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**Nvidia G-Sync owners thread**

Shankly give it a rest mate, if you'd actually read the article instead of quickly hunting for something that tries to show you as being correct you'd know you were in the wrong here.
 
If I was to play some CS I would disable SLI and set it MPRF to 1 for the lowest input lag.

Thanks for the info. I will change it to 1 and retest g-sync again tonight.

Game profiles directly alter the pre-render ahead limit now on most titles that I've tested, so I don't touch it anymore either.

Care to explain? When I disable ULMB and activate G-SYNC it does not do this :confused: Or are you referring to in-game, rather than in the 3D Settings?
 
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Worst case, 5 weeks and 5 days to go, fingers crossed on the early batch of Acer's, if I get an offshore trip this month I'll take one of the 27" 144hz gsync acers too :D
 
Thanks for the info. I will change it to 1 and retest g-sync again tonight.



Care to explain? When I disable ULMB and activate G-SYNC it does not do this :confused: Or are you referring to in-game, rather than in the 3D Settings?

I don't touch the nvidia CP setting at all as its set to "use ingame setting", which is altered by geforce experience profiles. Never had an issue with it doing things this way either for reference.
 
May I remind you that this is an owners thread. If you don't own this tech, have no intention of buying it and just want to trash it for others, then please think again before posting.
 
By the way, make sure you guys change this setting in the nvidia cp for better video playback.

Follow these steps:

- Go to adjust video colour settings
- Tick "with the Nvidia settings"
- Go to "advanced"
- Click the dropdown box for dynamic range and change from limited to full
- Tick the two boxes below depending on your personal preference!
- Click apply

Now see what your video playback looks like. I thought my monitor was a little washed out when I first got it, but that setting really improved movies for me, especially high contrast ones, enormously.
 
Swift has arrived and I'll be setting it up soon, for now I have to do other stuff while the box taunts me :(

Moved from the pre-ordered to the owners thread you lucky lucky ******** :D

Hopefully that is the end of all the garbage and we can get back to some users giving their feedback. I can't believe how slowly time goes along when waiting for things and still 5 weeks and a bit for me :(
 
Not long to go Greg :p

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My thoughts exactly :o

List of existing G-Sync monitors as borrowed from blurbusters:

ASUS ROG Swift PG278Q 27″ 2560×1440 144Hz
AOC g2460Pg 24″ 1920×1080 144Hz
Acer XB280HK 28″ 3840×2160 60Hz
Philips 272G5DYEB 27″ 1920×1080 144Hz
BENQ XL2420G 24″ 1920×1080 144Hz
BENQ XL2720G 27″ 1920×1080 144Hz
ViewSonic VX2457GML 24″ 1920×1080 144Hz
 
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Took delivery of my swift on Saturday so you can add me to the list

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The only games I've been playing so far are dark souls 2 and planetside 2, both of which benefit greatly from gsync. Dark souls 2 was an absolute tearing mess unless using vsync before to the point of being unplayable so being able to completely cure that without any stuttering or frame hicupping is great. Planetside2 also feels fantastic and smooth which is nice as even with SLI 780TI's it is impossible to maintain anything close to 144hz (my framerate fluctuates between 50-130) As for input lag which seems to be the main talking point at the moment, I've not noticed any at all.

Not had a chance to test out the ULMB mode yet as there's not really much point of using it unless you can maintain 120hz. Might fire up BF4 to test it out but honestly I'm much more interested in planetside 2 at the moment.
 
I was hoping the swift would suck, but it looks pretty damn good. Hope some rivals release something else to get the price down a bit.

Looking forward to seeing more user feedback on it.
 
Well my initial findings so far is that Gsync works extremely well when framerates are wildly varying and seems to eliminate most (although not all) microstutter, not to say microstutter is a huge thing with my 670s but it is slightly noticable during the Valley benchmark but now less than so.

It's not without it's little quirks however, in WoW for example 99.9% of the time it's fantastic but I feel there's a little bug with their comparison frame buffer (I forget what they call it, but it was in that MaximumPC podcast video). It's a tiny issue but if I hover the game info icon in WoW which displays framerate and other stats every time that thing updates (~1 second) the entire screen "blinks" darker for like a single frame. This may be game specific but I noticed on loading screens for WoW, LFD2 and Dota 2 the same thing seems to happen (not a huge deal for loading screens for me).

Beyond that little niggle it works flawlessly and I'm loving the higher res at 120Hz+ (what I wanted anyway, gsync is just a plus). Extremely happy with it :)
 
Well my initial findings so far is that Gsync works extremely well when framerates are wildly varying and seems to eliminate most (although not all) microstutter, not to say microstutter is a huge thing with my 670s but it is slightly noticable during the Valley benchmark but now less than so.

It's not without it's little quirks however, in WoW for example 99.9% of the time it's fantastic but I feel there's a little bug with their comparison frame buffer (I forget what they call it, but it was in that MaximumPC podcast video). It's a tiny issue but if I hover the game info icon in WoW which displays framerate and other stats every time that thing updates (~1 second) the entire screen "blinks" darker for like a single frame. This may be game specific but I noticed on loading screens for WoW, LFD2 and Dota 2 the same thing seems to happen (not a huge deal for loading screens for me).

Beyond that little niggle it works flawlessly and I'm loving the higher res at 120Hz+ (what I wanted anyway, gsync is just a plus). Extremely happy with it :)

Just tried to replicate that on WOW but mine doesn't do anything. The loading screen thing is the hz level of the monitor going below 30 due to the engine running at a few frames per second whilst it generates the environment for you. You don't notice the same thing when gsync is disabled, but you do notice the horrid lag when you first start it, which is caused by vsync (on) catching up.
 
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