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•The single player has local destruction but not full destruction. Hang around cover too long and you’ll find out how local the destruction can be but you won’t be mowing down everything and anything you see. It was a natural feel and balance.
•The hit box isn’t one big block, you can shoot through an enemy’s legs and miss or under an extended arm
•Bullet mass is impressive, you can measure your shot groupings by watching the enemy AI take hits and move accordingly where they limp away, fall and continue to shoot or simply take a round in the shoulder and get pushed around taking their own shots off target.
•Bullet mass is also evident in the rounds striking the ground, buildings or cover and kicking up debris and dust
•I asked the question, does the suns position impact the AI accuracy and enemy detection and was pleasantly answered ‘yes it does’. This means tactical players can work to keep the sun at their back to improve odds of success in mission. When I asked this question I was also told that while bright light will impair detection and accuracy, dark does as well. AI in a dark room startled by fire will ‘blind fire’ in fear
•Get ammo from a friend system allows you to see who has ammo in your squad and you can go get it from them during the mission but of course it’s not ‘infinity ammo’ so you’ll have to borrow wisely
•The enemy is CLEARLY named as Al Qaeda & Taliban insurgents both Afghan fighters and Chechen fighters.
•The development team went so far as to have all three enemy factions speaking the proper and native tongue. Al Qaeda speaks Gulf Arabic, Taliban speaks Pashto and Chechen insurgents speak Chechen
Multi
•Score Chains – Points build as you hit objectives or take down enemies and work as a team, the longer you stay alive the more these points build. As you build up these points i unlocks support actions (see you thought support was gone without the player class!). When you get a support action, you can choose between an OFFENSIVE or DEFENSIVE option for example, mortar strike or the UAV to locate enemies (and even a SCUD missile!)
•Ranking System
•You start as a Ranger and as you enhance and rank up you get selected for Tier 1 (you get your beard!) which is the level indication vs. a ‘military rank’ structure like that of BFBC2.
•Players unlock weapons and even new player skins for ‘operator’ custom look.
•Demotion in skill value points for ‘bad’ actions
•Support class has been removed to favor a more ‘tactical’ decision model. In the world of Tier 1, the groups are all tactical vs. having a dedicated support individual.
•Health will regenerate over time or will get awarded during game play
•Mods (load out choices) will persist between matches for classes and teams (and can be setup outside of the live game mode so you can take your time and consider)
•Teams are ‘Coalition vs. Insurgents’
•Friend System just like BFBC2 to invite, track and join your buddies
•Specific weapon unlocks per side so that insurgents will get weapon unlocks specific to enemy and vice versa for Coalition forces
•Interior splash damage increases (grenade explosive damage worse in enclosed spaces)
•No gibbing – Kill model is ragdoll body effect not body parts
•Leaderboard and Stats – Both inside the game itself and outside sources for external game use
•In game achievements are separate from single player
•Hardcore mode will be available
•The team you’re on (Coalition or Insurgent) determines which weapons you can select from
•Modified Frostbite engine limits destruction vs BFBC2 (more accurate depiction of damage)
•Snipers can steady a shot by holding breath
•UAVs are ‘predator’ variant
•No magic parachutes! If you jump from a building better be ready to pay that price
•Spawn decision allows you to choose from front line or rear area (if you need to regroup rather than jump into the firefight immediately)
Platform Specific Elements:
•PC: No Mod Tools (at least none planned at this point and foreseeable future)
•PC: Game server rental only. No private dedicated server which means no release of server code to community
•PC: While there is dedicated servers the EA Master Server will not be shared between BFBC2 and Medal of Honor
•PC: In game voice but it is for entire team only and not squad level
•XBL: Party chat functions will be available for private group voice functionality (take your party in game)
•PC: Server filters will be better than BFBC2 and MORE options
•PC: Spectator mode will take a ‘player’ slot from the max of 24
•PC: Punkbuster will be used
•PC: RCON tools will be available