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I don’t think it’s going to be as straight forward as we think.
Exactly
If you gaming below 48fps you doing it wrong.
1440p monitor running HDR, you might easily struggle to get 48FPS.
30HZ should be the minimum
yeah, a 48 minimum shouts out to me these were designed for twitch gamers who want super high frame rates, so they see 48 as some kind of super duper low framerate, so with that in mind a good adaptive sync tech would allow a game to flip flop between 30 and 60 seemlessly and smoothly. Even in this era 30/60fps is still mainstream framerate, in the console world, 60 is seen as high, and most PC gamers dont game above 60.
1440p monitor running HDR, you might easily struggle to get 48FPS.
30HZ should be the minimum
yeah, a 48 minimum shouts out to me these were designed for twitch gamers who want super high frame rates, so they see 48 as some kind of super duper low framerate, so with that in mind a good adaptive sync tech would allow a game to flip flop between 30 and 60 seemlessly and smoothly. Even in this era 30/60fps is still mainstream framerate, in the console world, 60 is seen as high, and most PC gamers dont game above 60.
Assassins creed odyssey is such a cpu bound game it could max out a 9900k in the cities and towns. No matter how much you drop settings it’s going to dip below 50 unless you play on medium and low which looks very bad.Just cause 4 needs an RTX 2080ti at 144P to maintain 60fps at all times.I would rather drop settings.. Gsync and Freesync do not fix frame latency.
Example
30fps Gsync or freesync is still 33ms lag
HDR has a performance impact? Playing games on the PS4 Pro and I see no impact on the frame rate running HDR. I remember seeing something a while back Nvidia older GPUs has a performance impact but am very sure that is no the case with new cards.
Edit
It seems AMD doesn't have a performance reduction! Only Nvidia does. That would explain why PS4 Pro doesn't lose frames.
https://www.computerbase.de/2018-07...2/#diagramm-assassins-creed-origins-3840-2160
1440p monitor running HDR, you might easily struggle to get 48FPS.
30HZ should be the minimum
But what if you drop to 29? I'd be more than happy with a 48-144 range.
I don't get any drop in frames with my UHD 10bit\FALD\HDR TV if I turn on HDR.
He has the same as me, but he water cools his, so runs at 2100MHz vs mine which is on a reference cooler that is just shy of 2000MHz typically on my profile. Though I hardly ever need to use that profile anyway, I use one that uses 75% Power Limit which is essentially reducing the voltage used. It ends up running a lot cooler and quieter at around 1650MHz which does the job for 95% or more of my steam libraryWhat GPU?
If a game is running at 60fps and then drops down to 30fps you would still feel this with Gsync/Freesync
These tech do NOT fix the laws of Frame latency. Frame rate is Frame rate and latency is latency.
All these tech do is remove the bottleneck that PC gamers have been stuck with for years and that 1. Screen tear and 2. Vsync stutter
Games become smoother because the screen tearing is removed giving you a much smoother looking image.
Dam I remember when Gsync came out almost everyone on here banging on about wow 30fps Gsync feels like 60fps Yeah right!!
I am not talking about frame latency (something a lot of gamers dont seem to notice, yet mysteriously twitch gamers do), I couldnt care less about frame latency. I am talking about stutters that you see when vsync is enabled and the refresh rate cannot be achieved by the game, so basically same smoothness as if vsync is off but without the tearing.
So if you play a game at unlocked to 60fps, but it cannot sustain that, with vsync enabled it has to drop all the way back to 30 from 60, and the sudden change is obviously noticeable, but if vsync is off it might drop to e.g. 55fps and its a smooth transition. This is the real benefit of adaptive sync. Been able to keep that fluidness without screen tearing.
The term image smoothness seems to have been redefined by twitch gamers sadly, which has led to confusion on this subject now. Traditionally it has meant how smooth something seems on the basis of watching it, no relation to lag from controls etc. But now twitch gamers keep referring to lag instead as in smoothness in response to game events and controls.
So for me, 30fps and 60fps gaming is fine, but what I dont like is playing a game that flips between the 2 framerates because it cannot sustain 60, adaptive sync makes that much more pleasant. As it removes the choice between stutters and tearing. Best of both worlds.