******Official Star Citizen / Squadron 42 Thread******

coupled is like a normal gravity based flight sim.

de coupled is is where your thrusters rotate you round with limited impact on original movement ie you have someone on your tail, you can decouple and flip round 180 degrees and your facing them but still on previous trajectory until you boost or enter coupled mode
 
It's one of those first phase of ships (like the hornet IMHO) which looks out of place now due to the improvements they've made. Glad it's getting a do-over tbh.

It's meant to be fragile though I doubt it'll get much of a boost in armour terms but might for shield.

Just played VS with the Glaive since it got a buff - actually had two instances of not insta-dying for a change, one my engines was wiped out and on the second death everything was knocked offline (I was a floating, defenceless chunk of metal) was actually pretty good fun :) I'd still trade some armour for less drift though, this is one ship I feel like it takes me 10 minutes to get use again before I can really fly it, bit strange since it's got tons of manoeuvring thrusters.

As a fighter i find it better than the Gladious, and when you look at the difference between them.

Fixed (upgradable to Gimbal)
325A: S2 - S2
Gladious: S2 - S2

Gimbal
325A: S2
Gladious: S1

Pylon
325A: S3
Gladious: S2

Shield
325A: S3
Gladious: S3

Aditional
325A: S1 Custom Targeting Fitted
Gladious: 0

The Gladious also doesn't have its agility.

The next ship thats more than a match for it is the F7C Hornet upgraded with a N4-160f Turret + 2x Badgers, its a little more firepower but again not anything like as agile, the Hornet however does have armour.

I have had an F7C set up like that for weeks on loan, i'd still take it on with confidants in the 325A.

First time I have fired the game up in a couple of weeks, think there has been 2 updates<?> since, performance seems vastly improved now, fps is a lot smoother and i tend to be getting the performance i expected from a 980.

learning to fly with a joystick is a pita though :D it's like starting fresh again! Can any one please describe the major difference between coupled and decoupled and what scenarios they will be used if if there is indeed a need to switch between the two?

And thats not easy on this scale.

Performance has improved a lot lately, its actually on the 60 FPS V-Sync more often than not these days and the one or two of the CPU cores are not constantly pegged at 100%.

Its that heavy CPU load thats slowing performance and still does, it makes a lot of use of Cryengines Bullet Physics back-end and streamed lighting / Shading, its what makes the light in that engine look beautiful and more cinematic compared with even Unreal Engine but its very difficult to cull it in order to keep the performance up.

Particle effects are Texture based and streamed which gives you an enormous amount of control, including NV PhysX type effects and a lot more besides, but again it can be very difficult to optimise the performance, if it done right the performance is far better for the same effects than NV PhysX.

CiG have done a good job with it, its getting there, they are also including some modifications to Cryengine, for example mixing in Shader based Particle effects to give an overall bigger look for less CPU dependable calc.

Have a look again at Crysis 3, and look close, is that still not one of the best looking games, even now?

Cryengine is the right engine for this, its the only engine for this. it wouldn't look anything like this with any other.

 
Last edited:
Humbug I think you're underselling the Gladius a bit - it is agile and you've forgotten entirely about missiles, which it has twice the payload of even if they are smaller than the 325A. I don't own either ship btw, I'm not fussed either way but it's no where near as clear cut in terms of one better than the other IMHO. The guy who gets the jump in either ship is likely to win as neither is exactly a bruiser. Remember both ships are likely to change stat wise, which is why I personally tend to ignore them and look at the role the ship is intended to fill, in this case the 325A being multi-role capable is clearly a better all-round ship.

I did have a 325A in the past, I'm just waiting to see if they upgrade it properly and start messing with the flight stats or if it's left alone - which I'd be fairly happy with.
 
Humbug I think you're underselling the Gladius a bit - it is agile and you've forgotten entirely about missiles, which it has twice the payload of even if they are smaller than the 325A. I don't own either ship btw, I'm not fussed either way but it's no where near as clear cut in terms of one better than the other IMHO. The guy who gets the jump in either ship is likely to win as neither is exactly a bruiser. Remember both ships are likely to change stat wise, which is why I personally tend to ignore them and look at the role the ship is intended to fill, in this case the 325A being multi-role capable is clearly a better all-round ship.

I did have a 325A in the past, I'm just waiting to see if they upgrade it properly and start messing with the flight stats or if it's left alone - which I'd be fairly happy with.

Fair enough, it just didn't appeal to me, i guess :)
I don't tend to be fussed about missiles, they are hit and miss, more often miss. they don't bother me when a wall of them is launched at me, launch chaff switch to flares launch them and pull a few manoeuvres, more often than not you shake them off.

I find the best way to use them is not launch until with-in 700m or preferably less, they have a much greater chance of hitting but try doing that and maintaining lock with an agile opponent.

Of course there is a lot of work / adjustment to do, for now i use what works for me now. :)
 
Last edited:
When will the 300 series get some loving?

This is an unofficial sneak peak of the new Interior, it looks very different and a lot nicer than it currently does.

Thats not an unofficial sneak peak, its an official lets play with the models and make a video. Its got no merit to it at all, take it with a pinch of salt basically.

The existing single-seaters dont seem to be a priority at the moment, the focus is on Sq42 ships, gameplay mechanic relevant ships (mining, salvage etc) and multi-crew. The older ships arent even going through a re-thinking/concepting of their design, they're just on the list to be addressed when it becomes relevant to do so.

The 300's definitely need a big rethink though, a small dome is terrible for an interior space, and while its not designed to hold a 2nd person, so it doesnt need to have stations in the back, it needs something to give it some character. The Mustang Beta does so much with so little space, because the shape works. At the very least it needs somewhere to place a cargo container.

Also, armour isnt implemented yet. There also seems to be suggestions that its possible the ships are each taking very different amounts of damage than their xml stats suggest they should be. Whether its a bug in hit detection or some 'fudging' on top of the xml stats which are having an intended influence not obvious by the xml stats we know, is unknown. Anyone who's tried taking out pirate Aurora's will have noticed that they're often a real PITA compared to many other ships.
 
Thats not an unofficial sneak peak, its an official lets play with the models and make a video. Its got no merit to it at all, take it with a pinch of salt basically.

The existing single-seaters dont seem to be a priority at the moment, the focus is on Sq42 ships, gameplay mechanic relevant ships (mining, salvage etc) and multi-crew. The older ships arent even going through a re-thinking/concepting of their design, they're just on the list to be addressed when it becomes relevant to do so.

The 300's definitely need a big rethink though, a small dome is terrible for an interior space, and while its not designed to hold a 2nd person, so it doesnt need to have stations in the back, it needs something to give it some character. The Mustang Beta does so much with so little space, because the shape works. At the very least it needs somewhere to place a cargo container.

Also, armour isnt implemented yet. There also seems to be suggestions that its possible the ships are each taking very different amounts of damage than their xml stats suggest they should be. Whether its a bug in hit detection or some 'fudging' on top of the xml stats which are having an intended influence not obvious by the xml stats we know, is unknown. Anyone who's tried taking out pirate Aurora's will have noticed that they're often a real PITA compared to many other ships.

I didn't think i would need a "pinch of salt warring" :p

I think there is more to damage models than those XML's, the Hornet can diffidently take a lot more audible and visible hits to the hull than a 300 and Mustang series before it starts to break apart, hell if you don't land a Mustang very gently one of its wing / strut things snap off.

As for those Aurora Pirates, i think they are LN's, that again seems a very tough ship, far tougher than the LX or the MR and yet apparently the same.
 
I just meant in terms of believing its anything but someone making it up as they go along, and completely contradictory towards the stuff CIG have said they're doing. Theres so many flaws in just the few bits which i watched, that its doing more harm than good because if they believe thats possible then they're going to be disappointed.

Yeah, the problem is that the damage is more than the xml suggest it should be, and the xml stats seem balanced to most people. Its like you listing the weapon sizes of the 325 and the Gladius, and thinking the 325 is better, but if it actually turns out for no logical reasons the exact same guns are doing twice the damage when attached to the 325 as they do on the Gladius, then its very misleading [edit: theres nothign suggesting that example is happening]. Right now, it appears different ships are having unintended actions.
By this persons testing, using different weapons (energy & projectile) and disabling the sheild they compared the results with the Gladius and its XML values, with the Super Hornet and its values, and realised that despite having 2.5x more hit points it was actually able to take 4x more damage. Likewise the Aurora has 75% the hit points, but can take 2x the damage that the Gladius is able to. Now it could be that the Gladius isnt getting the same improvements they're all supposed to have in the universe mode, or maybe some are unintentionally high.

As it stands, its just unfortunate. The problem is when people make opinions based on how they are now, then complain because its been 'nerfed', where things like this highlight that right now they're broken/faulty and could well be nerfed to make it correct, and to be aware of it. Its a faulty opinion if its based on faulty facts.

CIG might turn around and say no, theres X & Y going on too, this is correct. They may be fully aware of it, they might not. But its strange and obviously going to have an impact on how we perceive things to be, especially if something is wrong here.
 
Last edited:
Yeah, maybe too much emphasis is being put on all this for this point, we should all remember its Alpha.

I'm certainly not complaining, i'm just saying i like the 325A as it is at the moment tho would like it to be a bit battle tougher (if there is such a thing) for my needs its really good, which is a good thing as its not too expensive, it also looks sexy and has a nice feel to it, a bit like a higher end Car, it has an air of quality about it.
I know it's referred to as the BMW of ships, the look of the inside and its fittings, the quality durable sound of its doors.... it certainly feels like one.
A durable well made and comfortable workhorse.

I'm really eager for this game to become more complete. i think its going to be the best thing since sliced bread.
 
Yeah, maybe too much emphasis is being put on all this for this point, we should all remember its Alpha.

I'm certainly not complaining, i'm just saying i like the 325A as it is at the moment tho would like it to be a bit battle tougher (if there is such a thing) for my needs its really good, which is a good thing as its not too expensive, it also looks sexy and has a nice feel to it, a bit like a higher end Car, it has an air of quality about it.
I know it's referred to as the BMW of ships, the look of the inside and its fittings, the quality durable sound of its doors.... it certainly feels like one.
A durable well made and comfortable workhorse.

I'm really eager for this game to become more complete. i think its going to be the best thing since sliced bread.
I genuinely plan on becoming unemployed, unshaven and unwashed because of this game :D
 
Not seen this posted above but the Xian Scout is going to be hanger ready in a patch in a not a distant future; i.e. one of the 2.x alpha patches... For those that I have one, I hope they don't mean Alpha 2.199 :p
 
Yeah, maybe too much emphasis is being put on all this for this point, we should all remember its Alpha.

I'm certainly not complaining, i'm just saying i like the 325A as it is at the moment tho would like it to be a bit battle tougher (if there is such a thing) for my needs its really good, which is a good thing as its not too expensive, it also looks sexy and has a nice feel to it, a bit like a higher end Car, it has an air of quality about it.
I know it's referred to as the BMW of ships, the look of the inside and its fittings, the quality durable sound of its doors.... it certainly feels like one.
A durable well made and comfortable workhorse.

I'm really eager for this game to become more complete. i think its going to be the best thing since sliced bread.

Yeah, its a little complicated because its easy to assume things might change with balancing, and think that means fine-tune things, but things right now could be more unbalanced simply because something is broken or not yet implemented whereby it makes a lot more sense.

A fair chunk of what we think we know is likely to actually be incorrect, because some things are fully implemented, some things are partial, some are minimal.

For example, the Vanguard was getting slaughtered in 2.1 because it didnt have a shield which matched what it was supposed to have, it was carrying 6x size 1 shields, but the pipeline system which supports their implementation properly wasnt working, so they all acted identically, going down very quickly. Now they've got a 1x size 6 i believe (or something more comparable, until they can do it properly) and now it hopefully has characteristics more comparable to its intention.

Theres too much fuzzy information, stuff thats not working as intended, let alone balancing once they are working as intended. The role and a degree of common sense is going to be the best way to evaluate them for quite a while, and then form an updated opinion when they're more true to their intention.
 
They also don't have the armor system working and weapon types (meaning damage types) is likely causing issues when calculating damage weapons are doing.

Yeah it's in the XML but that's only the start of it
 
So tonight i think i finally got my friend on to the sc hypetrain, he has been trying to get me to melt my gladius for a freelancer all night because its a multicrew ship and wants in on it :D

need to get him to part with some cash, he was very taken by some quite large ships so i may just be able to make him remortgage!
 
So tonight i think i finally got my friend on to the sc hypetrain, he has been trying to get me to melt my gladius for a freelancer all night because its a multicrew ship and wants in on it :D

need to get him to part with some cash, he was very taken by some quite large ships so i may just be able to make him remortgage!

The Aurora LN to get him started, £27 and a fine ship.

I genuinely plan on becoming unemployed, unshaven and unwashed because of this game

I might end up like that by accident. :o
 
Last edited:
Yeah, and dont forget they're splitting the SP & MP components on Feb 1st, what that means in terms of the final price (for both parts, at any stage) is anyones guess, but its not going to get any cheaper. Also GBP is the cheapest route too, which helps.

If you want to try the Freelancer, just give a holler in the chat, might not get one instantly if someone's willing but out having fun, but if you ask most people are more than happy to show their ships off to anyone who wants to try them, cos why not.

Its damn good ship too, the pilots side turrets dont half pack a punch at the moment, though its a bit sucky in the turret,but that seems to be the case for most ships till they implement turret tracking (friendly & foe) and directional stabilisers. Right now, you cant identify who's a target, best you can do is cycle targets ('Y') but its still horrible.

We'll have to see how things end up, but right now its truly horrible being a gunner on a ship, it might be much better on something like a Bengal, but 2 fast moving objects and you're in a turret with no control of where your ship goes or coordination with the pilot, its just a mess. Maybe 1-v-1 its fine, but the comm-array pirates theres too many and you just get lost and its near enough impossible to hit something, once, ever.
 
Apparently theres going to be a free-fly on Friday, doesnt say if its a handful of ships or if its all of them.

Want to have a nosy at the insides of the Vanguard, was messing about in SC a few days ago and just as we were about to quit for the night there was one on the landing bay near us, so i ran over and had a nosy around it and EVA'd to its roof, just as i did that it took off, pushed me a little higher, but then parked itself not that high up in the 'air' for me to carry on EVA'ing to it. I got there, and carried on looking and the guy invited me in on chat :D

I ended up entering via the turret, and then climbed down, and he was blocking access to the room and suggesting i fly. Not going to turn that opportunity down :D Ended up dying fairly quickly (not as quickly as i should, cos i overshot the entry and hit the comm array but survived- thx cruise speeds!!). Just about managed to thank the guy again, and then the exe crashed :(

The daft thing is that this all happened on my friends account, on his computer in Norway, and i was playing it from Manchester using nVidia Gforce experience game-share thingy. Its an amazing bit of software (not enough to buy an nV card though ;)), they've definitely sold their soul to the devil to come up with whatever is pulling that off, cos it looked fantastic and didnt feel like there was any lag, and i'd been playing for around 5hrs at that point, so well aware of what it should feel like. My friend wont fly, so it was pretty weird deciding i'd try and fly it, but aside from being useless, it was perfectly fine. Remarkable really.

Would really like to try the Gladiator & Vanguard a try, although i'll be CCU'ing my way through the Sabre & Vanguard on the way to the Orion in the future, but might as well use the credits for something fun and then get the Orion when theres a reason to do so.
 
They usually do them for 10 days, Friday-Monday. Unless you're away for a couple of weeks or something? I suspect this is trying to entice people in before they split them up. It'll also be the first free-fly since 2.0, which should be of interest to plenty of people who've not yet backed.
 
We were in AC last night ( couldn't get into Crusader - always full) and had a mess around. I had tons of problems with the rented vanguard, couldnt' get through doors etc Then I did this..

Then we did Vanduul swarm at the first attempt with a connie, glaive and avenger.

I'd link the vids but I'm sure someone will have sworn during them so best not :D
 
We were in AC last night ( couldn't get into Crusader - always full) and had a mess around. I had tons of problems with the rented vanguard, couldnt' get through doors etc Then I did this..

Then we did Vanduul swarm at the first attempt with a connie, glaive and avenger.

I'd link the vids but I'm sure someone will have sworn during them so best not :D

Haha, that pistol is a bit OP
 
Back
Top Bottom