There is a help article written by VR download somewhere, il try and dig it out but it is all about the new V.23 update render resolution settings and bit rate settings to when using VD. Pretty good article and explains how them 5000 x 2600 render setting or whatever it is is not actually that actual render at all due to lens distortion. It gets a bit geeky but could explain in far better than I ever could.
exert from occulus developer blog on Reddit below:
PSA: With Link v23, to achieve true 1:1 app-to-display pixel ratio, you need to set 5408x2736 for the rendering resolution.
As /u/volgaksoy says in this series of [tweets](
https://twitter.com/volgaksoy/status/1328145529042137088):
>In v23 of Oculus Link, the new app-resolution slider maxes out @ 5408x2736 (combined-eyes). This isn't a random number we picked for Quest 2. It is \*the\* number that achieves 1:1 app-to-display pixel ratio at the center of the displays assuming the encode & display is 3664x1920.
>
>So while the slider achieves similar results as the "pixel density" override in ODT, it doesn't go into the "super-sampling" range as many folks think it does. The higher you can push the slider, the crisper the app visuals will get, assuming your GPU can keep up w/ the perf hit.
In other words, you need to max out the rendering resolution slider to 5408x2736 inside the Oculus desktop app to achieve true 1:1 app-to-display pixel ratio. The rendering resolution slider is not a supersampling slider: unless you max it out, you are *undersampling* at the center and not achieving true, 1:1 native resolution for the Quest 2.
Counter-intuitively, the default rendering value of 3616x1920, despite that number matching the native resolution, will **NOT** result in native resolution as one would think. Unlike rendering directly to a flat-screen, apps in VR need to be rendered at \~50% higher resolution because of barrel distortion curvature. That higher resolution is then unwarped to the correct, native resolution. ([Source](
https://www.reddit.com/r/oculus/com.../?utm_source=share&utm_medium=web2x&context=3))
**TL;DR To achieve true 1:1 native resolution, you need to max out the rendering resolution slider to x1.7 in the desktop app (5408x2736). Below x1.7, you are undersampling at the center.**