*** Nintendo Switch ***

This looks promising for taking your games with you when you sell your Switch.

http://dystify.com/Overview/contents...105383714.html

Save data and other resources on the NX system are managed at the user level for users registered to the system. Users can register and use the system even if they are not connected to the network. A Nintendo Account is required in order to use network features on the NX. As many as eight different people can register as users on each NX system, and each user can be linked to a Nintendo Account.

Accounts Place No Restrictions on Game Design
NX accounts are purposely structured to place no restrictions on the game design.
An account does not need to be selected when the NX system is started, so you can design your application to make the selection at any time. You can ask the player to select an account in the regular way when the application starts, or you can support any of the following mechanisms to suit the game design.

For a fighting game, you can let users play in practice mode without selecting an account, and wait until they enter into the real fight mode, where scores are recorded, to select an account.

For titles that feature a collection of minigames, you can switch accounts for each try of each game. In this way, high scores are are recorded for each account.
For applications like simple party games where there is no need to store save data, you do not need to support accounts at all.

The NX system supports the simultaneous selection of multiple accounts. This means that scores can be recorded separately for each user when a number of people are playing together at the same time, like a sports game in doubles mode.

There are system features in the form of an applet which facilitates the implementation of processes in the application to switch accounts and register new users. For more information, see 5.3.1 Account Management Applet and the Account Guide.

http://dystify.com/Overview/contents...105383775.html

With the exception of system updates and a few other things, users must be linked to Nintendo Accounts to use the NX network features.
Nintendo Accounts

The chief characteristics of Nintendo Accounts are as follows. (For more information, see https://accounts.nintendo.com/.)
The accounts are device-spanning network accounts that can also be used from PCs and smart devices.
Users can log in to their accounts using a Nintendo Network ID (NNID) or via external services such as Google+, Facebook, and Twitter.

Linking With Nintendo Accounts
A link to a Nintendo Account can be set for each user on the NX. After an account has been logged in to on the NX, there is no need to log in again (to reenter a password), aside from a few exceptions like certain errors.
By linking to a Nintendo Account, not only will users be able to play online games on the NX, but they will also be able to use services like the following to which the link is made external to the NX.

Purchasing of content (from official websites) using smart devices and PCs.
Importing resources like NNID eCash from older hardware.
Recommending friends made in non-NX applications.

Limitations on Linking

The link between a user and a Nintendo Account can be removed at any time. After the link has been removed, the user can link to a different Nintendo Account. (The operating policy might put a limit on how often this can be done.)

A single Nintendo Account can be linked to multiple NX systems. (See Fig. 1) When multiple NX systems link to the same Nintendo Account, the user nickname and icon is synchronized across systems. However, the application's save data is not automatically synchronized across systems. On the other hand, it is not possible to either link multiple users to the same Nintendo Account on the same NX system (Figure 2), or to link one user to multiple Nintendo Accounts (Figure 3)
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Can't believe this is just weeks away! Unfortunatly couldn't justify a preorder at launch but intend to grab one later in the year!

Looking forward to seeing all your thoughts!
 
Sumo Digital managed to port Snake Pass to Switch in little over a week, still needing optimisation but impressive nonetheless.

Switch footage (early build)

It's just been announced to be releasing for all platforms on 29th March, including Switch.
 
Wasn't planning on buying the Pro controller, I expect the grip will be fine. But for that price I can have a go and sell it on for little loss if I decide I don't want it.
 
Just cancelled my pre-order and will pick up zelda for the Wii u instead .Will buy one when something i want to play comes out on the system as i feel it will just sit not being used like the Day 1 Wii U i purchased .
 
Japanese trailer it shows off FIFA at the end, looks like last gen engine.
There ya go, it's new tags now. It's apparently not the final version of the game, but that'll pretty much be it. But yeah, it'll be last gen engine. It'll look good enough though!
 
Is that actually Fifa 18 though? It shows the current Chelsea kit going from that clip. Nothing to say it's actually just 17 being used for the sake of the trailer...
 
There ya go, it's new tags now. It's apparently not the final version of the game, but that'll pretty much be it. But yeah, it'll be last gen engine. It'll look good enough though!

Yea, does not look good. But then again I comparing to my FIFA 17 on PC at 4K. But as a handheld goes it looks very good.


I doubt you'll see that Pro controller for sub £40.

There may be a deal with some code if we keep an eye out in the future. But I get the feeling for the type of system it is, it is more of a optional accessory for me as the Joy-Cons will do the job and if I needed, I would end up picking up another pair of those than a pro controller.
 
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