******Official Star Citizen / Squadron 42 Thread******

As the saying goes in software development. Fix Feature A B C, add Feature D and A and C is broken. Fix A and C and then add Feature E, then Feature B is broken :P
This is why some projects just implement Feature A......Z and then fix all the bugs together in one go
So we're basically stuck waiting until people stop buying ships and all their slight variants, so CIG's money runs out and they have to release a proper game, then?
 
The ships are seperate usually to the rest of the development and done by a dedicated team.

I suspect a lot of the problems we have at the moment are them finishing off SQ42 and that having pulled a lot of SC resources to it.
 
Credit to @jonneymendoza for finding this.

It is worth watching, on a personal note there is nothing more annoying to me in following this space than armchair dev's, and one real dev complaining they are doing it all wrong.

A couple of things, if as an indie developer you are purely funded by your player base, cite Intrepid and CIG, if you don't have a store front you don't have any income, no income no game, do you want these games or not? If you do stop complaining about them selling in game goods to fund the development, you would have to be a monumental simpleton not to realise this conflict.

Games don't just cost a lot of money to make, they take years to make if you already have all the tools, the staff and you're not doing anything out of the ordinary, if what you're trying to do has never been done before on a scale never before attempted and you're doing that in a live environment that is continuously updated then its going to take a lot longer and cost a lot more.

If we take Bethesda, give them $400 Million and 8 years what you will get is Starfield, we could have had starfield probably back in 2020, if that's what you wanted, you didn't....

rcR1y5a.png


There are many NDA Evocati members as that, its not even enough players to stress test any of the Server Meshing tests they have been running lately, its why 4.0 is already in wave one.

 
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Feature creep will be the death of this game. In fact it could already be killing it. The suspicion is it may never get released and the company will fold.

They have now set a target for what the game will look like as a released 1.0, its what they are now working towards, but you're also right, they don't have an unlimited about of time and it is starting to get to a point where they need to lock it in and get on with it, they have and they are.

On a side note, Chris Roberts is known for Freelancer and Wing Commander, there is something else that he is less known for but equally if not more significant, Ultima Online, the OG, the genesis of MMO's.
 
Feature creep will be the death of this game. In fact it could already be killing it. The suspicion is it may never get released and the company will fold.

I genuinely don't think it will be. CIG purposefully took out engineering for the moment to make sure server meshing and Pyro come out by the end of next month onto LIVE, Judging by what I've seen on the EPTU it's in a decent state and EPTU performance wise is nigh on always a lot worse that PTU which in turn is worse than LIVE.

New features will always be making their way to SC, As they do to any MMO, But what's important is that CIG are removing non critical features from big tech implementations which can then be implemented at a later date so they can get the BIG things out there faster.

So we're basically stuck waiting until people stop buying ships and all their slight variants, so CIG's money runs out and they have to release a proper game, then?

CIG are entirely funded by the player base, Minus a few background mystery backers. So if the money dries up then the game doesn't come out.

Put it into perspective... Red Dead Redemption 2 cost $540 Million to develop and it's largely a single player game with multiplayer tacked on.
 
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Feature creep will be the death of this game. In fact it could already be killing it. The suspicion is it may never get released and the company will fold.

As much as I criticise CIG For the continuous mis-management, I would argue the game is already released, just in an unfinished state. Much like 99% of "AAA" games have for the past 10 years. The difference is, you before buying now have an opportunity to "demo" the game, something you haven't really been able to do with "AAA" Games for 15+ years, not only that - you can keep coming back to try it out without paying a penny.

My biggest gripe is the feature creep though, always has been.
 
Credit to @jonneymendoza for finding this.

It is worth watching, on a personal note there is nothing more annoying to me in following this space than armchair dev's, and one real dev complaining they are doing it all wrong.

A couple of things, if as an indie developer you are purely funded by your player base, cite Intrepid and CIG, if you don't have a store front you don't have any income, no income no game, do you want these games or not? If you do stop complaining about them selling in game goods to fund the development, you would have to be a monumental simpleton not to realise this conflict.

Games don't just cost a lot of money to make, they take years to make if you already have all the tools, the staff and you're not doing anything out of the ordinary, if what you're trying to do has never been done before on a scale never before attempted and you're doing that in a live environment that is continuously updated then its going to take a lot longer and cost a lot more.

If we take Bethesda, give them $400 Million and 8 years what you will get is Starfield, we could have had starfield probably back in 2020, if that's what you wanted, you didn't....

rcR1y5a.png


There are many NDA Evocati members as that, its not even enough players to stress test any of the Server Meshing tests they have been running lately, its why 4.0 is already in wave one.

Yup. That is a brilliant video. Everyone should watch /listen to that
 
I love the Connie.... just did the final part of the Slicers Incursion thing, took the Connie Aquila, she is a tough old bus, she took one hell of a beating from the Idris but kept going leaving sparks and smoke in her trails everywhere she went, she didn't just fall to bits even when i accidently slammed one of her engine nacelles in to the Idris.

She's a brawler. black eyes, blood p**** down her face.... 'IS THAT ALL YOU GOT????'
 
I just went through the jump gate for the first time. I loved it. Great experience and well done to cig for creating it!

Its a bit of a tight squeeze in a carrack lol.

First attempt I was near the end of the tunnel and then the server crashed and was in recovery mode. After a couple of minutes I resumed which looked like the exact same place in the tunnel but after some time I just landed back in Stanton lol.

2nd attempted work though but towards the end the tunnel started to glitch and was showing some weird trailing light, not the tunnel anymore so I tried to follow that trialing light and managed to end up in pyro!

I then visited pyro 4 and checked out a beach place and then another outpost.

Good stuff indeed. 4.0 is going to be good!
 
This is why I think passenger transport won't happen for a very long time. I don't see currently how we're expected to load our transports with NPCs with a negative IQ who can't even wander around an enclosed space.

I think they'll load/unload through magic.

The Genesis carries a lot of passengers, I can only imagine the pile up happening at the doors when they try to leave.
 
This is why I think passenger transport won't happen for a very long time. I don't see currently how we're expected to load our transports with NPCs with a negative IQ who can't even wander around an enclosed space.

I think they'll load/unload through magic.

The Genesis carries a lot of passengers, I can only imagine the pile up happening at the doors when they try to leave.
With sm I think it will work as intended.

Right now in live. The AI npc logic for the whole shard is running in one server
 
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looks a radically different game to the one i Kick Started
During the kick-start phase, Chris Roberts asked you and every other new old school backer if you want cig to increase scope and create the game u will see planned for 1.0 and most said yes please make the best most highly detailed space game u can.

Most voted against just having a Starfield type game and wanted full planet exploration and base building /crafting.

Why are you shocked?
 
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