OcUK 1-6 all now updated. Insanity Versus updating as we speak.
Insanity Versus 8v8 Change List:
General:
-8 survivor slots now available
-8 Infected slots now available
-1st 8 players host a lobby and force connect to OcUK 6
-Search Key changed to sv_search_key ocuk8v8
-Tank spawn vaiation added
Survivors
-Have more health when revived from incap
-Heal and revive faster
-Expert Fire Damage is ON!
Infected:
-Witch health 5x higher than normal
-Hunter limit is now 4
-Hunter claw damage increased
-Smoker limit is now 2
-Smoker tongue is stronger and has more range
-jockey limit is now 2
-jockey run speed increased
-jockeys now have slightly more health
-Charger has more health
-Charger does more damage
-Boomer can now move and boom and the vomit is easier to get on more survivors
-Tank punches do more damage
-Tank has more health
-Tank runs faster
Fixes to do in the future:
-Improve Tank(s) - Possible ways = multiple tank spawns, instant incap on punch (expert mode), etc...
-Fix as many bugs as possible
Sounds good. No changes to the Boomer or the commons though? Just seems like the survivors will be able to charge through each level unhindered if the Boomer is gonna be getting shot the instant he spawns and the commons shredded by 8 players.
Fair enough, moving Boomer is always good. But i still think he'll be useless if the commons are just as weak. Perhaps you could set them to the same as Realism Expert? Just to see how it goes.
General:
-Defibulators should nolonger spawn
-Granade Launcher Damage decreased
-Granade Launcher Friendly Fire increased
Infected:
-There should now be 2 Tanks spawning at a time
Join the 8vs8 game, to then be kicked from the server. Then try to rejoin and just get the message "full game"
I joined for about the 8v8 for about 5 minutes, seemed to be full of people just randomly wandering around with no scope for teamplay. Didn't know most of them either. Won't be playing 8v8 if its like that.
Insanity Versus:
General:
-Variable Tank spawn added
-Up to 2 hunters can spawn at the same time
Survivors:
-Survivors now revive and heal faster
-Fire does more damage
Infected:
-Ghost speed Increased
-Witch has double health
-Boomer Vomit delay removed
-Boomer can vomit when moving
-Smoker tongue range increased slightly, has more health and drags faster
-Smoker cloud now does damage
-Hunter claw does more damage
-Jockeys move faster and do more damage when riding
-Charges Charge further and do more max damage
-Tanks take longer to get frustrated
-Tanks take longer to Burn
-Tanks remain stunned for slightly less time when stunned by explosion
-Tanks health changed
-2 tanks now appear at finale at a time
General:
-Medpacks spawn in safe room only, outside replaced with pills
-Defibulators are disabled
Infected:
-Jockey damge put back on normal, damage delay removed
-Smoker Cloud Damage removed
-Tank health bug should now be fixed
hey link/tart there was just an update for l4d2.
Just thought i'd give you a heads up incase the servers need updating
1/ if i were to get one, is it possible to set it up so its private untill we join and choose to make it public?
2/ and if i make little tweaks, i.e tank spawns with a mini horde would people still find it if they chose to join game? and would achievements still work?
3/ and lastly. would it be possible to make infected bots fill in gaps of any missing players on the infect team?