Think you just downloaded the arma 1 demo.Eh? I downloaded the demo (875MB) of it - and the opening sequence (black and white-esque) is running in a continuous loop?
Pressing any button or clicking the mouse doesn't do anything.
Think you just downloaded the arma 1 demo.
Totally agree, sounds like they got all the programmers together for an hours overtime and let them loose with a mic.
Just started the game and if im honest I cant remember playing a game that feels as unpolished.
Haha at least it wasn't a huge waste of download, you got the real one now? (2.8gig)This not the link? :
It's not that - I can't even get into the game itself; the first video clip going inland with the music just cycles again and again.
You're right I have. I was linked to the wrong one. :/
I have fraps but don't enable any buttons except Pause/break for screenies
I have overlay in a top corner so never needs moving
Can anyone tell me what keys are Not used by arma2, so i can use another button to record
If it matters i have a G15 kb with 6 G buttons
Totally agree, sounds like they got all the programmers together for an hours overtime and let them loose with a mic.
Just started the game and if im honest I cant remember playing a game that feels as unpolished.
Agreed. I genuinely feel like I've regressed a few years in game development. Sure it's big, but that seems to be about the only thing it has going for it at the moment.
The voice overs aside, one of the main things I look for in an FPS is that when I fire a gun at someone, It has to feel like i've fired a gun at them. This comes down to two main factors, a) How the gun reacts when I press the button, recoil, sound, muzzle flash, etc, and b) How the recepient of the bullet acts, ragdoll, blood, etc. The first part they have down well, and I like the touch of being able to hear the bullet casings hit the floor. The second part they have down nothing short of absolutely diabolical. Sometimes i've hit someone, the blood has spewed (If you can call it blood) then it takes a split second for the 'death' animation to kick in. Which seems to have all the finese of a brick wall. Soldiers literally fall over like they would in OFP1. I think 8 years is enough to develop some slightly better ragdolls! This unfortunately ends up rendering a good deal of the game worthless to me.. As i'l end up hiking for a while to get to a good spot, go prone, get out my Sniper rifle, find a bloke effin' miles away, range it, shoot him, only to be rewarded with what looks like him bedding down for a cheeky snooze. Military simulation or not, it comes down to shooting people at the end of the day. If it doesn't feel like you're actually shooting people (Within reason of course, we're still using a mouse) then a huge part of the game is lost IMO.
To top it off the movement is clunky and the mouse movement is slow and laggy. It generally just feels incredibly unpolished. I'm also sure we got over performance issues with Vista ages ago? Crying shame! My hopes now lay with OFP2
I can't seem to get the Arma2 demo to work. I get this message everytime I try to open it.
Any idea what that means? I have tried reinstalling.
I'm reluctant to buy the full game because I also had problems with the previous Arma demo.
Agreed. I genuinely feel like I've regressed a few years in game development. Sure it's big, but that seems to be about the only thing it has going for it at the moment.
The voice overs aside, one of the main things I look for in an FPS is that when I fire a gun at someone, It has to feel like i've fired a gun at them. This comes down to two main factors, a) How the gun reacts when I press the button, recoil, sound, muzzle flash, etc, and b) How the recepient of the bullet acts, ragdoll, blood, etc. The first part they have down well, and I like the touch of being able to hear the bullet casings hit the floor. The second part they have down nothing short of absolutely diabolical. Sometimes i've hit someone, the blood has spewed (If you can call it blood) then it takes a split second for the 'death' animation to kick in. Which seems to have all the finese of a brick wall. Soldiers literally fall over like they would in OFP1. I think 8 years is enough to develop some slightly better ragdolls! This unfortunately ends up rendering a good deal of the game worthless to me.. As i'l end up hiking for a while to get to a good spot, go prone, get out my Sniper rifle, find a bloke effin' miles away, range it, shoot him, only to be rewarded with what looks like him bedding down for a cheeky snooze. Military simulation or not, it comes down to shooting people at the end of the day. If it doesn't feel like you're actually shooting people (Within reason of course, we're still using a mouse) then a huge part of the game is lost IMO.
To top it off the movement is clunky and the mouse movement is slow and laggy. It generally just feels incredibly unpolished. I'm also sure we got over performance issues with Vista ages ago? Crying shame! My hopes now lay with OFP2