******Official Star Citizen / Squadron 42 Thread******

would be nice to be able to have docking units on larger 5 man ships, dock a gladius to it, travel to systems and undock, fly to the surface while the main ship is in orbit or asses a location in your fighter, fly back and dock.

Pleased with what I heard in that 10ftC, griefing is as halfmad stated is a must at this stage, you can't combat something effectively if it isn't present to test on.
 
The Vanguard is a long range fighter/bomber.

You will be able to travel beyond the range of standard fighters and fight/explore and log out safely in space because all the variants have a habitat unit in them, so the ship will despawn and then return to the same spot when you log back in.

In a single seat fighter, or a ship without a bed, the AI will attempt to pilot your ship to the nearest docking facility while you are off line. Which means if it gets jumped on its way back, you lose your insurance excess of its destroyed.
Plus your travel time out there.

So all these Hornets, Sabres, Gladius etc, are going to be limited by how far they can travel before you have to log off to sleep (or your friend takes over).

Leaving a ship in space is not safe.. :D
 
would be nice to be able to have docking units on larger 5 man ships, dock a gladius to it, travel to systems and undock, fly to the surface while the main ship is in orbit or asses a location in your fighter, fly back and dock.

Pleased with what I heard in that 10ftC, griefing is as halfmad stated is a must at this stage, you can't combat something effectively if it isn't present to test on.

It depends how the docking ring thing is going to work, whether for instance you can dock a smaller ship on something like an endeavour via the docking ring, and then flyable to with the ship still attached.

The pilot of the smaller ship could use the bed on the larger ship to log out and then respawn.

That would be pretty cool.
 
^^ very cool, would make convoys much better, exploration much more dynamic. obviously it could be limited to certain size power plants or other specific upgrades.
 
Maybe they are not trying to stop griefing, as Chris said he doesn't want nannying.
Perhaps they are implementing it in part in the Olisar system to test it? They have to start testing at some point,
Personally I like the idea, it would be fun to have a bounty on your head, no? And to hunt real players.
I can't wait :)
 
Im sure they said a few years back it wont be possible to travel while docked with another ship.

Also, the Feb 1st deadline for SQ42 & Star Citizen being split has been delayed. They've asked Turbulent to make it possible for players to be able to buy SQ42 as an add-on, and i guess thats added more work (you'd assume it would be part of the initial request).
Ben has said that they'll give a 2wk notice of when that deadline will hit, so theres still at the very least 2wks until that time comes.

Also on a similar subject, Unmelting with credits. It was brought up on Fridays RtV, they're supposed to be pretty close to having *A* solution for it, but it seems like its going to be a trial thing. They're talking about giving us 1 unmelt token (?possibly with new tokens added on occasion?).
My suspicion is that CIG are abundantly aware of the fact that the Grey Market is taking the P I double S with the system, buying random items and melting them 24hrs later, then buying new stuff they dont want and melting them down again. Why? So they can re-buy anything and sell it whenever they want. They can buy a ton of SQ42+SC packages using just $45 credit and sell it in a months time for $60 when CIG are asking for $75 or whatever (even if they're asking for $65, CIG only gets $45 from the GMseller if the customer buys from the GM not CIG. The exact same thing is sold, but CIG get $20 less etc).

Hopefully this unmelt token thing is for any & all unmelts, cash or credit. Let people unmelt 1 ship every month, or ideally quarter. Otherwise anyone with a $300 ship can just melt it and buy a Vanguard, melt it and buy a Freelancer, then a Saber, Starfarer... and just access whatever they want, then buy back the $300 ship whenever they want too (cos unmelt).
Its supposed to be a system to lighten the CS's workload, and of course the GM are exploiting it for their own greed, and players are exploiting it for more playability (which is fair enough, though still exploity - they'd all be free-fly if it was intended to be this way), so something should be done thats reasonable to customers, makes CS work easier (less CS work = faster responses and/or less CS employees required on payroll), and doesnt cost CIG income cos some little sh...person undercuts them with the same item and profits.
 
Maybe they are not trying to stop griefing, as Chris said he doesn't want nannying.
Perhaps they are implementing it in part in the Olisar system to test it? They have to start testing at some point,
Personally I like the idea, it would be fun to have a bounty on your head, no? And to hunt real players.
I can't wait :)

Im pretty sure they dont want griefing, they've talked about a few solutions for bad-apples, such as ensuring they're always in a bad-apple instance where they can mess with each other and NPCs, not players.

What they have at the moment is just whats implemented. Theres no patrols because theres almost certainly no system to identify who's on the wrong side of the law, who's defending themselves, and the AI scripting and behaviour to address it.
I'd imagine we'd likely see a bounty system implemented before we see police patrols, so someone attacks another player at Cry-Astro ('Safe Space' but no weapon lockdown), they're marked as the attacker, bounty is issued, and players are notified and 14 ships all head to the same place and pulverise said player :D

I havent actually tried it, but if you attack the patrol ships which are attacking the pirates, does anything happen besides "you hit a friendly". In fact, friendly fire needs to be accommodated for too, what is unfortunate, neglect, intent etc.
 
Had bags of fun tonight, always annoying when you exit and shadowplay has screwed up 2 mins into a 40 minute session though lol

We seem to be getting pretty good at running through Vanduul Swarm in coop now, I really enjoyed playing a Mustang Alpha, very nippy little ship!
 
Im pretty sure they dont want griefing, they've talked about a few solutions for bad-apples, such as ensuring they're always in a bad-apple instance where they can mess with each other and NPCs, not players.

What they have at the moment is just whats implemented. Theres no patrols because theres almost certainly no system to identify who's on the wrong side of the law, who's defending themselves, and the AI scripting and behaviour to address it.
I'd imagine we'd likely see a bounty system implemented before we see police patrols, so someone attacks another player at Cry-Astro ('Safe Space' but no weapon lockdown), they're marked as the attacker, bounty is issued, and players are notified and 14 ships all head to the same place and pulverise said player :D

I havent actually tried it, but if you attack the patrol ships which are attacking the pirates, does anything happen besides "you hit a friendly". In fact, friendly fire needs to be accommodated for too, what is unfortunate, neglect, intent etc.
Yeah, it adds to the fun. Bounty message comes in........half the station crys GET HIM!

I killed one of those boots defending the comes as a noob thinking it was a pirate, I just got whinging from the community guy
 
I just hope they make it attractive enough that people take up roles such as law enforcement properly. either way all i have to say is.. why is this not in my life yet!

Oh and i just ordered a delan clip, looking forward to using head tracking in this very much.
 
As far as i know, there isnt a 'law enforcement' role, in the same way there isnt a military role. You'll be able to assist, by a bounty hunter (capturing criminals), 'crusader' (heading into Vanduul space and taking them out) or a mercenary (same but with pirates).

The infrastructure & governmental roles are almost certainly UEE maintained and done by NPCs.

Whatever roles there are though, there will be many multiples of NPC doing that role too, and the jobs that dont get taken by players will be snapped up by NPCs too, so if nobody wants to be a potato farmer, NPCs will do it all, players are supposed to make up just 10% of the games active population, which means that if 100% of the players decided they wanted to be pirates, they'll still be heavily outnumbered by NPCs saying NOPE. :D It keeps the balance in check, its a nice system in so many ways.
 
Im sure they said a few years back it wont be possible to travel while docked with another ship.

Also, the Feb 1st deadline for SQ42 & Star Citizen being split has been delayed. They've asked Turbulent to make it possible for players to be able to buy SQ42 as an add-on, and i guess thats added more work (you'd assume it would be part of the initial request).
Ben has said that they'll give a 2wk notice of when that deadline will hit, so theres still at the very least 2wks until that time comes.

Also on a similar subject, Unmelting with credits. It was brought up on Fridays RtV, they're supposed to be pretty close to having *A* solution for it, but it seems like its going to be a trial thing. They're talking about giving us 1 unmelt token (?possibly with new tokens added on occasion?).
My suspicion is that CIG are abundantly aware of the fact that the Grey Market is taking the P I double S with the system, buying random items and melting them 24hrs later, then buying new stuff they dont want and melting them down again. Why? So they can re-buy anything and sell it whenever they want. They can buy a ton of SQ42+SC packages using just $45 credit and sell it in a months time for $60 when CIG are asking for $75 or whatever (even if they're asking for $65, CIG only gets $45 from the GMseller if the customer buys from the GM not CIG. The exact same thing is sold, but CIG get $20 less etc).

Hopefully this unmelt token thing is for any & all unmelts, cash or credit. Let people unmelt 1 ship every month, or ideally quarter. Otherwise anyone with a $300 ship can just melt it and buy a Vanguard, melt it and buy a Freelancer, then a Saber, Starfarer... and just access whatever they want, then buy back the $300 ship whenever they want too (cos unmelt).
Its supposed to be a system to lighten the CS's workload, and of course the GM are exploiting it for their own greed, and players are exploiting it for more playability (which is fair enough, though still exploity - they'd all be free-fly if it was intended to be this way), so something should be done thats reasonable to customers, makes CS work easier (less CS work = faster responses and/or less CS employees required on payroll), and doesnt cost CIG income cos some little sh...person undercuts them with the same item and profits.

To be honest I would not of bought my Lti BMM if it wasnt for the grey market.
This guy was liquidating some of his ships and the price just kept getting lower and lower till I bought it at $210.
 
The grey market only exists because CIG tolerate it, they could shut it down in a couple of hours if they wanted to or make it so difficult to do that nobody would bother.

1. Remove gifting on unmelted ships/packages.
2. Lock e-mail accounts to accounts unless the person contacts CIG requesting it be changed.
3. Suspend accounts where the payment details change from one person to another until it's explained to customer services.
4. unmelt tokens for limited/physical packages create a ship/package that can't be gifted in any way (even by paying cash rather than credit). There's no way on earth CIG will do this though and it further bolsters the grey market.

The grey market was on it's knees until recently but the unmelt option sparked it back into life, it fills a need that CIG themselves create by having "sales" which aren't really sales, by making things desirable, then changing the terms and conditions for those who bought them - original/veteran backers were originally given LTI as a "thanks", it was exclusive to them, then it gradually opened up. There's several examples of CIG bending to the will of the community over gifts and exclusive items, all in the name of cash. Problem is when they do it they throw a bone to the grey market, that is if you see the grey market as a problem.

Personally I've made a lot of money off the grey market and I know several people who only have certain ships because of it, but what amazes me is when people assume CIG is against it in some way. CIGs own support staff occasionally comment in threads in the grey market subreddit (Ben did one just yesterday), that shows at least tolerance but honestly I wouldn't be surprised if CIGs own staff weren't dabbling in it.
 
Took the Mustang Alpha out in VS last night with Pete and Imp, was surprised that it was so good, I ended up with a better over all score than my Glaive after wave 18 lol. I'm not saying it'd be good in pvp especially 1v1 but it's ideal for getting behind scythes and glaives and with a couple of additional size 1 cannons it's surprisingly effective at mowing them down.
 
I'm not sure what to make of the gray market. TBH I'm a bit bias as I hope in time some ships like the mustang omega become rare collectors items with more than a token value on the gray market.

A friend sold a rare CS-GO gun skin or some other thing for $300 worth of credits or some noise I wasn't really listing..........don't play it nor interested meh.?!
 
To be honest I would not of bought my Lti BMM if it wasnt for the grey market.
This guy was liquidating some of his ships and the price just kept getting lower and lower till I bought it at $210.

Im not against the grey market as a whole, its them actively seeking to exploit CIGs efforts to be more customer friendly.

There is absolutely no doubt in my mind that plenty of them will have melted say $450 worth of credit, and bought 10x Aurora LN package, melted them 24hr later, then bought another 10, and done that for a week. Each time they're adding 10 $45 packages with SQ42 & SC to their unmelt list, so that someone can give them $60 cash, unmelt one of those $45 packages, and gift it to them.

They're not doing it as a service, cos they wont be charging $50 and taking the chump-change profit, so that people can still buy something no longer sold.
They're actively taking advantage of a system designed so that people can buy back some of their old ships so SC dont have to deal with it, and that portion of the community sees their kindness and seeks to exploit it.

Hopefully this token system limits that, lets you unmelt 1 item every now n then, because its the kind thing to do, and no reasonable person melts a dozen ships they now regret.

For what its worth, im still of the opinion that the T3 concept sale ship onwards (Aka 'SC2: LTI Returns') should have been either locked to the account or lose their LTI when gifted.
With the unmelts, then they should automatically lose their gift option. Simple.
You really want that ship back? Here it is, its now yours. Melt it if you want, but your not giving it someone else, cos you said YOU wanted it, there it is.

The GM just exploit stuff that CIG do for their community, for their own greed. Anyone doing it for cost, their good with me, but the rest of them are just taking money from CIGs hands to pocket themselves.
 
Thing is Paul CIG could prevent unmelt being a problem by simply stop them being giftable packages and ships. Job done.

CIG are choosing to allow it, why? I've honestly no idea but it's likely a commercial decision.
 
It wouldnt surprise me if half of it is just them not thinking ahead, and deciding to do something and not having the tools in place to do it any differently than it is right now.

Clearly this 'token' system that Ben mentioned we'd get 1 token for (without explaining how any of it works) is something, and might well be the implementation of such a system to lock it down. Its not good having people underselling them on stuff, not for income reasons or for people who dont understand the system, when they're being directed to unofficial places to buy something cheaper what with all the risks that do come with it all (even if most of it is safe).


The Sean Tracy subscriber RtV livestream is on now ATM if anyones interested
http://www.twitch.tv/cigcommunity

Based on his appearance on RtV the other week, he doesnt dumb things down, or give simplistic answers, which gives rather interesting and detailed info.
 
SC & SQ42 Split = 14th Feb
Unmelt token = 1 time item, to buy something back with credit.

Kinda pointless that then, why even bother implementing something when it can only be used once? Should have made it 1-per-month and apply to all unmelts, cash or credit.
 
I'm happy with that, most people only have one or two ships that they want to unmelt which they can't. Isn't it only for physical/limited ships which can't be bought normally e.g. scythe, Constellation physical packs?

Yeah Ben is king of vague, no doubt it'll all change before it comes in anyway and shortly afterwards too.
 
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