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**Nvidia G-Sync owners thread**

Hi guys, finally got my Asus rog swift setup. Still tweaking the settings and getting used to everything but so far i'm impressed. I don't know how you guys can use such low brightness/contrast though. I have mine on 80 brightness 75 contrast in normal colour mode.

One thing that is annoying me, I can't change the refresh rate by pressing the button on the right of the monitor. All that does it show what refresh rate the monitor is set to. The only way i can change it is to right click on desktop>screen resolution>advanced and set it through the monitor tab.

I was under the impression I should be able to cycle through the modes by simply pressing the button on the back of the monitor. Anyone know how to cure this?

These are the settings I found favourite, a lot of good feedback in the "monitors" thread for the swift - brightness is really just a function of how bright your room is, I tend to play at night with low ambient
I tend to find on these newer TN's that setting the monitor brightness higher and then backing it off in the NVCP leads to better blacks without losing the brighter colours - out of the box the blacks end up quite grey I found without these changes

I've spent ages fiddling trying to get settings I like (and having found this easily on the Samsung 4K, I knew it must be possible on this one too and I wasn't letting "but TN" get in the way)

On the monitor: Brightness 40 (30 at night), Contrast 50, Colour Temp User (R95, G100, B100)

Nvidia Control Panel: Display: Adjust desktop Colour Settings: Use Nvidia Settings
Brightness: 40%
Contrast: 45%
Gamma: 0.8

those are the settings that work best for me, your mileage may vary
 
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Added you to the honors roll Datblink :)

How are you finding it?

I'm getting more and more impressed with it the more i use it. Just played some smite on it with everything maxed at 144hz and couldn't believe how smooth it felt and how crisp motion is. Find myself just sitting there spinning the camera around lol.

Just about to try crysis 3, hope it's just as good :D
 
These are the settings I found favourite, a lot of good feedback in the "monitors" thread for the swift - brightness is really just a function of how bright your room is, I tend to play at night with low ambient
I tend to find on these newer TN's that setting the monitor brightness higher and then backing it off in the NVCP leads to better blacks without losing the brighter colours - out of the box the blacks end up quite grey I found without these changes

Digital brightness controls don't alter the black level of a monitor, unless it is incorrectly configured to use a limited range RGB signal. It can alter near-black shades (dark greys), however.
 
I'm getting more and more impressed with it the more i use it. Just played some smite on it with everything maxed at 144hz and couldn't believe how smooth it felt and how crisp motion is. Find myself just sitting there spinning the camera around lol.

Just about to try crysis 3, hope it's just as good :D

You will be impressed with Crysis 3. I hated the game but with G-Sync running, I completed it from a new game :D
 
Digital brightness controls don't alter the black level of a monitor, unless it is incorrectly configured to use a limited range RGB signal. It can alter near-black shades (dark greys), however.

not limited range, and checked my calibration images in photoshop, definitely 0:0:0
 
not limited range, and checked my calibration images in photoshop, definitely 0:0:0

Then your black point won't shift. It is dictated by the backlight and 'filtering layers' of the monitor. The GPU can't change that.

As I said it can affect near-black shades (a gamma shift). It can also alter your perception of black depth by reducing overall brightness so your eyes adjust to that. Obviously that depends on lighting in the room as well.
 
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A good video here of how G-Sync works from the tech report. Captured on a 240fps camera and showing the differences massively.

To be honest that video might only really show that one is displaying a higher frame rate than the other. The monitor on the left might as well have been regular 144Hz without G-SYNC. Of course a reference frame rate would help! Otherwise if it's a solid 144fps on one and 60fps on the other it's not really showing G-SYNC doing anything.

Having finally had a good go with G-SYNC myself, though, I can definitely see what all the fuss is about. I would say it entirely met my expectations. But that's not a bad thing. ;)
 
^ Bit pointless if you ask me, the difference you're mostly seeing there is 144Hz vs 60. Both should have been the same refresh rate and two tests for vsync on and off.

Edit What PCM said :p
 
Then your black point won't shift. It is dictated by the backlight and 'filtering layers' of the monitor. The GPU can't change that.

As I said it can affect near-black shades (a gamma shift). It can also alter your perception of black depth by reducing overall brightness so your eyes adjust to that. Obviously that depends on lighting in the room as well.

I can only tell you what my eyes see - using a higher brightness on the monitor and then using the NVCP to those settings results in less "grey" blacks than just turning down the brightness on the monitor itself

I don't really care what the technicality is behind it, just that my settings end up with a better image
 
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I can only tell you what my eyes see - using a higher brightness on the monitor and then using the NVCP to those settings results in less "grey" blacks than just turning down the brightness on the monitor itself

I don't really care what the technicality is behind it, just that my settings end up with a better image

It is technically incorrect or at least incomplete to say it gives 'better blacks'. 'Black' is a very specific shade and it is not altered at all by digital brightness dropping below 50. Everything even slightly above that can be altered in much the same way as adjusting gamma can do the same. I think you meant to say better dark greys.

I'm not disputing what you're seeing, just disambiguating a bit. :)
 
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As i say, ive checked the reference images i'm using, they are set to 000, which is black, without the nvcp changes they have a glow to them that makes them look washed out and "grey", turning down the brightness on the monitor makes all the colours too dark, where as turning up the brightness on the monitor, then playing with brightness contrast and gamma in nvcp keeps the colours but loses the washed out black
 
As i say, ive checked the reference images i'm using, they are set to 000, which is black, without the nvcp changes they have a glow to them that makes them look washed out and "grey", turning down the brightness on the monitor makes all the colours too dark, where as turning up the brightness on the monitor, then playing with brightness contrast and gamma in nvcp keeps the colours but loses the washed out black

How large is the square and what is surrounding it? If you were to measure the actual black point you might find it is exactly the same. But if you look at it, it is possible for it to look deeper depending on what's surrounding it.

It's also possible that the photoshop black is not actually 'true black' in the sense of black in games, movies and most web pages - http://blog.spoongraphics.co.uk/articles/the-ultimate-guide-to-designing-with-black. What do you observe on the black background surrounding the grey squares here for example? Or in MS Paint?
 
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Add me please gregster. :)

2h7lxcp.jpg
 
That site is one of the ones i use, and the background exhibits the glow i'm refering to

You have to look at the background of the Black level test, specifically. Not on the front page, not the top of that page or the bottom, but the area that the boxes are in. That is true black and does not change below 50% digital brightness. I've tested this with the ROG SWIFT just now and it behaves exactly like other monitors. What you're seeing is the effect of digital brightness on dark greys, not black.

P.S. Anybody else with the SWIFT, feel free to confirm this.
 
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