Squadrons seems really weirdly optimised. Even on a 3090 I have performance issues sometimes.
The main thing is to turn down all the settings for the 2D mode, as for some reason the 2D and VR renders are completely separate, so it's effectively rendering the game twice, instead of just copying the pre-warped VR image from one eye, which what most VR games do.
If your game is showing 45fps then you're actually reprojecting, as the headset is halving the framerate and interpolating the frames. The Oculus version is called 'Asynchronous Timewarp' and it actually works very well, but you may notice some visual artefacts.
For flight and space sims I'm using an X52 Pro.
Thanks for the insights bud. I didnt know that the rendering was done separately on the screen, always assumed that it was a mirror image like other VR games. Quite poor really.
How are you measuring fps and what headset you got?
Im simply using ODT to measure. I have a 3080 and 10900KF, so not a bad system... but I do noticed the cross hair ghosting a little which I think is the reprojection you are refeerring to?
Anything else I can do to combat this?