No Man's Sky - Procedural space game

People are making this game out to be far more than it is. To me, it's going to be a game where I can stick on an album and go do some exploring, working my way towards the center, then when the albums done I can either stick another one on or watch some tv.
 
Yeah, I'm looking forward to it. I'll be happy exploring No Man's Sky just for the sake of it, it looks interesting, different biomes.

Exploring in ED is just looking at a series of dead, slightly different coloured spheres, and pressing buttons.
 
People are making this game out to be far more than it is. To me, it's going to be a game where I can stick on an album and go do some exploring, working my way towards the center, then when the albums done I can either stick another one on or watch some tv.

I could not agree more, except the album bit, I am quite looking forward to what they've done with 65 Days of Static :)
 
And yet still so little info.

Eh? loads of new info has been released to the public today :p

Edit. For instance.. Other races which you can converse with etc. You need to be able to understand the language though etc

* Each race has its own technologies, such as different types of ships and suits. The only creature I encountered appeared to be an android, and my guess is that it was in awe of my presence.

* When conversing, choosing the right option can make races happy. Frequent interactions can raise your reputation within each faction. Friendly factions can open up trading options, and even offer items such as upgraded weapons. The races who you befriend will help you in their own specialised field--one could be skilled in the sciences, for example, meaning your bond will increase some of your tech skills.

* Players have a standing with each of the races, who have their own relationships and rivalries with each other, much like in Civilization.



Speaking of the NPCs, the studio's really eager to stress that the game is packed with lore, though it's something that we're unable to really sample in our agonisingly short hands-on. One neat touch, however, is that they'll all speak different languages, and you'll gradually pick up on the meaning of words by exploring their planets; fail to take the time to pick up on the local lingo, however, and you'll find communication more difficult. This can be particularly problematic in trading scenarios, where picking the wrong option due to a misunderstanding may find you on the receiving end of a blaster to the rear.

It remains to be seen just how meaningful these interactions will turn out to be, but all of the user interface elements are beautifully implemented using a system that, honestly, has been straight-up lifted out of Destiny. That's no bad thing, though, as Bungie's cursor-driven mechanic remains as elegant as it's ever been, and it really works here. Similarly, the presentation across the board is just sublime; one planet that we visited tested our suit's anti-freeze capabilities due to its sub-zero temperatures, while another – positioned closer to a star – had a scorching surface that drained our energy if we failed to manage our cooling systems effectively.

The reason one would want to interact with the NPCs is so they can help you find missions and upgrades. How you start to learn their language outside of guessing your way through a dialogue option is by exploring. You will learn by finding things in the world, specifically through monolith ruins.
Once discovered, the monoliths will help translate some words until you find enough of them to speak the language completely. So ideally you can interact with an alien race while only knowing a few words, but things would be easier the more words that are understood. NPC characters have not been talked about until this point and this is a major aspect of the game and a real surprise to learn about this late in the development cycle.

“Some of the languages – well, one in particular – is much harder to learn than the others,” Sean adds. “I think it will probably only be possible for people to decipher some of the dialogue by working together online.
 
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its looks genuinely intruiging

its incredibly freeform, and that appeals to my nature

I know some people will hate it for the very same reason as they need narrative and structure...for me it looks the best chillout game ever..it will be like living in a Roger Dean artwork!

you dont actually have to do anything as far as I can tell...I want to be an intergalactic explorer discovering and naming animals and planets!! just me, lonely in open space.
 
From what I've read you can encounter other players but the chance is very slim, you can't communicate and you might not know they are players but you can kill them.... unless I misunderstood what I read.

Hmmm, so i can't get a friend, group up and fly around and explore?

Its just a case of random encounters?
 
it might be something they could add, but then it might be vastly complicated

Star citizen only has very small instances of players at the moment I think, and they have a massive budget!!
 
Way back it was said to be a PS4 exclusive, with a pc release later.
I then read it was to be released on pc at the same time. Now I'm not sure what's going on. I will be playing it on pc, if and when it comes out though. Been following it for ages. :D
 
SC is likely going to end up with around 100, or more if the latest tech they're looking at works out.

I'm fine with NML being single player to be honest, when you go multiplayer you either have to enable it p2p in some way, allow private servers or have infrastructure to support it and that requires planning. I'd happily shove a private server up for the org if it was an option though.
 
No worries :p I don't think the game will appeal to everyone unfortunately :( . They may add some sort of multiplayer in the future. I can see them selling a shed load of this game and supporting it for a good long while.

Well I've just watched a IGN interview with the dev who mentioned something about if players discover a planet its uploaded and shared to everyone.

If that is the case, surely you would just discover planet X, tell your friend about that and get them to warp there?
 
It would probably take literally days to warp there. Unless luck decided to put the players relatively close together. Or, they both chose a planet pretty close to the center as that's where everyone is headed. You don't have to head there though.. :p
 
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