Thanks, I'll give it a go, with what I am doing I seem to only get 19-28 Fps with quite low detail and lots of very jagged edges....I am doing something wrong as I know my setup is old but I'm sure its capable of doing better than I have it...
Hi, Thanks for the reply. I am using the Oculus Tray Tool mainly, and had a play with the OpenXR toolkit.
In the Meta app I have the headset on 72 and Rendering resolution set at 1.0x (3616 x 1856).
Link cable test shows 2.1Gbps
In the Oculus Tray tool its set to:
Game Settings
Default Super - 0
Default ASW Mode - 30Hz
Adaptive GPU Scaling - On
FoV Multiplier - 0.7 and 0.7
OVR Server Priority - Normal
Force MipMap On - false
Offset MipMap on - 0
Quest Link
Distortion Curvature - low
Encode Resolution - 2016
Encode Bitrate - 450
Encode Dynamic - Default
Dynamic Bitrate Max - 0
Sharpening - Auto
Set tha above after watching loads of different UTube videos. Now its playable, at between 21-36 Fps but looks like a 1990s pixel game in the headset, but quite nice on monitors.
Sorry, my bad, I just missed that setting in your post. ASW at 30hz. (PC) Asynchronous Spacewarp is what it's called in Oculus debug tool.Many thanks, where do I find the (PC) Asynchronous Spacewarp?
Hi Meta quest 2 owners. My daughter got one for Christmas and I wonder if my experience of VR is the same for anyone else.
There is a REALLY small sweet spot for the graphics being clear. Like if I move the headset or my eyes a few mm, the whole thing is blurry
Is this just me or the same for anyone else?
Edit: I'm using it purely natively and haven't ever connected it to a pc
And @UnseulQuest 2 should have a relatively large sweet spot, at least compared to other fresnel lens headsets. However for a truly wide sweet spot you need a pancake lens headset like Quest 3 or Quest Pro.
Make sure you have the right IPD setting. There is a trick where you can actually get the IPD set between the fixed positions if you move it carefully, which might make it better for you.