to it. but i still stand by my views that it is still somewhat of a let down from the game that was promised.
its not an arcade game by any stretch of the imagination, but i dont feel its a simulator either, its feels kind of like a halfway house.
i have never driven an audi s3 so no, i dont know how it should handle, so maybe it is realistic. and i use a 360 controller, so again, maybe this is some o the reason for the problems (if so i feel sorry for console owners). i am starting to get to like the game, im just struggling to justify why i bought it on pre-order and didnt just wait.

Yeah I agree with the halfway house comment, chief you really need to play it with a decent wheel on a big screen, its a different game. I tried it with a 360 joypad yesterday and it felt crap, something that you would get used to and adapt to but the wheel is just in another league.
 
Nice to know someone has a similar view, I have actually just edited the post with a few more annoyances that I thought of. hehe

What I've found is that people are using 360 pads and they put the analogue stick to full right/left which will cause the car to lose traction as it is too fast to be turning the wheel.

With a wheel you have a lot more control over the wheel - amusingly enough - but people condemn the game based on that. I bet some people are using the outside cam too which is a cardinal sin in my opinion. :p

And paradisiac the game will run a lot better with a wheel but it's a shame some people have to shell out but once you have a DFGT\G25\G27, they'll last a very long time and get you through a lot of games.

Edit - AHH it's the same all over again, people with pads say it's crap, people with wheels say it's amazing. :D
 
I wish I'd waited too :(

It's Shift 1 but a little prettier. I'm also using a 360 pad, need to find some decent settings for it as so far the driving experience has been wholly underwhelming.

This is not Shift 1 but prettier, honestly I hated shift 1. This is a big improvement. You just need a wheel to use the full potential.

I really can't understand people saying it doesn't handle right when your using a joy-pad. Would you ever want to drive a real car with a joy-pad rather than a wheel? I wouldn't how can a joy-pad give steering feedback.

Now I know having a wheel is not an option for everyone so I do feel for you if thats something you can't do. It is a shame that the joy-pad can't be made to feel better.
 
Yeah I agree with the halfway house comment, chief you really need to play it with a decent wheel on a big screen, its a different game. I tried it with a 360 joypad yesterday and it felt crap, something that you would get used to and adapt to but the wheel is just in another league.

its on a 42" screen @ 1920x1080, is that big enough :D
hopefully when i finally get a day off (not til next sat now :() i will play with the settings and see if i can make the controller respond better. i did have a good bash at it last night without any setting changes and got to grips with it, it just felt like i had to brake a lot earlier than everyone else to make a corner as i couldnt get it to turn in right. this might be the sensitivity of the analogue sticks maybe?
 
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