** Official Horizon: Forbidden West Complete Edition Thread **

Seeing all these comments and the ubiquitous commentary, videos/screens from mrk makes me want to play the game over again on PC. One gripe I have with the game is that as you get further into the game there are far to many weapons/armour and what have you that you need to upgrade so you end up grinding a lot of materials, although this is usually offset by how beautiful the game looks and sounds.
 
The SSR is so bad in this game :o Shame they didn't at least add RT reflections as it somewhats brings the rest of the visuals down a notch.

I usually hate vignette but in this game, it seems the whole colour and art style was designed to have it turned on in this game so have left it on but turned off the other post processing effects.
 
The SSR is so bad in this game :o Shame they didn't at least add RT reflections as it somewhats brings the rest of the visuals down a notch.

I usually hate vignette but in this game, it seems the whole colour and art style was designed to have it turned on in this game so have left it on but turned off the other post processing effects.

Will give it a go. As that is one of my options that usually get turned off from the get go.

How is your 1080 handling it? No 5160x2160 for you I suppose? :p
 
The SSR is so bad in this game :o Shame they didn't at least add RT reflections as it somewhats brings the rest of the visuals down a notch.

I usually hate vignette but in this game, it seems the whole colour and art style was designed to have it turned on in this game so have left it on but turned off the other post processing effects.
Yeah the vignette balances the exposure outdoors and you no longer get the strong highlight overexposure, but like I mentioned, the vignette has a sharp cutoff which is visibly distracting a lot of the time and I wish this could be softened (not found a workaround yet).

And yeah the SSR is more distracting the more time you spend around water, which I've discovered can be quite a bit given the number of caves and things to be found by going under water. One thing has been clear though, the more time you spend in the game the more the SSR and lack of accurate GI seems to become more obvious. See an occluded crevice in some rocks? Get too close to it and the occlusion turns into brightness for some reason as if suddenly there's light there, it's not HDR adaptation from the game engine, since only that occluded area loses the darkness. Such is the way with baked screen space shadows that aren't fully baked for all distances.

Still, on their own these can be mostly ignored I think.

Seeing all these comments and the ubiquitous commentary, videos/screens from mrk makes me want to play the game over again on PC. One gripe I have with the game is that as you get further into the game there are far to many weapons/armour and what have you that you need to upgrade so you end up grinding a lot of materials, although this is usually offset by how beautiful the game looks and sounds.

I don't recall this game being as tedious on the grind front as the first game, the crafting upgrades part in most games is always a bit tedious/confusing but it's relatively quick to do compared to other games. Can't say about the rest of the game yet, I'm I'm still doing stuff in and around Chaincrate.
 
Will give it a go. As that is one of my options that usually get turned off from the get go.

How is your 1080 handling it? No 5160x2160 for you I suppose? :p

10GB vram is enough! :cry: Haven't tried 1.78x yet as getting about 70-80 fps so 1.78x and dlss perf will take it down to about 60 I think which is a bit lower than I would like, that and seems like the textures and assets are loading in full detail so far and not like hogwarts.

Also, I think the sharpening needs to be turned down to 0 from 5 as with dlss quality, it seems like there is over sharpening.

Yeah the vignette balances the exposure outdoors and you no longer get the strong highlight overexposure, but like I mentioned, the vignette has a sharp cutoff which is visibly distracting a lot of the time and I wish this could be softened (not found a workaround yet).

And yeah the SSR is more distracting the more time you spend around water, which I've discovered can be quite a bit given the number of caves and things to be found by going under water. One thing has been clear though, the more time you spend in the game the more the SSR and lack of accurate GI seems to become more obvious. See an occluded crevice in some rocks? Get too close to it and the occlusion turns into brightness for some reason as if suddenly there's light there, it's not HDR adaptation from the game engine, since only that occluded area loses the darkness. Such is the way with baked screen space shadows that aren't fully baked for all distances.

Still, on their own these can be mostly ignored I think.

Yeah it amazes me how people don't notice all these drawbacks with raster methods now after seeing examples like avatar, metro ee, aw 2, cp 2077, control etc. It is incredibly jarring going back to only raster and it just doesn't feel or rather look right and things look out of place.






Also, I felt like HDR was really of, confirmed now, it's broke :cry:


Thank god for nvidia providing us RTX HDR!
 
I don't mind the sharpness really, but will try with 0 later today when I jump back in. Still amazed at how stutter/bug free this is. Have we finally reached the dream for a new PC release?
 
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Screen-space nasty @Nexus :o

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