I fancy a good insanity game tonight rather than team tbh.
If I am awake I'll start a game around 10 then so Antar and Pimps can join in. Long time no play pimps
![Wink ;) ;)](/styles/default/xenforo/vbSmilies/Normal/wink.gif)
I fancy a good insanity game tonight rather than team tbh.
Link, have you changed anything on Linktart 1 recently? Been playing some Coop on it and the Crescendo's keep bugging. Finale of Hard Rain went straight the rescue, twice in a row (had to restart cos we didn't realise). Then another later on, Dead Centre 2 event bugged and spawned 1 horde, then nothing, exactly the same happened on the 3rd level.
Oh also we had both a Tank and Witch on the 1st level of Dead Centre.
Left 4 Dead 2 and the Left 4 Dead 2 SDK Update Released
February 5, 2010, 1:00 pm - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. XBOX 360 users will see these changes in an upcoming title update. The major changes include:
Gameplay
Now ghost PZ's can never be staggered
Enabled PZ bots
PZ bots use their more aggressive survival mode behavior in versus and scavenge
Enabled finale manual spawn by default
Fixed human PZ players not getting counted when they were dead, allowing extra PZ bots to spawn
Reduced effectiveness of melee weapons against the Tank ( 5% of max health, from 10% )
Fixed a case where a player who dies, then is rescued from a rescue closet, and then is revived from a ledge hang receives the secondary weapon that he lost when he was initially killed
Improved SurvivorBot AI in cases where the bots refused to shoot through their teammates and became non-responsive
Fixed issue with witch sometimes taking on uncommon common properties
Fix for cheaters quitting before the vote to kick them would succeed and avoiding ban on server
VAC banned users can now play L4D2 single-player, commentary mode and credits
Map Fixes
Dark Carnival Fair Ground: added env_player_blocker to keep special infected from getting stuck
Dark Carnival Fair Ground: added navigation area that was missing
Dark Carnival Fair Ground: Disconnected drops that were blocked by the top of a fence
Swamp Fever Plank Country: Deleted 2 nav areas that connected between tree trunks you can't pass through
Swamp Fever Shanty Town: Redrew ladder thinner so special infected could climb up to the roof
The Parish Waterfront: Fixed various navigation areas
Mall: Tuned spawning for difficulty
SDK Content
Added missing nature/blend tooltextures added
Added missing cs models/textures
Added missing acunit01 model/texture
Added missing ammo_can_02 model/texture
Added missing patio_chair model/texture
yay ellus fixed the silly spawn distance on the finales \o/
Link you need to do it on the ocuk servers![]()
Mine and Defrag's (ocuk 7) have: increased horde size, same damage from back and front, increased fire damage, normal pills removed, kits outside saferoom replaced with pills (semantics I know, but it causes less pills and no kits), better spawn distance on finales and maybe a few other things
Ocuk 3 & 4 (I think, haven't tried in awhile) are links insanity servers.
rest I believe are vanilla
I do no drugs....
(not counting the lolotovs, friendly fire, fake accents/impressions and strange music compilations, etc, etc ....)
recently link, you have become worse than midnight.... which is fine, you tend to be on the other team![]()
Anyway, where's the most up to date list of ocuk servers? Are the lists in the Community Servers thread and at the start of this one current?
General Fixes
-Medkit/pill adjustments
-Behind the scenes workings changes
Survivor Fixes
-Slow down survivors by 10% in water
Infected Fixes:
-Tanks should now spawn on every map
-Common zombies will despawn if they fall behind survivors (and respawn in front)
-Tank temporary immunity after spawn
*AI tank will be frozen, will not throw rocks, and will have godmode
*Player tank will have fire immunity and godmode for 2 seconds
*No more prelights or getting rushed by melee cause tank was rock throwing!
-Tank health reduced
10% slower!!!
That will make Hard Rain finale even harder.
Link setting move speed to 10% in water = win, no-one could move when we dropped into the sewers![]()
will do lol i can fallow others and the basic "skills" are still there from l4d![]()