Havent see/heard those comparisons, it is a bit odd though, but i can kinda understand it as its the heavyweight version - packs a bigger punch but not as nimble. It wont help that its currently too manoeuvrable perhaps making it fly similar currently (unintentionally) and yet doesnt pack the same punch or a big enough punch to explain the price. Everything has to be taken as WIP, theres such a long way to go and i bet there isnt a single thing thats final, besides the name etc.
It'd be a lot better if we adopted the same approach as the issue council. 1 problem, 1 report. It doesnt need a dozen people all saying the same thing, it just makes things harder for them. We'd be more helpful making sure that a single clear message was being given, rather than dozens feeling like the world needs to read their verdict so start a new post about it. Let CIG know something isnt right, give them a chance to address it, and then when that update is available provide new feedback.
Ive also read a few people bringing up issues with the gatling gun & nose guns, the convergence is off and it sucks. Isnt that exactly how its supposed to be? Fixed guns will never align with gimbal guns, and thats ignoring projectile speeds being a factor. I could understand if one was so weak that it was almost pointless using it, so instead you just focus on 1 type making the 2nd a waste of time (thats largely why people monoboat).
I've always expected the nose guns to be somewhat OP, 4x size 2 tightly grouped, provided the ship can keep it supplied with power & cooling, they'll be extremely powerful. If you dropped the gimbal for the gatling and made it fixed, the convergence would tighten significantly allowing you to switch between energy weapon and projectile much quicker while letting the 4x2's recharge and cool.