It’s starting to sound like there’s only a certain amount of information that the USB bandwidth and compression algorithm can handle in a frame. The algorithm could be deliberately removing information from distance (the track etc. you look at in distance/driving games) to ensure close up stuff (the cockpit) is nice and detailed.
Maybe there will be compression options in future that allow close/mid/distance or auto. for where to maximise detail and information in the codec
Maybe there will be compression options in future that allow close/mid/distance or auto. for where to maximise detail and information in the codec